Ok, after a few rewrites, and some mods in different areas, here's a final draft of the guy, who will now be known as Shield Guardian. (Unless someone can think of a better name... please do...)
[sblock=]
Character Alias: Shield Guardian
Age: 29
Height: 6’4”
Weight: 210
Hair: Black
Eyes: Hazel
Power Level: 11
Power Points: 165
----------Ability Scores---------(36pp)
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 16 (+3)
----------Saves---------(18pp)
Toughness: +11 (3 Con, 8 Force Field)
Fortitude: +9 (3 Con, 6pp)
Reflex: +9 (3 Dex, 6pp)
Willpower: +9 (3 Wis, 6pp)
----------Combat---------(2pp)
Attack Bonus: +1 melee/+1 Ranged (+6 from Feat for +7 ranged)
Damage Bonus: Unarmed +4 (Bruise)
Grapple: +5
Defense Bonus: +9 (Dodge)
Initiative: +3
----------Lifting Capacity---------
Light Load: 100 lbs
Medium Load: 200 lbs
Heavy Load: 300 lbs
Max Load: 600 lbs
Push/Drag: 1500 lbs
----------Movement Rate---------
Base Speed: 30 ft/r / 60 ft/r / 120 ft/r
Leap: 11 ft / 5 ft / 2 ft
Flight: 100 mph /1000ft/r
----------Skills---------(6pp)
Bluff - 0 (+3)
Climb - 0 (+4)
Concentration - 12 (+15)
Diplomacy - 0 (+3)
Disguise - 0 (+1)
Escape Artist - 0 (+3)
Gather Info - 12 (+15)
Handle Animal - 0 (+3)
Intimidate - 0 (+3)
Notice - 0 (+3)
Search - 0 (+2)
Sense Motive – 0 (+3)
Stealth - 0 (+3)
Survival - 0 (+3)
Swim - 0 (+4)
----------Feats---------(27pp)
Dodge Focus (9): +9 dodge bonus
Eidetic Memory (): Perfect recall of everything you have experienced
Fearless (): Immunity to fear effects
Attack Focus Ranged (6): +6 bonus on ranged attacks
Leadership (): Spend Hero point to remove adverse condition from ally
Inspire (5): Grant allies +5 to attacks, saves, & checks by spending Hero Point
Luck (3): Gain 3 Hero Points
Uncanny Dodge (); Retain Dodge bonus while Flat-Footed
----------Innate Powers---------(21pp)
Alien Resistance-
Being from a distant world, and under the strict orders to gather intel, he is immune to natural tendencies that humans would find as a daily necessity, such as eating, sleeping, drinking, as well as being immune to diseases, poison and suffocation. His body is ageless, appearing as a 29 year old male.
Immunity 9
Effect: Defense
Range: Personal
Action: Reaction
Duration: Permanent
Suffocation [+2], Aging [+1], Disease [+1], Poison [+1], Sleep [+1], Starvation and Thirst [+1]
Total Cost: (7pp)
~~~~~~~~
Cosmic Force Field-
Gathering the power that his race has harnessed, he is able to create a cosmic field of force to aid in his defenses. Although it is resistant to most penetrating attacks, it wears away with each successful block.
Force Field 8
Effect: Defense
Range: Personal
Action: Free
Duration: Sustained
Extras: Impervious [+1]
Flaws: Ablative [-1]
Power Feats: None
Drawbacks: None
Total Cost: (8pp)
~~~~~~~~
Cosmic Life-
Being from an alien world, his body is resistance to death, to a certain extent. Upon death, his body will heal itself as a standard action, mending together any damaged organs, severed limbs, and also injuries that were incurable seem to vanish as well. This is dependent on his ring being on his finger when he makes his check to cheat death, then it will lend him its power, causing him to resurrect. Upon death, the ring will go into stasis mode, keeping its energy harnesses for him to use for this effect.
Regeneration 8
Effect: Alteration
Range: Personal
Action: Full Round
Duration: Permanent
Resurrection x8 [+8] (Full Round)
Extras: None
Flaws: Source [-1]
Power Feats: Persistent, Regrowth
Drawbacks: None
Total Cost: (6pp)
---------Device Powers---------(58pp)
Ring of Cosmic Channeling-
This is his lone item from his home-world. It is a testament to his race’s abilities to harness Cosmic Energy and channel it through a medium. Finding that rings are easier to handle, it was decided that all others of his race would have identical rings to identify themselves to each other. Each of these rings is imbued with an array of powers that are at the users disposal, although they are independent of each other. Only one power can be effectively used each time the ring is used. His ring is tuned to his own life, and will not work for anyone else, and can not be used against him.
Device 14
Effect: General
Range: Personal
Action: Reaction
Duration: Permanent (Innate)
4 point per rank option, Ring is Focus of Cosmic Power and Hard to lose
Extras: None
Flaws: None
Power Feats: Restrictions [2] (His Use Only)
Drawbacks: *Recharge*
Total Cost: (58pp)
*Allows 70dpp for Device Powers
~~~~~~~~
A: Cosmic Flight–
This power is his primary mobility power, enabling him to always be able to fly at a speed of 100mph when needed. As long as his ring is worn, this power is used at his will.
Flight 4
Effect: Movement 100MPH
Range: Personal
Action: Move
Duration: Sustained
Extras: None
Flaws: None
Power Feats: None
Drawbacks: None
Total Device Cost (8/70dpp)
~~~~~~~~
B: COSMIC ENERGY EXPLOSION
This is the main source of power from his ring. It lends him many options as well, as it grants him alternate powers as needed.
Cosmic Energy Control (Blast) 11
Effect: Attack (+7)
Range: Ranged (100'max, -1 dmg per 10’)
Action: Standard
Duration: Instant
Extras: Area Explosion [+1], Selective Attack [+1], Secondary Effect [+1]
Flaws: None
Power Feats: Alternate Powers x7 [+7]
Drawbacks: None
Total Cost: (62/70dpp – 55 allotted to each Alternate Power)
*Alternate Power 1 - Cosmic Deflector
He has witnessed many acts of violence on the unassuming in the city, and has manifested his powers to be able to aid those in need. When he is able to perceive danger to someone nearby, Aegis is able to ready his action to deflect all ranged and mental attacks on a target/targets within his effective area.
Deflect Rank 11
Effect: Defense (Block +11, -2 per additional)
Range: Touch/(1100’max, 110' Increments)
Action: Move
Duration: Instant
3 Points per Rank Option - All ranged and mental attacks
Extras: Ranged (Increment of 10’x Power Rank) [+1], Action [+1]
Flaws: None
Power Feats:
Drawbacks: None
Total Cost: (55/55pp)
*Alternate Power 2 - Cosmic Fist of Reckoning
When all else fails, and he finds himself hurting, needing to heal himself as well as take out the bad guy, this is his last ditch effort. It’s a gruesome attack, taking a little bit of the target to heal him in the process. It's deadly, and it has the ability to continue it's course of damage even after the attack is finished.
Strike 11
Effect: Attack (+11)
Range: Touch
Action: Standard
Duration: Instant
Extras: Vampiric [+1], Secondary Effect [+1], Penetrating [+1]
Flaws: None
Power Feats: Accurate x5, Incurable, Affect Insubstantial x2
Total Cost: (Free -54/55pp)
*Alternate Power 3 - Cosmic Binding
Cosmic power unravels at his command, wrapping themselves around any foe he designates. Not enough to bind a target, they simply provide a penalty and hindrance to said foe. They are invisible strands, not providing the target with the benefit of cover.
Snare 11
Effect: Attack (+11)
Range: Ranged
Action: Standard
Duration: Instant
Extras: Transparent [+1], Regenerating [+1]
Flaws: None
Power Feats: Accurate x2, Reversible, Tether
Drawbacks: None
Total Cost: (Free -48/55pp)
*Alternate Power 4 - Cosmic Healing Cloud
Having seen the suffering of many, and has now found a way to heal others. He can transfer cosmic energy to anyone besides himself in the form of a healing cloud. This cloud is selective, as he is able to choose who can be affected by the cloud at will. This healing cloud grants the chance for others to recover from damage, incurable damage, replace severed limbs and repair damaged organs.
Heal 11
Effect: Alteration
Range: Touch - Area Cloud (5’ Diameter x rank)
Action: Standard
Duration: Instant
Extras: Area Cloud [+1], Action [+1]
Flaws: None
Power Feats: Persistent, Regrowth, Selective, Stabilize
Drawbacks: None
Total Cost: (Free -48/55pp)
*Alternate Power 5 - Cosmic Objects
Cosmic energy bends to his will, forming any shape that he can manage to form in his own mind. These shapes are precise, not nullified and can have many options such as movable, stationary, subtle effects or tethered to an object. They are also larger than normal, as he is able to create large object with this power.
Create Objects 11
Effect: General
Range: Ranged
Action: Standard
Duration: Continuous
Extras: Movable [+1], Continuous [+1]
Flaws: None
Power Feats: Innate, Precise, Stationary, Subtle, Tether, Progression (10’Cube x rank)
Total Cost: (Free -50/55pp)
*Alternate Power 6 – Cosmic Constructs
When there is a chance that traps are around, and it’s safer to send in decoys, this power animates Cosmic objects into Constructs, with (rankx15=150) power points that are always spent on the same stats, as is his nature to keep it simple stupid (K.I.S.S.). This is only available for animation of objects he creates with his Create Objects power.
Animate Objects 10
Effect: General
Range: Range
Action: Standard
Duration: Continuous
Extras: Horde [+1], Continuous [+1]
Flaws: Limited [-1]
Power Feats: Progression x2 (5 Objects), Reversible
Drawbacks: None
Total Cost: (Free -43/55pp)[/b]
*Alternate Power 7 – NOT CHOSEN
Effect:
Range:
Action:
Duration:
Extras:
Flaws:
Power Feats:
Drawbacks:
Total Cost: (Free -0/55pp)[/b]
----------Drawbacks------------
Ring of Cosmic Channeling requires a daily recharge from him. This can be anytime the ring is out of energy, usually lasting 23 hours at a time. After 23 hours of no recharging, the ring’s powers are lost. Recharging the ring is a meditative focus, where he has to have the following circumstances; the ring, a cosmic focus (single star, the moon, or the sun), and one hour of meditation. Meditation is a relative term, up to the GM’s discretion. Upon completion, the ring is recharged for another 23 hours of powers.
Type: Power Loss (*Recharge* Daily)
Frequency DC5
Severity DC5 (-3pp)
------------Complications-------------
Secret: Alien - Gathered data on earth, for alien race home planet (which his home planet is no more...)
Enemy: Unknown to him, he's hunted by an alien race that took over his planet, and looking to eradicate any stragglers....
----------Cost Summary---------
Abilities: 36
Combat: 2
Saves: 18
Skills: 6
Feats: 27
Powers: 21 Innate +58 Device
Drawbacks: -3
Total Cost: 165/165
[/sblock]
Basic Animated Creations:
[sblock=]
Small: Str 8 (includes Shrinking), Dex 10, Con —, Int —, Wis 1, Cha 1; Powers: Immunity 30 (Fortitude effects), Protection 5 (Extras: Impervious), Shrinking 4 (Power Feats: Innate; Flaws: Permanent); Combat: Attack +2 (includes +1 for size), Damage –1 (unarmed), Defense +2 (includes +1 for size), Initiative +0; Saving Throws: Toughness +4 (+5 from Protection, –1 from size), Fortitude +0, Reflex +0, Will –5; Cost: Abilities –36 + Skills 0 + Feats 0 + Powers 45 + Combat 4 + Saves 0 = 13 points.
Medium: Str 12, Dex 10, Con —, Int —, Wis 1, Cha 1; Powers: Immunity 30 (Fortitude effects), Protection 5 (Extras: Impervious); Combat: Attack +1, Damage +1 (unarmed), Defense +1, Initiative +0; Saving Throws: Toughness +5 (from Protection), Fortitude +0, Reflex +0, Will –5; Cost: Abilities –36 + Skills 0 + Feats 0 + Powers 40 + Combat 4 + Saves 0 = 8 points.
Large: Str 20 (includes Growth), Dex 10, Con —, Int —, Wis 1, Cha 1; Powers: Growth 4 (Power Feats: Innate; Flaws: Permanent), Immunity 30 (Fortitude effects), Protection 5 (Extras: Impervious); Combat: Attack +1 (includes –1 for size), Damage +5 (unarmed), Defense +1 (includes –1 for size), Initiative +0; Saving Throws: Toughness +7 (includes Growth and Protection), Fortitude +0, Reflex +0, Will –5; Cost: Abilities –36 + Skills 0 + Feats 0 + Powers 53 + Combat 8 + Saves 0 = 25 points
Huge: Str 28 (includes Growth), Dex 10, Con —, Int —, Wis 1, Cha 1; Powers: Growth 8 (Power Feats: Innate; Flaws: Permanent), Immunity 30 (Fortitude effects), Protection 5 (Extras: Impervious); Combat: Attack +1 (includes –2 for size), Damage +9 (unarmed), Defense +1 (includes –2 for size), Initiative +0; Saving Throws: Toughness +9 (includes Growth and Protection), Fortitude +0, Reflex +0, Will –5; Cost: Abilities –36 + Skills 0 + Feats 0 + Powers 65 + Combat 12 + Saves 0 = 41 points.
Gargantuan: Str 36 (includes Growth), Dex 10, Con —, Int —, Wis 1, Cha 1; Powers: Growth 12 (Power Feats: Innate; Flaws: Permanent), Immunity 30 (Fortitude effects), Protection 5 (Extras: Impervious); Combat: Attack +1 (includes –4 for size), Damage +13 (unarmed), Defense +1 (includes –4 for size), Initiative +0; Saving Throws: Toughness +11 (includes Growth and Protection), Fortitude +0, Reflex +0, Will –5; Cost: Abilities –36 + Skills 0 + Feats 0 + Powers 77 + Combat 20 + Saves 0 = 61 points.[/sblock]
EDIT - Sorry I am cluttering up this thread, but I needed some feedback. Hopefully this should be the final draft. Hopefully it's also approved,
