Fangor the Fierce
First Post
Ok, updated info... PLENTY of changes!
Edited again, updated with feedback from everyone, THANKS!
[sblock=]
----------Ability Scores---------(26pp)
Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 18 (+4)
----------Saves---------(26pp)
Toughness: +13 (5 Con, +6 Force Field, +2 Defensive Roll)
Fortitude: +10 (5 Con) 5pp
Reflex: +9 (1 Dex) 8pp
Willpower: +14 (1 Wis) 13pp
----------Combat---------(16pp)
Attack Bonus: +5 (+7 Ranged, +11 Cosmic Array Attacks) 10pp
Damage Bonus: Unarmed +2 (Bruise)
Grapple: +5
Defense Bonus: +9 (+3 Base, +6 Dodge) 6pp
Initiative: +1
----------Skills---------(14pp)
Bluff - 0 (+4)=4
Climb - 0 (+4)=4
Concentration - 12r (+1)=13
Diplomacy - 10r (+4)=14
Disguise - 0 (+4)=4
Escape Artist - 0 (+1)=1
Gather Info - 10 (+4)=14
Handle Animal - 0 (+4)=4
Intimidate - 0 (+4)=4
Notice - 12r (+1)=13
Search - 0 (+0)=0
Sense Motive – 12r (+1)=13
Stealth - 0 (+1)=1
Survival - 0 (+1)=1
Swim - 0 (+2)=2
----------Feats---------(24pp)
Dodge Focus (6): +6 dodge bonus
Eidetic Memory (): Perfect recall of everything you have experienced
Fearless (): Immunity to fear effects
Attack Focus Ranged (2): +2 bonus on ranged attacks
Attack Specialization (2): +4 bonus to Cosmic Array Attacks
Leadership (): Spend Hero point to remove adverse condition from ally
Inspire (4): Grant allies +4 to attacks, saves, & checks by spending Hero Point
Luck (3): Gain 3 Hero Points
Uncanny Dodge (); Retain Dodge bonus while Flat-Footed, Sight Dependent
Defensive Roll (2): +2 to Toughness save bonus
Precise Shot (): No penalty for shooting or throwing into melee
----------Innate Powers---------(19pp)
Immunity 5
Effect: Defense
Range: Personal
Action: Reaction
Duration: Permanent
Suffocation [+2], Aging [+1], Disease [+1], Poison [+1]
Total Cost: (5pp)
Force Field 7
Effect: Defense
Range: Personal
Action: Free
Duration: Sustained
Extras: Impervious [+1]
Flaws: None
Power Feats: None
Drawbacks: None
Total Cost: (14pp)
----------Device Powers---------(42pp)
Device 10
Effect: General
Range: Personal
Action: Reaction
Duration: Permanent (Innate)
4 point per rank option, Ring is Focus of Cosmic Power and Hard to lose
Extras: None
Flaws: None
Power Feats: Restrictions [2] (His Use Only)
Drawbacks: *Recharge*
Total Cost: (42pp)
*Allows 50pp for Device Powers
Cosmic Awareness 2
Super Senses - In Tune with the cosmic forces surrounding the area, sensing cosmic effects nearby within range
Total Cost: (2pp)
Super Strength 1
+5 to Strength score
Total Cost: (2pp)
Regeneration 2
Effect: Alteration
Range: Personal
Action: Reaction
Duration: Permanent
Resurrection x2 (1 Day)
Extras: None
Flaws: None
Power Feats: None
Drawbacks: None
Total Cost: (2pp)
Cosmic Energy Control
Array 19 (38base, +6AP) 44pp
Cosmic Energy Control (Blast) 11
Effect: Attack (+11)
Range: Ranged (110')
Action: Standard
Duration: Instant
Extras: Penetrating [+1]
Flaws: None
Power Feats: Indirect x3, Affects Insubstantial x2
Drawbacks: None
Total Cost: (38pp)
Alt Power 1
Deflect Rank 9
Effect: Defense (Block +9, -2 per additional)
Range: Touch/(900’max, 90' Increments)
Action: Standard
Duration: Instant
3 Points per Rank Option - All ranged and mental attacks
Extras: Ranged (Increment of 10’x Power Rank) [+1]
Flaws: None
Power Feats: Triggered x2
Drawbacks: None
Total Cost: (38pp)
Alt Power 2
Strike 11
Effect: Attack (+11)
Range: Touch
Action: Standard
Duration: Instant
Extras: Penetrating [+1]
Flaws: None
Power Feats: Incurable, Affect Insubstantial x2, Accuracy x2
Total Cost: (27pp)
Alt Power 3
Snare 11
Effect: Attack (+11)
Range: Ranged
Action: Standard
Duration: Instant
Extras: Transparent [+1]
Flaws: None
Power Feats: Reversible, Tether
Drawbacks: None
Total Cost: (35pp)
Alt Power 4
Heal 10
Effect: Alteration
Range: Touch/Ranged
Action: Standard
Duration: Instant
Extras: Action [+1]
Flaws: None
Power Feats: Persistent, Regrowth, Stabilize
Drawbacks: None
Total Cost: (33pp)
Alt Power 5
Create Objects 8
Effect: General
Range: Ranged
Action: Standard
Duration: Continuous
Extras: Movable [+1], Duration (Continuous) [+1]
Flaws: None
Power Feats: Innate, Precise, Stationary, Subtle, Tether, Progression (10’Cube x rank)
Total Cost: (38pp)
Alt Power 6
Cosmic Energy Control (Blast) 11
Effect: Attack (+11)
Range: Ranged (100'max, -1 dmg per 10’)
Action: Standard
Duration: Instant
Extras: Area Burst[+1]
Flaws: None
Power Feats: Affects Insubstantial x2
Drawbacks: None
Total Cost: (35pp)
----------Drawbacks------------
Ring of Cosmic Channeling requires a daily recharge from him. This can be anytime the ring is out of energy, usually lasting 23 hours at a time. After 23 hours of no recharging, the ring’s powers are lost. Recharging the ring is a meditative focus, where he has to have the following circumstances; the ring, a cosmic focus (single star, the moon, or the sun), and one hour of meditation. Meditation is a relative term, up to the GM’s discretion. Upon completion, the ring is recharged for another 23 hours of powers.
Type: Power Loss (*Recharge* Daily)
Frequency DC5
Severity DC5 (-3pp)
----------Trade Offs------------
Defense -2, Toughness +2
----------Cost Summary---------
Abilities: 26
Combat: 16
Saves: 26
Skills: 14
Feats: 24
Powers: 59
Drawbacks: -3
Total Cost: 164/165
[/sblock]
There, how about those fixes? I took away flight, reduced Regen, took a lot more feats and social skills, bumped up saves, attack and defense, and have Toughness at max +2 (trade off for defense -2). Abilities are all lowered, and I didn't bother with the Enhanced Ability (Str or Con) option, as I don't think he's too interested in that.
He's more defensive, hence Deflect, Force Field, Heal, Create Objects, high saves, toughness, decent attack bonus, plus all the feats to allow you all better saves, attacks, skill checks, and Leadership to remove those adverse conditions like Hope's fatigue and tiring effects from healing. Hopefully he's able to lend a hand to the group.
Thanks for all the feedback! Again, critique welcome!!! It would have been nice to be able to summon minions and such but I don't think he would rely on something else to help him that much. Perhaps later on, he would take the Summon Feat, or Summon Power, but not initially...
EDIT - And one more thing, he will be known as The Guardian.
Edited again, updated with feedback from everyone, THANKS!
[sblock=]
----------Ability Scores---------(26pp)
Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 18 (+4)
----------Saves---------(26pp)
Toughness: +13 (5 Con, +6 Force Field, +2 Defensive Roll)
Fortitude: +10 (5 Con) 5pp
Reflex: +9 (1 Dex) 8pp
Willpower: +14 (1 Wis) 13pp
----------Combat---------(16pp)
Attack Bonus: +5 (+7 Ranged, +11 Cosmic Array Attacks) 10pp
Damage Bonus: Unarmed +2 (Bruise)
Grapple: +5
Defense Bonus: +9 (+3 Base, +6 Dodge) 6pp
Initiative: +1
----------Skills---------(14pp)
Bluff - 0 (+4)=4
Climb - 0 (+4)=4
Concentration - 12r (+1)=13
Diplomacy - 10r (+4)=14
Disguise - 0 (+4)=4
Escape Artist - 0 (+1)=1
Gather Info - 10 (+4)=14
Handle Animal - 0 (+4)=4
Intimidate - 0 (+4)=4
Notice - 12r (+1)=13
Search - 0 (+0)=0
Sense Motive – 12r (+1)=13
Stealth - 0 (+1)=1
Survival - 0 (+1)=1
Swim - 0 (+2)=2
----------Feats---------(24pp)
Dodge Focus (6): +6 dodge bonus
Eidetic Memory (): Perfect recall of everything you have experienced
Fearless (): Immunity to fear effects
Attack Focus Ranged (2): +2 bonus on ranged attacks
Attack Specialization (2): +4 bonus to Cosmic Array Attacks
Leadership (): Spend Hero point to remove adverse condition from ally
Inspire (4): Grant allies +4 to attacks, saves, & checks by spending Hero Point
Luck (3): Gain 3 Hero Points
Uncanny Dodge (); Retain Dodge bonus while Flat-Footed, Sight Dependent
Defensive Roll (2): +2 to Toughness save bonus
Precise Shot (): No penalty for shooting or throwing into melee
----------Innate Powers---------(19pp)
Immunity 5
Effect: Defense
Range: Personal
Action: Reaction
Duration: Permanent
Suffocation [+2], Aging [+1], Disease [+1], Poison [+1]
Total Cost: (5pp)
Force Field 7
Effect: Defense
Range: Personal
Action: Free
Duration: Sustained
Extras: Impervious [+1]
Flaws: None
Power Feats: None
Drawbacks: None
Total Cost: (14pp)
----------Device Powers---------(42pp)
Device 10
Effect: General
Range: Personal
Action: Reaction
Duration: Permanent (Innate)
4 point per rank option, Ring is Focus of Cosmic Power and Hard to lose
Extras: None
Flaws: None
Power Feats: Restrictions [2] (His Use Only)
Drawbacks: *Recharge*
Total Cost: (42pp)
*Allows 50pp for Device Powers
Cosmic Awareness 2
Super Senses - In Tune with the cosmic forces surrounding the area, sensing cosmic effects nearby within range
Total Cost: (2pp)
Super Strength 1
+5 to Strength score
Total Cost: (2pp)
Regeneration 2
Effect: Alteration
Range: Personal
Action: Reaction
Duration: Permanent
Resurrection x2 (1 Day)
Extras: None
Flaws: None
Power Feats: None
Drawbacks: None
Total Cost: (2pp)
Cosmic Energy Control
Array 19 (38base, +6AP) 44pp
Cosmic Energy Control (Blast) 11
Effect: Attack (+11)
Range: Ranged (110')
Action: Standard
Duration: Instant
Extras: Penetrating [+1]
Flaws: None
Power Feats: Indirect x3, Affects Insubstantial x2
Drawbacks: None
Total Cost: (38pp)
Alt Power 1
Deflect Rank 9
Effect: Defense (Block +9, -2 per additional)
Range: Touch/(900’max, 90' Increments)
Action: Standard
Duration: Instant
3 Points per Rank Option - All ranged and mental attacks
Extras: Ranged (Increment of 10’x Power Rank) [+1]
Flaws: None
Power Feats: Triggered x2
Drawbacks: None
Total Cost: (38pp)
Alt Power 2
Strike 11
Effect: Attack (+11)
Range: Touch
Action: Standard
Duration: Instant
Extras: Penetrating [+1]
Flaws: None
Power Feats: Incurable, Affect Insubstantial x2, Accuracy x2
Total Cost: (27pp)
Alt Power 3
Snare 11
Effect: Attack (+11)
Range: Ranged
Action: Standard
Duration: Instant
Extras: Transparent [+1]
Flaws: None
Power Feats: Reversible, Tether
Drawbacks: None
Total Cost: (35pp)
Alt Power 4
Heal 10
Effect: Alteration
Range: Touch/Ranged
Action: Standard
Duration: Instant
Extras: Action [+1]
Flaws: None
Power Feats: Persistent, Regrowth, Stabilize
Drawbacks: None
Total Cost: (33pp)
Alt Power 5
Create Objects 8
Effect: General
Range: Ranged
Action: Standard
Duration: Continuous
Extras: Movable [+1], Duration (Continuous) [+1]
Flaws: None
Power Feats: Innate, Precise, Stationary, Subtle, Tether, Progression (10’Cube x rank)
Total Cost: (38pp)
Alt Power 6
Cosmic Energy Control (Blast) 11
Effect: Attack (+11)
Range: Ranged (100'max, -1 dmg per 10’)
Action: Standard
Duration: Instant
Extras: Area Burst[+1]
Flaws: None
Power Feats: Affects Insubstantial x2
Drawbacks: None
Total Cost: (35pp)
----------Drawbacks------------
Ring of Cosmic Channeling requires a daily recharge from him. This can be anytime the ring is out of energy, usually lasting 23 hours at a time. After 23 hours of no recharging, the ring’s powers are lost. Recharging the ring is a meditative focus, where he has to have the following circumstances; the ring, a cosmic focus (single star, the moon, or the sun), and one hour of meditation. Meditation is a relative term, up to the GM’s discretion. Upon completion, the ring is recharged for another 23 hours of powers.
Type: Power Loss (*Recharge* Daily)
Frequency DC5
Severity DC5 (-3pp)
----------Trade Offs------------
Defense -2, Toughness +2
----------Cost Summary---------
Abilities: 26
Combat: 16
Saves: 26
Skills: 14
Feats: 24
Powers: 59
Drawbacks: -3
Total Cost: 164/165
[/sblock]
There, how about those fixes? I took away flight, reduced Regen, took a lot more feats and social skills, bumped up saves, attack and defense, and have Toughness at max +2 (trade off for defense -2). Abilities are all lowered, and I didn't bother with the Enhanced Ability (Str or Con) option, as I don't think he's too interested in that.
He's more defensive, hence Deflect, Force Field, Heal, Create Objects, high saves, toughness, decent attack bonus, plus all the feats to allow you all better saves, attacks, skill checks, and Leadership to remove those adverse conditions like Hope's fatigue and tiring effects from healing. Hopefully he's able to lend a hand to the group.
Thanks for all the feedback! Again, critique welcome!!! It would have been nice to be able to summon minions and such but I don't think he would rely on something else to help him that much. Perhaps later on, he would take the Summon Feat, or Summon Power, but not initially...
EDIT - And one more thing, he will be known as The Guardian.
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