Superheroes of The Trust OOC Thread (Accepting Alts)

DM_Matt said:
It can work for some melee attacks, but not for this character. It can be used to model being very fast or skilled with a certain weapon or martial arts style, but your guy just hits em hard. Maybe take some Knockback instead of some of the penetrating.

So, for Penetrating, what's a good number to have? I see you like it to be low, so say 2, maybe 3 tops?

Knockback seems nice too, as it fits. Does Knockback have a cap you are looking towards? 4? 5? points?

I also lowered Penetrating on the first blast, so that I could add Homing to go along with the Autofire. Hope that works!
 

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Fangor the Fierce said:
I also lowered Penetrating on the first blast, so that I could add Homing to go along with the Autofire. Hope that works!

I think you're kind of stealing Shooting Star (Victim's PC)'s shtick with Homing, though. I'd change this to Affects Incorporeal 2, which doesn't step on anyone's toes and is an ability unique to you (I think you're the only character with a Toughness save effect that can affect insubstantial opponents).
 

Elric said:
I think you're kind of stealing Shooting Star (Victim's PC)'s shtick with Homing, though. I'd change this to Affects Incorporeal 2, which doesn't step on anyone's toes and is an ability unique to you (I think you're the only character with a Toughness save effect that can affect insubstantial opponents).

I agree.
 

DM_Matt said:

Done! Although, Starts little Plasma Orbs with homing are nice!!! (Been catching up on the reading, to get myself up to speed. Such as the case would be should Guardian be learning about his new team he is going to be assigned to...)
 

Guardian had spent his last few years as a security guard, working for an agency that had him selected for various positions as he was needed. The work was simply to keep him busy, and to take advantage of his innate powers without any real harm. It wasn't long ago that he finally came face to face with another with powers, what was referred to here as a supervillian.

The battle was a tough one, but after throwing caution out of his mind, and not holding back, he was able to apprehend the one known as the Viper. It was then that he knew that there were others out there, others that had to be dealt with, before innocents were hurt. Luckily, the Trust had been providing surveillance nearby and the battle had been watched with keen interest.

That was a while back, and his induction to the Trust had gone as expected. Unfortunately, some other potentials had not fared so well, and had decided to take their leave. Now, with the rising threat of a new terror, it seemed that his team was sent off to provide support for a mission. He, however, was called in for reassignment. Apparently, he had turned some heads, and now found himself being briefed by Ms. White about a new assignment....

OOC - Ok, I finally read up all the past threads, and am caught up on the current situation. Guardian is ready and willing to go whenever he's needed!
 


The funny thing is that the Homing has only generated 1 additional hit, IIRC. Homing is much better on +dmg powers, instead one significantly shifted towards attack. Often, it seems like hitting has been less of an issue for Star than hitting for enough to get good bonus Autofire damage.

Indirect has actually proven more useful than Homing, I think. And more useful than I expected.

That said, I think Affects Incorporeal is a perfect ability for Cosmic Power. It seems fitting that's no sort of cheap dodge around cosmic power. Combined with some penetrating, and it can potentially injure anything.
 

yeah, as far as Optic's concerned the whole 'summon an orb anywhere and control it's direction' thing is Star's main use.. very cool and has saved us much trouble.

BTW, I've been having trouble keeping track with all the stuff that's going on IRL.. have we gained any points to spend? If so, are we allowed to spend them?

*Will post IC ASAP*
 

IIRC, we gained 3 points and were allowed to spend them.

I think Hope spent her HP for when firestorming/banishing. I don't think she gained anything during this fight. However, I didn't check back far enough to see if she picked up an extra one from the last battle.

Viridian's TK might be a good option here since many of her powers don't work vs constructs. She doesn't need to lure the deadly robots near the vats of molten metal; we're already there. :)
 

Stunned means that she's out for that particular round right? Once she's recovered her wits she'll help with the telikensis as she does have that precise air control handy.
 

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