DM_Matt
First Post
Notes (I still reserve the right to have further issues with certain powers) :
Unless you lack vital organs, I'd think you would not be immune to crits. If you do not need rest of food or air, if you still should come up with some biological needs for your race. Presumably you get your sustenance from somewhere, though you could have a way that does not require needs, such as some kind of internal power source. You can take drawbacks for alternative needs if appropriate. In your latest build, it is not listed as a power, but you still have that many ranks in immunity. Did you mean to delete it? (EDIT: I see that you have lowered the cost, but it still says immunity 9. It should be 7)
Ablative force fields are really bad, since they weaken your ability to hit your caps.
Your regeneration requires a device, so it should be part of the device. you get less of a discount that way, but you have to do it like that. Also, I do not like major resurrection like you have. It is very powerful -- illogically so -- at times, but also not as good as you think, since in MM what you really need to worry about is disables, unconscious and dying conditions, and to a lesser extent the staggered condition, rather than death. It is odd that you could come back from death almost immediately, but if gravely injured, you do not recover any faster than usual. Perhaps just put Res 1 in your ring.
I do not allow Area Explosion, but I do allow area burst. Explosion has a wider area but requires precise mapping of targets, and we dont use a battle grid.
Vampiric is not heroic. I would prefer you not have it. Also, secondary effect is very powerful. Can you justify it? Perhaps you should just take fewer ranks of device and have a smaller array rather than piling on extras so much.
You should buy some more base attack and base defense. Relying overly much on accurate like you do is cheesy. You should have SOME ability to use other weapons, fight unarmed, grapple, etc, and have some actual base defense. Note also that you will lose your dodge bonus quite a bit without sense motive to counter feints and notice to counter sneakery. In general, you should probably have like 3 or 4 base in each at a minimum for a character like this, maybe a couple in focus, and then a little bit of accurate.
You might consider lowering some of your stats. MM is effects-based, so unless extreme generalized innate ability is that important, it is more efficient to (Other than Con), buy more things directly. Most ability scores are only made close to cost-efficient by skills, but you are going no-skills.
Since your strike power is at your cap, your strength only works for grappling and lifting. You might want less of a strength score and some points of super-strength, in which you get 5 points of strength for lifting for each 2pp.
You probably should buy some more skills by the way. At minimum, you should have some notice, and you probably should have some social interaction skills.
Selective area healing is simply too powerful an ability. Only healing on one at a time please.
Defensively, be sure to meet your caps.
You are not using any trade-offs. I would think though that you would probably be shifted slightly towards toughness and away from defense.
Upping your impervious from 5 to 6 gets you to the standard level required to be basically bulletproof. (you'd need a little bit more for a true immunity to conventional ballistic weapons though)
Suggested Build (Just a quick set of ideas)
Unless you lack vital organs, I'd think you would not be immune to crits. If you do not need rest of food or air, if you still should come up with some biological needs for your race. Presumably you get your sustenance from somewhere, though you could have a way that does not require needs, such as some kind of internal power source. You can take drawbacks for alternative needs if appropriate. In your latest build, it is not listed as a power, but you still have that many ranks in immunity. Did you mean to delete it? (EDIT: I see that you have lowered the cost, but it still says immunity 9. It should be 7)
Ablative force fields are really bad, since they weaken your ability to hit your caps.
Your regeneration requires a device, so it should be part of the device. you get less of a discount that way, but you have to do it like that. Also, I do not like major resurrection like you have. It is very powerful -- illogically so -- at times, but also not as good as you think, since in MM what you really need to worry about is disables, unconscious and dying conditions, and to a lesser extent the staggered condition, rather than death. It is odd that you could come back from death almost immediately, but if gravely injured, you do not recover any faster than usual. Perhaps just put Res 1 in your ring.
I do not allow Area Explosion, but I do allow area burst. Explosion has a wider area but requires precise mapping of targets, and we dont use a battle grid.
Vampiric is not heroic. I would prefer you not have it. Also, secondary effect is very powerful. Can you justify it? Perhaps you should just take fewer ranks of device and have a smaller array rather than piling on extras so much.
You should buy some more base attack and base defense. Relying overly much on accurate like you do is cheesy. You should have SOME ability to use other weapons, fight unarmed, grapple, etc, and have some actual base defense. Note also that you will lose your dodge bonus quite a bit without sense motive to counter feints and notice to counter sneakery. In general, you should probably have like 3 or 4 base in each at a minimum for a character like this, maybe a couple in focus, and then a little bit of accurate.
You might consider lowering some of your stats. MM is effects-based, so unless extreme generalized innate ability is that important, it is more efficient to (Other than Con), buy more things directly. Most ability scores are only made close to cost-efficient by skills, but you are going no-skills.
Since your strike power is at your cap, your strength only works for grappling and lifting. You might want less of a strength score and some points of super-strength, in which you get 5 points of strength for lifting for each 2pp.
You probably should buy some more skills by the way. At minimum, you should have some notice, and you probably should have some social interaction skills.
Selective area healing is simply too powerful an ability. Only healing on one at a time please.
Defensively, be sure to meet your caps.
You are not using any trade-offs. I would think though that you would probably be shifted slightly towards toughness and away from defense.
Upping your impervious from 5 to 6 gets you to the standard level required to be basically bulletproof. (you'd need a little bit more for a true immunity to conventional ballistic weapons though)
Suggested Build (Just a quick set of ideas)