Superheroes of The Trust OOC Thread (Accepting Alts)

1) Understood. The jacket is mainly just for fun anyway. I shan't worry about it. I can spare 1 point of Equipment for vanity's sake. :)

2) Heeee. It's funny you say that, because that's -exactly- what I just did. Except I ditched the Summon entirely. I thought about it, and decided that a Summoning SHOULD be done as a ritual. I mean, an ACTUAL Ritual. Research, long performance times, powerful results... Rather than make it a spell she can pull off any time, I'd rather save it for special occasions. That seems more in line with the concept.

3) I'll think about it...I'm not entirely sold on Defense. She's -gonna- get hit. I'd rather make sure she can deal with the consequences rather than try to reduce how often it happens. Maybe boost those weak saves a bit.

4) I kept thinking about that. I still do. What I might do is limit the Utility Array that way, but I think her "battle magic" is magic that can be cast quickly and efficiently, and therefore wouldn't have that drawback. Otherwise it wouldn't be nearly as useful in...battle. :)

5) Odd. I thought I fixed its costing. I'll recheck. Increasing the value of the battle pool isn't a bad idea at all though...yes indeed.

6) Yeah, I know visual is two. I think I took enough flaws to work that though. If not, I'll fix. Also, thanks for news re: Selective and Progression. Missed those.

The changes I've made so far freed up plenty of points, so I'll be reworking quite a bit. I'll repost up here shortly.

Thanks to everyone for all the clarifications and rules help, especially DM Matt and Elric. Making big huge wacky power arrays is a lot harder than I thought it'd be. It should be worth it in the end though. :)
 

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Shayuri said:
3) I'll think about it...I'm not entirely sold on Defense. She's -gonna- get hit. I'd rather make sure she can deal with the consequences rather than try to reduce how often it happens. Maybe boost those weak saves a bit.

I was thinking that you should improve your Defense because without raising your Con or increasing the strength of your warding amulet, it's hard to see how you'll raise your Toughness save and you're below the Defense/Toughness cap. If you free up some pp, boosting your exotic saves by a bit would be good too (though Will is already the highest it would probably make sense for you to have Will save= +10 or so, given that you're a wizard-type).
 

Viridian v.2.0.2 has been released! Everyone go download the patch!

[sblock=Background and Description and...stuff]Thessaly is the daughter of Paul DesJardin and his wife Violet, a college professor of history and a real estate agent, respectively. The family is solidly upper class, due in large part to Violet's savvy for home markets. Thessaly's strongest relationship is with her father. His love of history, especially ancient history, infected her early on. Her relationship with her mother is rockier, both of them being strong-willed 'alpha female' types. A good deal of Thessaly's teen years were defined by Violet's efforts to exert control over her, and her finding ways to elude or refute that. Even now that she's in college (a history major, natch), there are remnants of the old battles lying around like unexploded cluster munitions bomblets. Thess' hair is still half pink for one thing, with the darker natural brown having grown in since her impulsive dyejob. She still likes dressing in what she calls 'comfortwear' and what Violet calls 'homelesswear,' baggy cargo pants, tank tops and halters and ripped or threadbare T-shirts, and a battered old leather jacket that was a present from her grandfather on Paul's side...genuine WWII aviator jacket.

She got a present from her grandmother on Violet's side too...but there's a whole other story behind THAT present.

Violet's family was rural Russian and Black Sea mostly. Her father and mother had immigrated, but after her father died (as an old man), her mother moved back to the family home, near the extended family. Violet was horribly guilty for some time, since she suspected the move was at least partially because she'd been considering putting her mother in a rest home. Twice a year, Maghda would come to visit when Thessaly was little. Violet and Thessaly's birthdays (both birthdays were in the same week, albeit years apart), and Christmas. Thessaly was both intrigued and scared of her grandmother. The old woman could be stern and harsh, or warm as summer rain, and Thess was never sure what made her go one way or the other. She had a thick Slavic accent, and odd, antiquated notions of things that made talking to her hard sometimes. Worst, she was blind, her eyes whitened by cataracts, and when she sat still she looked like a dead old woman.

She gave Thessaly a pendant on a chain. An old, heavy thing made of silver and iron that looked like it'd been made by hand, and not by a professional smith either. It was in the shape of a small five pointed star, with a circle around the endpoints. If one looked closely, one could see tiny letters of a foreign language scribed in every clear surface of the metal.

Thessaly was fascinated by it, and not just because Violet thought it was hideous. It was special. She'd known it right away, without quite knowing how or why. It was hard to articulate, but it seemed to her that the old tarnished thing was just a shell...and under it, or -behind- it somehow, was something else. It's true self, something far brighter and more beautiful. When she wore it, she felt...warm. Safe.

It would be nice to say that Maghda, her dear grandmother, had been a witch and trained Thessaly in magical arts. It might have even happened that way. There was no doubt that Maghda traced her heritage from magic-rich backgrounds in the old world. Still, magic or no, witch or no, the amulet was her only legacy to Thessaly. She passed away when visiting America five years later, for Thessaly's twelfth birthday. And while Thess knew the amulet was special, it wasn't until she was in high school that she learned exactly what it was, what it could do, and why she herself was also special.

It was during her freshman year in college, quite by accident, that Thessaly met Hana. During class Hana's pencil rolled off her desk. The amulet slipped out of the neckline of Thess' shirt as she bent over to pick it up. As it happened, Hana was part of a small, largely ignored wiccan coven of students there, and because of the pentacle amulet she thought Thessaly must be one too. Thessaly wasn't, of course, but in talking with Hana, her interest was piqued. She agreed to sit in on a meeting or two.

Obviously a coven of high school students wasn't up to much in the way of 'real' magic. It was largely an excuse for a few otherwise kind of unpopular girls to socialize and have fun and feel powerful for a little while. But for Thessaly it stirred something else; something deeper. The tiny rituals they used were like the amulet itself...small things covering large ones. Great lights behind opaque doors that were closed, but might be opened. With growing intensity, Thessaly immersed herself in that culture. She stripped every library she could get to of their books on occultism, especially those books dealing with the practical casting of spells. Most she promptly returned. Others...a select few others...went overdue. Thessaly didn't limit herself to contemporary wiccan lore either, but went back. Drawing on her father's resources, she looked at ancient Egyptian sorceries, Greco-Roman rites and invocations, and the ancient pagan underpinnings that predated the Torah and formed the basis of Gnostic heresies throughout the Old and New Testaments. Even Hana was concerned by Thessaly's zeal. The concern turned to shock when Thessaly demonstrated to Hana her first 'real' spell.

There was nothing ambiguous about it. No subjective 'funny feelings,' or flickering lights. No half-glimpsed shapes, or half-felt touches. No chains of coincidence that just happened to lead up to the desired results. She gestured and said something in Hebrew, and a chair rose into the air. Then it sank back down. It took Hana several minutes to adjust to this. They tried the spell several more times, testing its limits. After an hour or so, Hana was as excited as Thessaly, and the two of them started working on more.

One thing they quickly learned was that spells worked for Thessaly. They usually didn't for Hana, and when they did, they left her dead on her feet exhausted. Thess seemed to have either a reservoir of energy suitable for magic that Hana didn't...or else a talent that let her cast spells without using nearly as much power. At first, this didn't seem to deter Hana in the least. As their focus on spells caused the two to drift away from the others in the group, Hana and Thess became inseparable friends. It was in their junior years, as they contemplated their futures, that Hana suggested Thessaly be a superhero. She'd learned enough magic, Hana pointed out. And the amulet, who's protective function they'd unlocked, would keep her safe. The only stipulation Hana imposed was 'only white magic.' That was, only magic that didn't actually cause lasting harm. Hana insisted it was for Thessaly's own good, and while dubious, Thessaly agreed.

The first few times were a riotous success. Her getup was her green workout leotard, a black cape (from a Halloween costume) and a sequined sparkly green masquerade mask that fit over her eyes and nose. Because of all the green in the improvised outfit Thessaly took the name 'Viridian.' She stopped a couple of muggings, and even stopped what might have turned into a high speed car chase before it could get off the ground.

Then she bumped into a supervillain, and nearly died. A Poe-inspired man in a scarlet skull mask, with the predictable name of Red Death. His powers seemed to be gas-based, and the amulet didn't do much to stop it (obvious in hindsight, since it let air in for her to breathe). Thessaly's intervention allowed Red Death's intended victims to escape though, even if the villain himself also got away. The incident became the focus of a huge row between Hana and Thessaly. Shocked to the core by Thess' near death experience, Hana changed her tune, demanding that she stop the superhero thing. Thessaly though realized the magnitude of what she'd stopped, even if it had nearly killed her. She realized that she couldn't stop now. Clearly she needed to learn more spells, spells she could use to protect herself and others...but she couldn't stop.

Hana, lashing out from fear, accused Thessaly of arrogance and addiction to magic. Thessaly accused Hana of being jealous and trying to control her. It got uglier from there. They didn't even congratulate each other at graduation, and Thessaly moved shortly afterward to attend college. She deeply regrets the rift now...but now is too late, as her attempts to find or reach Hana have failed. There were spells she could use...but it felt wrong. Besides, if Hana was still angry, if it came down to another fight... No. Better just to regret the whole affair and pretend that she knew Hana regretted it too. That they'd be friends again when they met...even if she wasn't at all sure that was the case.

A new school, a new city, a new life. Learning spells was harder without Hana's help, and with all the distractions of college, but Thessaly still managed to moonlight a bit as a heroine in what she called her 'workouts.' Her costume's been in a state of flux since she learned to use simple glamours to create it instead of actually changing clothes. Because of that, and her reluctance to make a public spectacle of herself, Thessaly was fairly sure she'd avoided most attention.

Until the mysterious message on the TV. Was it for real? Only one way to find out...[/sblock]

[sblock=Game Stats]VIRIDIAN
Real Name: Thessaly DesJardin
PL: 11 (165 pp)
Hero Points: 3

ABILITIES: (30pp)
STR: 10 (+0) DEX: 14 (+2) CON: 16 (+3) INT: 16 (+3) WIS: 20 (+5) CHA: 14 (+2)

COMBAT: (12pp)
Attack
Defense +6 (+3 flatfooted)

SAVES: (13pp)
Toughness +4 (+15 w/force field, +3 without leather jacket)
Fortitude +8 Reflex +7 Will +8

Tradeoff: 4 defense for 4 toughness.

SKILLS: 72 ranks (18pp)
Bluff (+6/+10), Concentration (+15), Craft: Artistic (+15), Diplomacy (+7/+11), Knowledge: Arcane (+15), Knowledge: History (+10), Knowledge: Theology (+10), Notice (+10), Sense Motive (+10), Languages (+5)

LANGUAGES:
English (native), Latin, Greek (2), Hebrew (2)

FEATS: (7pp)
Artificer, Attractive, Luck +2, Quick Change, Equipment (5), Ritualist

POWERS:
Battle Magic 40pp
"Evil Eye" - Mental Blast (Sense Dependent (Sight), PF Incurable, PF Reversible) +11 (35pp)
"Thicken Blood, Bind Bones" AP - Paralyze (alt save: Fort, Perception) +8 (32pp)
"Silver Countermagic" AP - Nullify (all magic powers, perception) +11 (33pp)
"Chains of Thought" AP - Snare (Shapeable Area, PF Reversible) +11 (34pp)
"Unseen Hands" AP - Telekinesis (Perception, Damaging, PF Precise) +8 (33pp)
"Voice of Command" AP - Mind Control (Conscious, Sustained (lasting), Sense Dependent (hearing), PF Subtle) +11 (34pp)

Utility Magic 29pp
"Transmutation" Transform (Any inanimate to any inanimate, Contiuous, Perception, Full round) +4 (24pp)
"Master the Animal Mind" AP - Emotion Control (Area, Full round, PF Subtle) +11 (23pp)
"Warded Circle" AP - Create Object (Continuous, Affects Insubstantial, Limited: Only a Dome, Full round, PF Subtle, PF Trigger) +11 (24pp)
"Glamour" AP - Illusion (visual/audio, Sustained, Selective Attack, Full round, Phantasm, PF Progression: Area +2) +7 (23pp)
"Eyes Unbound" AP - Scrying ESP (Sight, Sound, standard action, PF subtle) +11 (23pp)
"Doorway to Anywhere" AP - Teleport (Accurate, Portal, Long-Range, Medium - Doors, Distracting, 1 minute activation, PF Easy, PF Change Direction, PF Change Velocity) +11 (24pp)

Warding Amulet: Device +3 (12pp)
- Force Field +12
- Mind Shield +3

Mage Sight: Super Senses +4 (4pp)
- Magical Awareness (special), radius, extended, acute

EQUIPMENT
Laptop Computer 1
Digital Camera 1
Cellphone 1
Flashlight 1
Leather Jacket 1

COMPLICATIONS
- Is currently in college, with all the attendent woes. Homework, studying, classes, tuition. She lives off-campus though, so is spared a roommate. Money is largely from family.
- Potential local religious issues with a self-identified 'witch' being a heroic figure.
- Thess is especially motivated to deal with supernatural threats

Abilities 30 + Skills 18 (72 ranks) + Feats 7 + Powers 85 + Combat 12 + Saves 13 – Drawbacks 0 = 165 / 165[/sblock]

Changes:
1) Folded Ritual pool into Utility pool. Removed Summoning spell. Made changes to Teleport and ESP to fit new point totals.
2) Increased battle magic to 35pp. Increase ranks of most powers in array to suit.
3) Altered Illusion to match Elric's suggested changes.
4) Moved Mind Control to Battle magic, removed Full Round action flaw, replaced with Sense Dependent (Sound) flaw. Added Sustained duration extra.
5) Replaced Subtle feat on Mind Blast to Incurable.
6) Added 2 points to Reflex save, and 1 point to Fort save.
7) Added a rank to Device, making room for 2 more points of Force Field and 3 points of Mind Shield to be added. All powers in Device are linked.
8) Added Extended range to magic awareness, and changed Accurate to Acute.
 
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Elric said:
I was thinking that you should improve your Defense because without raising your Con or increasing the strength of your warding amulet, it's hard to see how you'll raise your Toughness save and you're below the Defense/Toughness cap. If you free up some pp, boosting your exotic saves by a bit would be good too (though Will is already the highest it would probably make sense for you to have Will save= +10 or so, given that you're a wizard-type).

Arr, with the new protection from the amulet, her effective will save is +11 against mental attacks. I also raised Reflex and Fort saves to somewhat more survivable levels. Toughness save didn't go up, but protection from crits makes me happy. It's so easy to get hosed by those.

Still...what do you think? I could just as easily raise the value of the Protection by 2 (thus hitting the cap) and not get crit immunity...
 

Well so far I am thinking of what basic 'your an angel stuff' should be, probably these things go in a container with innate... I am also starting to poke around with healing and regenerate any suggestions from the peanut gallery for interesting power builds/wants that way?

---

Comprehend "Tongues" (8 PP, 4 Ranks @ 2/Rank + 0 Feat(s))
Languages: 4 ranks - read, write, speak any language, and several at once if needed

Flight "Angel's Wings" 50 MPH (4 PP, 3 Ranks @ 2/Rank + 0 Feat(s) - 2 Drawback(s))
Drawback(s): Not in liquids, Restrainable

Immunity "Incarnation of the Divine" (16 PP, 16 Ranks @ 1/Rank + 0 Feat(s))
Life Support (Immune to Disease, Poison, All Environments and Suffocation) (9 PP, 9 Ranks @ 1/Rank)
Mind Control, Possession (4 PP, 4 Ranks @ 1/Rank) // nothin' messes with the free will of heaven's agents
Aging, Need for Sleep, Starvation and Thirst (3 PP, 3 Ranks @ 1/Rank)
Power Feat(s): NA

Morph "Angel to/from Leang Wu secret id" (1 PP) // nice to walk around w/o wings and all glowy and stuff
Power Feat(s): NA

Super Senses (15 PP)
True Sight 10 PP "Deny Obfuscation" - Immune to Concealment, Illusion or Obscure effects, Detect Hidden
Aura Reading 4 pp "See the Soul" - Detect Mood, Detect Physical Condition, Pyschic Awarness
Danger Sense 1 pp "Incomming!" - DC 15 notice to act normally during surprise round
 

I like this version of the character a lot. Protection 2 is almost certainly going to be more useful to you than Immunity to Critical Hits, but take whatever you feel like. Good work!
 

Elric, thanks! And I think you're right about Protection. Crits aren't terribly common in M&M.

Fenris, cool ideas! Lemme lob some more atcha.

1) Consider more faster wingage. 50MPH is chump change in superheroics. And remember too that angels are the heralds of God. They're -fast-. You might even get a long-range only Teleport if you really don't want to be able to fly fast.

2) Consider also communicating with animals and/or plants. The Animal Empathy feat isn't bad either.

3) An area communication "telepathy" style power could be good.

4) Dazzle aura? Selective?

5) No-range, Area, Emotion Control with one emotion: Hope. Or maybe Fear, if you wanna go for the avenging angel thing. Fear should be Selective though, if you go for that. :)
 

Yeesh, I'm slow at this. Here's hoping it doesn't take me a week to hammer out the stats. :heh: But I've finally got a background, yahoo!

[sblock=Overlong backstory ahoy!]Many plant-based superheroes and supervillains have appeared in the world over the years, and almost without exception they have all had one thing in common: they're all, for some reason, also scientists. From the deformed but noble Bog Creature, to the seductive and ambiguously aligned Venus Flytrap, to the vile villain called the Chloronic Man, these floral heroes and villains tend to be of a particularly intelligent nature, often with plant-related specialties that either result in their transformation or which simply serve as dramatic irony.

Isaac Ridley is no exception to this rule; he is an intelligent man, a learned scientist with degrees from highly rated universities. However... the Bog Creature, Venus Flytrap, and their ilk have all had something else in common with each other but not Mister Ridley: they were human before becoming photosynthetic freaks. For Isaac, it was the other way around...

Salix, son of Azedarach, was born far from Earth, to a people who could not only control plants—they also happened to also be plants. However, they were also a dying people. Almost all of Salix's brothers and sisters began to waste away, no matter their age; they became frailer, weaker of body and intellect, until death took them. They did not know what was causing this plague upon their race; they had no cure for this virus; they could not even produce an antidote based on the biology of those few who were not effected—like Salix.

So, the government made the decision to send a few healthy individuals to other civilizations in the universe, to gather information on their science and medical advances secretly, to converse—covertly—with the best minds in the field on these other planets, in the hopes of learning something about that which afflicted them. Salix was one of these individuals, sent to a planet about which little was known other than the strange biology of the majority of inhabitants; his people had passed by the planet some time ago, after brief and unpleasant contact with the species living on it. As with the others, Salix was fitted with a device implanted in his skin, a piece of technology his people had created that would allow him to take on the shape of a native.

His assigned planet, of course, was Earth, and he landed in the United States. Aside from the device implanted in his body, he possessed none of his people's technology; even the craft he arrived in disintegrated upon arrival. He was to live among humans, gathering data for five years—during which time millions of his people would have died, but the majority would still likely be able to utilize any information or treatment the travelers had discovered—before being retrieved.

The first months were hardest. Broadcasts from Earth had been studied on his trip to the planet in an attempt to decipher their language; he had quickly realized that there were many languages spread across the surface of the planet, but his aptitude for them allowed him to cope. He had little knowledge of human civilization, however, and this, coupled with his imperfect grasp of the native languages, led to much confusion and frustration. But he persevered, taking up a human identity (Isaac Ridley) before earning a GED so that he could then enroll at a local university, where he gained a Bachelor of Science in Biochemistry, then a master's degree, in four years.

You may be wondering how an alien with little knowledge of Earth found the money to attend college. Well, Salix was forced to do something a bit...naughty. He had only a short period of time available to him, and he needed money quickly, so—he stole it. He used his ability to manipulate plants to break into a bank vault and stole a large amount of money from it. He also left a note: "I am very sorry. I need to save my people. I will pay you back one day." Stolen money in hand, Salix was able to pay his tuition, although he later learned that if he had landed in another country he might not have had to pay at all and felt so guilty that when he did pay the bank back, he adjusted for inflation and paid interest as well.

All the while, Salix worked to perform his mission as best he could, spending almost all of his time outside of classes reading up on other subjects—anything that he believed might be able to help him, might provide a clue to the source of the virus or even provide an antidote. But he found nothing—no disease like this had ever struck Earth's plant life, and the plagues of its fleshier inhabitants were too different. Disheartened, Salix gave up and waited for his retrieval at the end of his five-year mission.

He landed in 1960. As you can probably imagine, his retrieval never came, and he has mourned what can only be the death of his race for forty long years.

As time passed, Salix began to live out a more normal—or at least more human—existence on Earth. He achieved a Doctorate at Freedom City University in the late '60s, and began to lecture there afterwards (it was by doing this that he earned enough money to eventually pay back the bank he robbed). He left behind the woods in which he initially dwelt, taking up residence in a real apartment in the city. He also left behind his true form, for the most part; for decades, he rarely took on his own shape, only occasionally doing so when he wondered if he still could.

Knowing everyone you ever knew has almost certainly withered away into dust is not a very cheering thought, as you can probably imagine. Salix—but now more Ridley than Salix—sank into a depression that lasted decades. He performed his duties at the college admirably, but outside of the classroom, he kept himself aloof from people—even though he began to think of them as other people, as if he were really one of them!—and lived a lonely life.

But one day...he became, for one person, a hero. It was late, and Ridley had come to the park in one of his occasional attempts to cheer himself up by surrounding himself with his fellow plants. But he was not the only one there; he heard noises as he walked through the park: cries for help. A woman was being chased through a heavily wooded area of the park; a man with a knife was her pursuer. Ridley saw them—and he instinctively summoned up powers that had long laid dormant, bringing to life the grass to grab the man's feet...and the trees to dislocate both of his arms.

The woman was afraid at first—the trees had just come to life, after all—but she soon recognized that she was no longer in danger. Then she saw Ridley, and knew it had to have been his doing. Assuming he was one of Freedom City's many mutants or superheroes, she thanked him for coming to her rescue. He stayed with her while she called the police and they apprehended the attacker, but he fled when it was his turn to answer the authorities' questions.

At home, Salix suddenly felt a tiny spark of hope in his life, a little light in the darkness, a flickering of warmth—he felt good for the first time in many years. And, well, you can probably imagine what happened next. He wanted to do it—help someone, that is—again. So he did. And then he did it again. Isaac Ridley finally became Salix once more, not just in body—for he fights crime in his true form and under his true name—but in mind. For two months now he has hunted the predators and criminals and thugs and villains of the city; for two months now he has endeavored to make up for decades of doing nothing to help and protect the people of the city...of his city.

Salix has a new mission.[/sblock]
 


Shayuri said:
1) Consider more faster wingage. 50MPH is chump change in superheroics. And remember too that angels are the heralds of God. They're -fast-. You might even get a long-range only Teleport if you really don't want to be able to fly fast.

Note that 50 mph is by just moving taking move actions (which is kind of silly, as 50 mph should really mean "When you double-move you go 50 mph"), so when you double-move he's going 100 and sprinting is going 200 mph. That's fast!

2) Consider also communicating with animals and/or plants. The Animal Empathy feat isn't bad either.

Animal Empathy is probably better here, as you only have so many pp and you don't want to spend them all on Comprehend. At PL 11, 165 PP you're not going to be as generally awesome as a D&D Planetar unless you really abuse the system (i.e., look like one of DM_Matt's PCs :p)

Dazzle aura? Selective?

Aura became significantly more expensive in UP than in the core book (too expensive in my mind- it essentially went from a +1 extra to +3, when +2 would have sufficed), so this would cost a lot of pp. Also, the defensive part of Aura seems very appropriate for an Angel (ala Holy Aura in D&D), but not as much the offensive part.

Fenris, I like the ideas in your first post. True Sight seems absolutely perfect for an Angel. I think Aura Sight costs 5 pp if you're using the build in Ultimate Power straight up. Your wings are perfect.

Consider Regeneration 1 [Resurrection 1, Extra: True Resurrection]. For 2 pp, this means you rise from the dead a week after you're killed, no matter what. You can't kill an angel- you can only piss him off.

One caution: Matt said earlier:
I am OK with celestial beings, but direct divine magic I'd rather keep out of this world in order to keep it at least somewhat like present-day earth. If polytheism were manifestly true, that would require some massive reworking of the world.

So keep this in mind when doing a background for your character.
 

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