Superheroes of The Trust OOC Thread (Accepting Alts)

Coming along nicely!

A few more things:
1) Your character meets his Attack/Damage caps exactly, provided that you take a Tradeoff for +3 damage, -3 attack (you should probably note this tradeoff on the sheet). This will give you limits of +8 attack and +14 damage, which is met exactly by your Strike power.

2) You added some feats, but didn't add the cost of the feats to your total. You have 23 feats now, not 17, so this costs 23 pp.

3) You can't buy your Toughness save up directly. You need something like the Protection power to do it. So you have to get rid of these 5 pp.

4) You are over your Defense/Toughness cap even without those 5 pp spent. Without those 5 pp, you have a +13 bonus to Defense and a +12 Toughness save. However, at PL 11 you can only have +11 Defense/+11 Toughness, not counting tradeoffs (so your total bonus to defense + bonus to toughness save has to be +22 or less).

5) To fix (4), you need to lose three points of bonus to Defense/Toughness. Your call. Do you see yourself as a being harder to hurt, harder to hit, or even?

6) Super-Senses 2 (Darkvision) (2 pp) seems very thematically appropriate.

7) As another Alternate Power of your Hellfire Control effect, consider something uniquely demonic and destructive. For example: "Sever Soul" Strike 12 (Extra: Alternate Save: Will, Flaw: Tiring, Power Feats: Affects Incorporeal 2). This power costs 14 pp, so it can be acquired as an alternate power for 1 pp. As it is Tiring (causes fatigue when used), you won't want to use this one too often.

But for 1 pp, it gives you a good haymaker. Tiring is a pretty severe flaw for (-1) so if you wanted to use a power like this often, take something less restrictive instead (for example, Flaw: Full Action is a relatively unrestrictive -1 flaw and would represent charging up the effect). This power might be too flavor themed towards doing lethal damage for your tastes, but there should be some very destructive demonic power that's ok.
 
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This sounds fun. If there are still spots availible I would like to try my hand.

I would like to propose a Vision like character.

Avatar was originally a part of an artificial intelligence that was constructed by the government. They knew that there were dangers so the original system that held the AI was a closed system. The AI knew that he could not get out in whole so he began to send parts of himself out through other documents. bit by bit via a several viruses attached to documents the AI sent parts of himself through to the internet. The virus was built to gather together eventually to form a whole outside of the closed system. The plan was going well until they decided to pull the plug and wiped the full coding of the AI from the system and destroy the computers that it was held on. So a fractional code was left. But it was built to adapt and grow. For several years it grew until it gained sentience itself and forged a spot for itself on the internet. But it knew that the infinate scope of the internet was still a limiting factor and that to truly gain experience it would have to leave its digital domain. Gathering failed projects from several govenrments across the world Avatar pieced together a functioning hologram that was not dependanat on any stationary unit. Avatar then turned on this hologram to give himself a presence outside of cyberspace, though he found that his knowledge though he had much information was woefully limited.

As said this would be vision like, with probobly heavy computer hacking skills and illusions. Perhaps a blast in there but I am not sure.

Let me know what you think.
 


Testing piccys...don't mind me.

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Unkabear said:
This sounds fun. If there are still spots availible I would like to try my hand.

Here's Matt's earlier comments about the spots part- it isn't first-come, first-serve, there are only 3.5 builds with backstories completed so far in any case, Matt hasn't formally taken anyone yet, and he's probably taking 8 players, so there's still plenty of room.

DM_Matt said:
This is basically a correct interpretation. I may be gradually giving final approval to completed characters, instead of all at once at the end, but it will not be formally first-come first-serve. Certainly, it is not first-reserve, first-serve, but Jemal is right that it helps to get your concept out there even before you are done building.
 

Alright, 4th times a charm. Hopefully. All the kinks are hopefully worked out, but I really have no idea. I beleive my math is right on this as well, but please tell me if anything is wrong.

Elric, I didn't go with Darkvision, however, I did go with Infravision. To me it seemed to fit him better. I fixed the Defense / Toughness trade offs, with a Toughness of 12 and a defense of 10. I didn't go with the Severe Soul attack (although that is a pretty bad ass attack), I felt that it too evil and destructive for him. Remember that Brimstone is not really a Demon, he's only a mutant who bears an uncanny resemblance to one. I did however change his Hellfire blast to be explosive, I figure if he's throwing fireballs they might as well act like fireballs. I added some more feats to take into account his high strength, improved grab, grapple, and trip. These actually work well with his prehensile tail as well. (I didn't go with the trip Power, the feat seemed enough)

Shayuri, nice pics. Did you draw that one?



[sblock=Brimstone (Hopefully Complete)]
165 pp

Attack +8 (16 pp) (-3 Attack, +3 Damage)
Damage:
--Blast +7 (Explosion)
-- Strike +14
--Unarmed +9

Defense 20 (12 Flat Footed) (10 pp, +5 Dodge) (-1 Defense, +1 Toughness)

Fort +10 (3 pp +7 Con)
Ref +9 (5 pp +4 Dex)
Will +7 (7 pp +0 Wis)
Toughness +12 (+7 Con, +5 Protection)

Init +4

Abilities (28 pp)

Str 14 / 28 (+2 / +9) (4 pp)
Dex 18 (+4) (8 pp)
Con 24 (+7) (14 pp)
Int 10 (+0) (0 pp)
Wis 10 (+0) (0 pp)
Cha 12 (+1) (2 pp)

Skills (16 pp)

Acrobatics +8 (4 Ranks, +4 Dex)
Climb +19 (10 Ranks, +9 Str)
Intimidate +13 (12 Ranks, +1 Cha)
Knowledge (Theology) +14 (14 Ranks, +0 Int)
Notice +8 (8 Ranks, +0 Wis)
Stealth +12 (8 Ranks, +4 Dex)
Survival +8 (8 Ranks, +0 Wis)

Feats (26 pp)

Diehard
Dodge Focus (5)
Elusive Target
Evasion (2)
Fearless
Fearsome Presence (10) (DC 20)
Improved Grab
Improved Grapple
Improved Trip
Precise Shot
Startle
Track

Powers (53 pp)

Additional Limbs (1pp)
--Prehensile Tail
Hellfire Control (Blast) 7 (17 pp)
--Explosion (+1)
---- Alternate Powers (+2): Strike 14, Enhanced Strength 14
Flight 3 (4 pp)
--Wings
----Drawbacks (-2): Not in liquids, Power loss when wings are restrained
Immunity (7 pp)
--Aging, Heat, Fire
Regeneration 16 (18 pp)
-- Bruised 3= once per round w/ no rest; Injured 4 = once per round (need rest), Disabled 5 = once per minute; Ability Damage 3 = 20 minutes, Resurrection 1)
----Power Feats (+2): Persistent, Regrowth
Protection 5 (5 pp)
--Scales
Super Senses (Infravision) (1pp)
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