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0) While being a mutant who happens to look like a demon and has fire powers, flight, scales, a prehensile tail, regeneration, and Immunity to Fire and Aging is cool, to me being a character who is descended from an actual demon seems cooler. Note that Hellfire sounds cooler than Fire (see next point). Plus, you already have most of a demon's iconic powers and a demon's appearance, which makes it hard to explain why you don't have demonic heritage. I think the character would be cooler with actual demonic heritage. Maybe his "father" wasn't really his father after all...see Incubus (the demon, not the band).
1) If you don't intend to have any connections to actual demons, you might consider changing Hellfire Control to Blast [Fire], which is the exact same thing, but lacks the mystical connotations of Hellfire Control (which isn't really normal fire). Then instead of "Hellfire Weapons" you'd have "Fire Weapons".
2) If your listed pp are correct, then by my count your character only adds up to 164 pp.
3) Explosion is an Extra- it increases the cost of Blast by 1 pp per rank, not a power feat. This is the same mistake you made earlier with Impervious- both of these are Extras that add 1 to the cost of each rank of the power.
So you can't afford to have Blast 7 (Explosion), as it would cost 21 pp, not 15 pp. In general, Burst Area is simpler to work with than Explosion (as it has the same damage throughout its area of effect) and has a smaller range, which is generally better. So if you're going to take an Area Blast, Burst might be better
With the 15 pp you have spent on this power, you could get Blast 5 [Extra: Area- Burst or Explosion, your choice]. This wouldn't be that strong but could be a good minion-killer. As it is, Blast 7 is significantly weaker than your Strike power and since you fly Blast isn't likely to be used much- this change would make it more useful than before.
4) You have to specify an effect that will prevent your Resurrection from working.
5) If you buy 5 points of Base Defense, you round down to get your Dodge bonus and round up to get your "non-Dodge" bonus. So your flat-footed Defense should be 13.
0) While being a mutant who happens to look like a demon and has fire powers, flight, scales, a prehensile tail, regeneration, and Immunity to Fire and Aging is cool, to me being a character who is descended from an actual demon seems cooler. Note that Hellfire sounds cooler than Fire (see next point). Plus, you already have most of a demon's iconic powers and a demon's appearance, which makes it hard to explain why you don't have demonic heritage. I think the character would be cooler with actual demonic heritage. Maybe his "father" wasn't really his father after all...see Incubus (the demon, not the band).
1) If you don't intend to have any connections to actual demons, you might consider changing Hellfire Control to Blast [Fire], which is the exact same thing, but lacks the mystical connotations of Hellfire Control (which isn't really normal fire). Then instead of "Hellfire Weapons" you'd have "Fire Weapons".
2) If your listed pp are correct, then by my count your character only adds up to 164 pp.
3) Explosion is an Extra- it increases the cost of Blast by 1 pp per rank, not a power feat. This is the same mistake you made earlier with Impervious- both of these are Extras that add 1 to the cost of each rank of the power.
So you can't afford to have Blast 7 (Explosion), as it would cost 21 pp, not 15 pp. In general, Burst Area is simpler to work with than Explosion (as it has the same damage throughout its area of effect) and has a smaller range, which is generally better. So if you're going to take an Area Blast, Burst might be better
With the 15 pp you have spent on this power, you could get Blast 5 [Extra: Area- Burst or Explosion, your choice]. This wouldn't be that strong but could be a good minion-killer. As it is, Blast 7 is significantly weaker than your Strike power and since you fly Blast isn't likely to be used much- this change would make it more useful than before.
4) You have to specify an effect that will prevent your Resurrection from working.
5) If you buy 5 points of Base Defense, you round down to get your Dodge bonus and round up to get your "non-Dodge" bonus. So your flat-footed Defense should be 13.
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