Superheroes of The Trust OOC Thread (Accepting Alts)

Fenris2 said:
Okay will change heal out if you think the DM does not like it. Its actually about six one half dozen the other re-regen afaik. Both have pros and cons. You can only heal a target once per round after all, reaction or no. While regen can kick in on all conditions you pay points for.

One major point about Regeneration that I think you're missing: no matter how much Regeneration you have, you can only make one recovery check in a round, though this isn't obvious- see here. So, for example, Healing 1 as a free action will work very similarly to Total Regeneration, provided that you're still conscious. Given that the cost of Total Regeneration (everything but Unconscious) is still much higher than Heal 1 (Free Action), a low-rank Free/Reaction Heal power is too good of a deal.
 

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Elric said:
One major point about Regeneration that I think you're missing: no matter how much Regeneration you have, you can only make one recovery check in a round, though this isn't obvious- see here. So, for example, Healing 1 as a free action will work very similarly to Total Regeneration, provided that you're still conscious. Given that the cost of Total Regeneration (everything but Unconscious) is still much higher than Heal 1 (Free Action), a low-rank Free/Reaction Heal power is too good of a deal.

Hmm, yep yer right, I caught that for the heal ability but not regen...

Based on that yeah, it is a bit too good of a deal. Although, technically allowed. I would skip it for the same reason I skipped minon to do an intelligent sword... Just too good to be true. I am happy to bend things, but breaking them is a no-no for me. It offends my inner game designer far more than pleasing my inner munchkin. lol
 
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Victim said:
If you have an extra point, you could throw an Emotion Control: Fear only effect into the hellfire array. That gives back the Fearful Presence after a fashion, and at a far more modest price. Emotion Control is lasting, so there's not much of problem with having it in an array. Fear is also one of the default APs for Hellfire anyway.

Three quick questions before the finished Brimstone is posted.

1) The Control Emotion fear affect, getting it as an alternate powere costs 1pp, but having it Fear only, and probably Sensory Dependent (Sight), would that make it essentially free?

2) Would it be possible to get the Noticeable drawback for his scales (giving me another 1pp)

3) Would a vulnerability to Holy / Blessed weapons be possible? (Probably moderate, also his rezzing thing would be killed by holy weapons, possibly his regen in general stopped by holy weapons)
 

James- here are some comments:

PL limits- The most important PL limits for a PL 11 character are (roughly)
a) For attacks with attack rolls, Attack Bonus + Damage <=22
b) For attacks with no attack rolls, Damage<= 11
c) Your bonus to Defense + Toughness save <= 22 (note: your Defense is 10 base+ your bonus to Defense)
d) Your bonus to each exotic (Fort/Ref/Will) save is <=16

0) Note that at +10 attack, +12 damage (what you have now), you're exactly at your PL limit for attack/damage. At +10 Defense, +13 Toughness, you're 1 point over your Def/Toughness PL limit.

Abilities: STR: 14 [34] (+14) DEX: 14 (+2) CON: 16 [36] (+14) INT: 10 (+0) WIS: 10 (+0) CHA: 14 (+2)

1) 34 Str is a +12 bonus; 36 Con is a +13 bonus.

2) Your powers add up to 104 pp, not 102 pp. Also, Limited (only in the air)) doesn't seem like a serious flaw on Insubstantial when your character can easily hover inches off the ground.

Do you know that with Flight 8 you go 2500 mph using only a move action each round? So you can sprint at 10000 mph and double-move at 5000 mph. If this is what you intended, that's fine, but if you pictured 5000 mph as your top speed then you can cut a rank of Flight.

3) Base Attack and Base Defense cost 2 pp each. So +10 base attack, +10 Base Defense costs 40, not 20 pp

4) You haven't spent any points on exotic saves. Your Fort save is plenty high already, at +13 from Con, but you should spend some points on the other two.

5) Your character only has skills based on Int/Wis and has 10 Int/Wis, so your skill rank equals your skill bonus. In general, though, it's easier to see what you're doing if you list it as Skill Ranks (Skill Bonus).

6) From what I can tell, you've taken the Major Weakness to Blessed Silver, at 1 per round. This should be an 8 pp drawback (1 Uncommon base + 2 Major + 4 per round + 1 can kill you).

I don't think Weak Point to Blessed Silver makes sense. Weak Point is taken on a Protection-type power that can be bypassed with a critical hit. In your case, this would be Enhanced Con/Impervious Toughness. I can't see any reason why you would only be affected by Blessed Silver more on a critical hit. What makes more sense here is Vulnerable (Blessed Silver Weapons) at Minor, Moderate, or Major degree.

As this is not a mystical campaign (it just has a lot of mystical PCs), I wonder whether having drawbacks based on Blessed Silver is appropriate. Matt can always insert enemies with Blessed Silver every few adventures so that your drawback comes up, but this may require a lot of tinkering. For example, it isn't clear what Blessed Silver means in a non-D&D world- there aren't clerics going around casting the Bless spell on newly completed pistols.

7) We have a lot of magical superheroes already. Your character doesn't have any typical magical powers. You could probably get away with saying that the Lightning Bolt altered her biology, which gave her the appearance and powers we see today.
 

Necro_Kinder said:
Three quick questions before the finished Brimstone is posted.

1) The Control Emotion fear affect, getting it as an alternate powere costs 1pp, but having it Fear only, and probably Sensory Dependent (Sight), would that make it essentially free?

2) Would it be possible to get the Noticeable drawback for his scales (giving me another 1pp)

3) Would a vulnerability to Holy / Blessed weapons be possible? (Probably moderate, also his rezzing thing would be killed by holy weapons, possibly his regen in general stopped by holy weapons)

1) Nope. See the fractional costs rules on page 110.

2) Given that you don't have noticeable on any other powers and your character's appearance is quite unusual, him getting 1 pp back related to his appearance seems fine. I tend to think that Noticeable on Protection-type powers in general isn't much of a drawback (e.g., it wouldn't be a drawback if Johnny Nitro's abs looked so hard that any onlooker could tell they were bulletproof), but if any character qualifies, yours certainly does.

3) See my comments in my last post to James. This isn't a mystical setting, so Blessed/Holy items are probably quite rare. So Matt probably wouldn't want to change his setting to accommodate the mystical feel of the characters by inserting enemies with Blessed items every 3-4 adventures (note that he wants to avoid having too many PCs with a mystical feel). But I'll let him speak for himself.

In any case, losing access to Regeneration against Holy Items would be a 1 pp Power Loss Drawback and if you had this as a power loss drawback, you'd have to come up with a different method of defeating his resurrection.
 

Ok, so for Emotion Control, it's 2pp per rank, and with -2 in drawbacks, that's a change from 2:1 to 1:1, so does that mean he has Emotional Control 16? Or am I crazy and doing that completely wrong?

Also, holy weapons are out, to stop his rezz he has to be buried within the confines of a church.

His fireballs (blast) are explosive, but this seems too extreme. They have a blast radius of 80ft? Bit too much for what I wanted. Even with burst they still have a radius of 40ft. Is there a way to limit this to say, 10-15ft with it still being at full power?

For his strike ability, I was thinking instead of just punching someone with a flaming fist, that he could actually make a Whip out of his Hellfire and use it for his strike. Would this mean he would have to take Alternate Power: Create Object? It's not special or anything, It's just cooler to say he's beating you with a flaming weapon than a fist. (Flaming sword seemed to cliche)

Last thing, am I ever gonna finish this character? I thought point buy systems were supposed to be easier....
 

Necro_Kinder said:
Ok, so for Emotion Control, it's 2pp per rank, and with -2 in drawbacks, that's a change from 2:1 to 1:1, so does that mean he has Emotional Control 16? Or am I crazy and doing that completely wrong?

As Emotion Control causes a save but does not have an attack roll, its DC modifier (and thus rank) is limited to your PL. So you can't have Emotion Control above rank 11. It's a 2 pp/rank power with -2 pp/rank of flaws, which makes it 1 pp for 2 ranks. So you can get your maximum of 11 ranks by spending 5.5 pp, which means that you can take it as an alternate power of your main Hellfire Control power.

His fireballs (blast) are explosive, but this seems too extreme. They have a blast radius of 80ft? Bit too much for what I wanted. Even with burst they still have a radius of 40ft. Is there a way to limit this to say, 10-15ft with it still being at full power?

See the Area extra on page 112 and the Progression (reduce area) power feat. If you take a Burst effect and 4 ranks of the Progression feat, you can have an Area of 20-40 foot radius (your choice when you use the power). Of course, then you'd have to reduce the rank of the effect to get those additional pp.

Alternately, consider the Cloud area- this creates a Cloud with half the radius as a similar burst effect- so at PL 8 you'd get a 20 foot radius Cloud of Fire. A Cloud of Fire is also a more unique ability than a simple Explosion or Burst effect.

For his strike ability, I was thinking instead of just punching someone with a flaming fist, that he could actually make a Whip out of his Hellfire and use it for his strike. Would this mean he would have to take Alternate Power: Create Object? It's not special or anything, It's just cooler to say he's beating you with a flaming weapon than a fist. (Flaming sword seemed to cliche)

Your Strike power doesn't have the Mighty power feat, so at the moment it doesn't benefit from your strength bonus. That means it's probably an energy attack rather than punching someone with a flaming fist. If this is an energy attack, it's easy to rationalize that it takes the shape of a whip. In fact, add the power feat Extended Reach to it for 10 foot reach and a whip-like feel (even though it isn't actually solid).

If you wanted a flaming fist, Strike 12 [PF: Mighty] does the trick there (note that you can't have Strike 14 mighty because this would put you at 16 damage, over your limit).
If you want a somewhat solid flaming whip that is created from your powers but uses your Strength, you can add the Extended Reach power feat to Mighty Strike, so Strike 12 [PF: Mighty, Extended Reach] which costs the exact same 14 pp as the Strike ability you currently have.

Last thing, am I ever gonna finish this character? I thought point buy systems were supposed to be easier....

It's not bad once you get used to it.

Final note: I don't want to belabor the point, but at the moment your character's background seems a little lame. It's almost impossible to believe that you don't actually have demonic heritage. So let's assume the character has demonic heritage. He's been alive for over a hundred years and has never figured things out one way or the other? Yet he wandered around for 60 years trying to help random people out while they were scared. Didn't he figure it out that this wasn't working well after the first 10 years?

Furthermore, your character would have a really cool background if he did actually have demonic heritage and had learned about it. Then he'd be a religious angst-driven half-demon coming to grips with his powers and their sources while fighting evil with them. Kind of a cross between Nightcrawler and Angel from Buffy.

Here’s an example of how you could easily change his background to accommodate this.
[sblock]
Brimstone was born with the name Michael Peterson, ironically named after the Arch Angel of the same name. He was born September 10, 1898. He was born like a normal child, no complications. The complications started after he was born. For you see, Michael Peterson was born…..different. His skin was not the pale pink of most babies, it was deep red with splotches of black, with lizard like scales. He also had two small horns coming from his forehead, wings, and a tail. Other than that he was a normal child; two arms, two legs, two eyes, right number of fingers and toes, etc.

Everyone in the room promptly fainted, with the exception of the doctor, who died of a heart attack. His parents, once they recovered from the initial shock, immediately took him to the nearest priest and demanded that he do something about this “Demon”. The priest knew not what to do. All his years of training and religious schooling just failed him. His instincts told his to destroy the monster, but his heart told him not to. He called out to the heavens, asking god if he should destroy the beast.

(now comes the part I’ve changed)
During the night, he had a dream where an Angel appeared to him, saying, “Though this one is born of a father most vile, his humanity grants him the possibility of redemption.” So the priest decided to raise Michael in his faith and to teach him that though born of a demon father, he was an equal in the eyes of God. His task was complicated, though, when the young Michael began to display extremely unusual abilities—abilities that could only come from one source…[/sblock]
 

Necro_Kinder said:
Ok, so for Emotion Control, it's 2pp per rank, and with -2 in drawbacks, that's a change from 2:1 to 1:1, so does that mean he has Emotional Control 16? Or am I crazy and doing that completely wrong?

You'd be limited to Emotion Control 11, since it's a perception attack.

His fireballs (blast) are explosive, but this seems too extreme. They have a blast radius of 80ft? Bit too much for what I wanted. Even with burst they still have a radius of 40ft. Is there a way to limit this to say, 10-15ft with it still being at full power?

You normally have to take the reduced Progression feat to shrink the area. However, that leaves open the option of not using the reduced area. Maybe you could flaw the progression feats so they're always on. That should provide the ability to get ~10-15 radius with 1 pp.

For his strike ability, I was thinking instead of just punching someone with a flaming fist, that he could actually make a Whip out of his Hellfire and use it for his strike. Would this mean he would have to take Alternate Power: Create Object? It's not special or anything, It's just cooler to say he's beating you with a flaming weapon than a fist. (Flaming sword seemed to cliche)

Last thing, am I ever gonna finish this character? I thought point buy systems were supposed to be easier....

Strike works for that.

I never thought that point based systems were supposed to be easier - more customization is often the antithesis of easy anyway. But the last 10% of the points generally causes 90% of the trouble, IMO. Unless you massively overspend initially and have to cut like 30 points. :)
 

As for the whip...if you go for that, Extended Reach is good...you might also buy the Trip power as an AP and make it melee with Extended Reach too.

Or even LINK it to the Strike. Though that's expensive for a single AP.

Still cool though. Strike...do damage, and trip at the same time. Nummy.
 

Shayuri said:
As for the whip...if you go for that, Extended Reach is good...you might also buy the Trip power as an AP and make it melee with Extended Reach too.

Or even LINK it to the Strike. Though that's expensive for a single AP.

Still cool though. Strike...do damage, and trip at the same time. Nummy.

That's kind of expensive, given the current amount of unspent points, particularly since Trip is kind of lame without the Knockback extra.
 

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