Shayuri said:Void, pretty cool design there. Just a couple of questions...
First, you have very little 'offense.' You can confound with illusions, but the save to see through them is pretty low, and you can create objects to fall on people or trap them. That's about it. Not to say your other abilities aren't cool...I just wanted to make sure the lack of offense was intentional, not accidental.
Secondly, I'm a little concerned about defense too, and I'll tell you why. No protection and fairly low saves. Now you took Concealment (at a high level) and Regeneration (that can Rez you)...but the trick is that you can't use them both at once. In fact, you can't use either in conjunction with any other power except ESP and Illusion (or with the dynamic ones sharing the pool). I'm thinking that might be pretty darn limiting for you. Just a thought.
Thirdly, it seemed a little odd so me that his Immunities (questions of Infectiousness and so on aside) are part of the array. It means he, or anything else he affects, is only immune to all that when he's not using anything else. Most especially odd is the immunity to Age. It seems kind of pointless to make himself or other objects immune to age, when he'll he shuffling those points later on and thus canceling out the immunities long before age is an issue. And objects are, by and large, already immune to poison, disease, and fatigue. Which brings up the Teleport. Only in area of nano immunity field...but you have to shut that down to activate the Teleport. I guess it still works...confining it to the same area the immunity field WAS in...but I'm not sure that's what you had in mind when putting it together.
Fourthly, your Healing has Perception range, but it's limited to targets that you've made Immune...which doesn't have Perception range. I think I see what you're doing there. You can infuse a target with immunity, then heal them at any time regardless of how far they wander, as long as you can see they're hurt. Problem again being, you have to lose the immunity to heal them. Still, I s'pose it'd work once, but then they'd no longer have the immunity, so you couldn't target them with Healing again.
Finally, are you sure Device is right for the nano pool? How does it get stolen? Does the nano colony reside within him, or in some kind of hive node that's normally attached to him, but can be removed?
One idea that might help with this would be the no-point solution of moving some nano-powers to the tensor array. Change the concept of the power to suit. That would allow a bit more "flex" to what you can use and when. If you can free up some points, consider adding some Protection to one array or the other...or perhaps Deflection. Something to help ward off attacks. While you're at it, you could add some Lasting power like Snare or Nauseate...the nice thing about Lasting powers is that they don't hog the array after you use them. You can shift the array, fire it off, then shift the array back and it doesn't cancel out the lasting effects.
Love the concept of the character! It's just tricky to balance arrays, as Elric and others who helped me can attest to.![]()
Real Name:
Secret ID: Laeng Wu
Player Handle: Fenris2
Code Name: Angel
Concept/Archetype: Angel
Gender: Male
Age: ???
Size: Medium
Height: 6' 0"
Weight: 195 lbs
Hair: Black
Eyes: Blue
Skin: Asian
Nationality: ?
Ethnicity: ?
Power Level: 11
Power Points: 165 = Stats 40 + 7 Saves + 0 Combat + 81 Powers + 22 Feats + 17 Skills - 2 Limitations
Tradeoffs: +2 attack/-2 DC, +3 toughness/-3 Defense
Experience Points: ?
Hero Points: ?
ABILITIES: 40 PP
STR 20 +5 (10 PP)
DEX 18 +4 (8 PP)
CON 18 +4 (8 PP)
INT 14 +2 (4 PP)
WIS 16 +3 (6 PP)
CHA 14 +2 (4 PP)
SAVES: 7 PP
Base Mod Feat Power Misc Total
FORT: +4 +3 +0 +0 +0 +7 (0 PP)
REF: +4 +0 +0 +0 +0 +4 (0 PP)
WILL: +3 +4 +0 +0 +0 +7 (0 PP)
TOUGHNESS: 0 +0 +0 +14 +0 +14
COMBAT: 0 PP
Base Power Feat Total
AB +0 +0 +5 +5 (0 PP) (melee only)
DEFENSE (Norm) +0 +0 +8 18 (0 PP)
DEFENSE (FlatF) +0 +0 +0 10 (Note, has Uncanny Dodge: Vision)
INIT +4 +0 +4 +8 (0 PP) (Improved Init(1))
ATTACKS:
Attack Damage Save Type Type Crit Special
Melee:
Unarmed +5 +5 DC 20 Tough Bruise 20 -
(or Grapple) +5 +5 - - - - -
Heaven's Razor +13 +9 DC 24 Tough Bruise 20 autofire
Leathal
MOVEMENT & ENCUMBERANCE:
SPEED 30'/60'/120'
FLIGHT: 500'/1,000'/2,000'
Lgt Med Hvy Lift Push
Max Weight:
---
POWERS
Container: - Angel (59 PP, 58 PP + 1 Feat(s))
-Comprehend "Tongues" (8 PP, 4 Ranks @ 2/Rank + 0 Feat(s))
Languages: 4 ranks - read, write, speak any language, and several at once if needed
-Flight "Angel's Wings" 50 MPH (4 PP, 3 Ranks @ 2/Rank + 0 Feat(s) - 2 Drawback(s))
Drawback(s): Not in liquids, Restrainable
-Immunity "Incarnation of the Divine" (16 PP, 16 Ranks @ 1/Rank + 0 Feat(s))
Life Support (Immune to Disease, Poison, All Environments and Suffocation) (9 PP, 9 Ranks @ 1/Rank)
Mind Control, Possession (4 PP, 4 Ranks @ 1/Rank) // nothin' messes with the free will of heaven's agents
Aging, Need for Sleep, Starvation and Thirst (3 PP, 3 Ranks @ 1/Rank)
Power Feat(s): NA
-Morph "Angel to/from humanoid form, usually Leang Wu secret id" (2 PP)
Power Feat(s): NA
-Power Defense "Angel's Grace" (14 PP, 14 Ranks @ 1/Rank)
-Regeneration: (2 PP)
Resurrection (2 PP, 1 Rank @ 1+1/Rank) // Res in 1 week, hopefully
Extra(s)): True Resurrection
-Super Senses (12 PP)
True Sight 10 PP "Deny Obfuscation" - Immune to Concealment, Illusion or Obscure effects, Detect Hidden (accute)
Danger Sense 1 pp "Incomming!" - DC 15 notice to act normally during surprise round
Uncanny Dodge (Vision) 1 pp "" -
Extra(s): Innate
Device "Heaven's Razor" (9 PP, 3 Ranks @ 3/Rank ) : easily lost, gives 15pp
-Damage (9 PP, 4 Ranks @ 1+1/Rank + 1 Feat(s))
Extra's Autofire
Feat(s): Mighty,
-Attack Specialization x4 (4 PP)
Feat(s): Indestructable, Limited (those worthy including Angels of which fallen angels still qualify)
Array "Celestial Power" (13 PP, 5 Ranks @ 2/Rank + 3 Feat(s))
-Dazzle "Radiance" (9 PP, 2 Ranks @ 2+3-1 + 1 Feat(s))
Extra(s): Range (Range -> Touch), Area (burst), No Save
Feat(s)s: Selective
-Emotion Control "Move the Soul" (10 PP, 9 Ranks @ 2-2+1/Rank + 1 Feat(s) - 1 Drawback(s))
Extra(s): Range (Perception -> Touch), Area (burst)
Feat(s): Selective
Drawback(s): Limit (No Hate)
-Heal "Healing Touch" (10 PP, X Ranks @ 2+5/Rank +3 Feat(s) )
Extra(s): Action ( Full -> Move ), Restoration, Resurrection, Total
Feat(s): Persistent, Stabilize, Regrowth
-Teleport "Translocation" (10 PP, 10 Ranks @ 2-1/Rank)
Flaw(s): Long Range Only
---
FEATS ( 22 PP )
All Out Attack(1 PP)
Attack Focus(5) // Melee
Defensive Attack(1 PP)
Dodge Focus(8 PP)
Evasion(2 PP)
Fascinate(1 PP) // Diplomacy
Improved Initiative(1 PP)
Interpose(1 PP)
Move-By Action(1 PP)
Skill Mastery(1 PP) // (Diplomacy, Notice, Sense Motive, Sleight of Hand)
---
SKILLS: (17 PP, 68 skill points, +1 lang point free)
Ranks Mod Misc Total
Diplomacy 13 +2 - +15 // takes 10 from skill focus
Gather Information 8 +2 - +10 // Most folks just feel comfortable talking around angels
Know: Theology and Philosophy 4 +2 - +6 //
Language 1 - - - // Celestial, but he has all lang from comm power
Notice 14 +3 - +17 // takes 10 from skill focus
Profession Stage Magician 8 +3 - +11 //
Sense Motive 13 +2 - +15 // takes 10 from skill focus
Slieght of Hand 8 +4 - +12 // takes 10 from skill focus
---
LIMITATIONS (+2 PP)
Secret ID
Maybe something else needed to get to 2 P total...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.