Blind Azathoth said:
Huzzah! Cupcakes make Azathoth happy.
I am Plant Guy™, yes. The "seed to plant" Transform idea was a good one, and probably the only way I'd be able to use some of my powers on a regular basis. However, looking over my sheet again, I'm not sure how effective the powers I favor are going to be, even using the Transform... and I'm kind of regretting my decision to be Plant Guy™. Maybe I oughta be Ice Guy™ or Electricity Guy™ or Cosmic Energy Guy™ instead...
I love your background. As Victim said, just don't take Limited (Near Plants) too often and assume you're creating plant effects with your powers. Ultimate Power has a good section on abilities that go well thematically with Plant Control:
[sblock]
Fatigue: By touch you can cause an allergic reaction or drain
living targets of some moisture, causing a Fatigue effect at a
rank equal to your Plant Control rank. If you can cause Fatigue
at normal range, reduce the effective rank to two-thirds your
Plant Control rank.
• Insect Control: You can emit certain scents that attract
and influence the behavior of insects, giving you a Summon
Insect Swarm effect at your Plant Control rank. Once you stop
maintaining this effect, any swarm disperses, effectively disap-
pearing as it breaks up into its component creatures.
• Nauseate: Your touch can carry a plant toxin or allergen that
induces illness like a Nauseate effect at your power rank. If you
can induce Nausea at normal range, reduce the effective rank
to two-thirds your Plant Control rank.
• Plant Growth: You can stimulate the growth of plants, caus-
ing them to grow even greater than their normal mature size.
This is a Growth effect (see Growth in the previous chapter)
with Affects Others (+0), Limited to Plants (–1), and Permanent
in duration (+0), since the enlarged plants remain that way.
Apply ranks of Growth equal to your Plant Control rank, so
Plant Control 12, for example, can increase a plant’s size cat-
egory by three, turning a small sapling into a huge tree, for
example.
• Plant Perception: You can sense things occurring near liv-
ing plants like an ESP effect at two-thirds your Plant Control power rank (see ESP in the previous chapter for details).
• Stun: Either by using a plant-based toxin or influencing intes-
tinal flora, you can stun a creature by touch like a Stun effect at your Plant Control rank. If you can stun at normal range, reduce effective rank to two-thirds of your Plant Control Rank.
• Transform: You can turn one type of plant into another, a sustained Transform effect at half your Plant Control rank. Transformed plants revert to normal over time (assume a save bonus of +0 against the lasting effect).
• Transmit: You can transport yourself by stepping “into” a plant large enough to accommodate your body and stepping out of a similar plant at your destination like the Transmit power at your Plant Control power rank. Alternately, if you have a Plant Form body (see Associated Effects, following) you may be able to abandon your current plant form and grow a new one elsewhere at your destination; the same effect, but with different descriptors.
ASSOCIATED EFFECTS
• Photosynthesis: Your skin is tinged green with chlorophyll, allowing you to photosynthesize food from water and sun-light. You have the benefits of Immunity 1 (starvation).
• Plant Form: The ability to control plants may come from being a plant, or at least having the ability to turn into one! You have the Alternate Form power, either allowing you to change from flesh-and-blood to mobile vegetation or a permanent version for mobile, intelligent plant creatures (see Alternate Form for details).
• Protection: Your skin is covered with tough bark-like armor, giving you a Protection effect.
• Speak With Plants: You can communicate with ordinary plants, learning what they know and “speaking” to them in return (see the Comprehend effect in the previous chapter for details).
• Strike: You have tough wooden limbs, perhaps covered with sharp thorns or spikes, giving you a Damage effect that enhances your unarmed attacks. If the benefits stack with your normal Strength, apply the Mighty power feat as well (see Damage in the previous chapter for details).
• Super-Movement: Super-Movement effects appropriate for plant-controllers include permeate (through plants, wood, or natural earth), slithering (vine-like along the ground), swinging (via hanging vines), sure-footed (via roots and the ability to move through undergrowth), and trackless.[/sblock]
Fenris, I really like your background as well. Now, turn back to stone every night and you can be an Angel-Gargoyle

I'm waiting to see how you stat out the sword. I hope you kept True Sight- that's such a flavorful ability.