Ok revised my face-changing paragon again to take in most of the suggestions and criticisms I got. To satisfy denouncement of her Regenerative capacity/Healing restriction, I tossed it. Upped her Toughness to 14 Impervious to make her just about as tough as I can afford to I think. Rearranged some powers to make some room to kick all the drawbacks entirely off the sheet, lowered some base ability scores to better reflect her awesome power without her powers, and used the extra points to allocate her some new skills and feats that I realized that she probably should have after I got around to writing up her fluff.
I'm not sure if she's really anything much more than a flying tank with some interesting non-combat options without her extra strength now, but that's probably for someone with more experience with the game to warn me about again I suppose.
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Spirit
Abilities: STR: 10 [30], DEX: 12, CON: 10 (30), INT: 12, WIS: 14, CHA: 14
Skills: Bluff 5 (+7/+11), Gather Information 8 (+10), Knowledge: Streetwise 5 (+6), Investigate 8 (+9), Notice 4 (+6), Search 4 (+6), Sense Motive 6 (+8)
Feats: Attack Specialization (Unarmed), Attack Specialization (Blast), Attractive, Connected, Interpose, Skill Mastery (Bluff, Gather Information, Investigate, Sense Motive), Takedown Attack
Powers:
Enhanced Constitution 20 (20pp)
AP: Insubstantial 4 (1pp)
AP: Energy Absorption 6 (Boosts Spirit's Blast Power; Extra: Power Magnet +1; Flaw: Electricity Only -2; 1pp)
AP: Morph 9 (Humanoid only; PF: Subtle; 1pp)
Blast 10 [Electrical] (PF: Precise; 21pp)
AP: Enhanced Strength 20 (1pp)
Flight 8 (2,500 MPH; 16pp)
AP: Super-Strength 7 (Effective Strength 65, Max Load 200 tons; PF: Shockwave, Super-Breath; 1pp)
AP: Singularity Strike 7 (Extra: Alternate Save (Fortitude) +1; PF: Mighty, Affects Insubstantial; Drawback: Lethal; 1 pp)
AP: Super-Speed 3 (Rapid Attack; 1pp)
AP: Space Travel 8 (1pp)
Immunity 9 (Life Support; Sleep, Starvation & Thirst, Electricity; 16pp)
Impervious Toughness 14 (18 pp)
Combat: Attack +10 ( +12 Unarmed, Attack +12 Blast); Damage (+10 Unarmed, +10 Blast); Defense 8
Saves: Toughness +14; Fortitude +13 (3pp), Reflex +7 (6pp), Will +10 (8pp)
Abilities 12 + Skills 10 (40 ranks) + Feats 7 + Powers 99 + Combat 20 + Saves 17 – Drawbacks 0 = 165
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And her (extensive) backstory. Hooray for getting a deal on a used 1ed Freedom City book at my favorite FLGS. Apologies for length, but I'd rather write too much and be asked to trim than write too little and not get a handle on the character I'm proposing.
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Background
Jessica Lane grew up pampered and privileged, the last heir of the Lane fortune and as such incredibly isolated by her parent's bizarre security measures. A somewhat lost little girl, her closest companions were usually the staff and an endless supply of books which were her only real contact with the outside world. The Lane family had been a semi-permanent fixture in Freedom City since its conception, making their initial wealth in a lucrative fishing fleet which then grew into an international shipping concern during the Civil War. The family was on the cusp of true greatness by the turn of the century, becoming involved in immigration reform and building the the spare district of Southside. Then, with startling swiftness, a series of setbacks struck the family.
Reginald Lane and his entire family died in 1912 along with 1,500 other victims when the RMS Titanic sank on her maiden voyage. This cause the entire family estate to fall victim to vicious family infighting for the spoils of the disaster for several decades, spoils that took a huge hit when the world was plunged into the Great Depression. Jessica's great-grandfather, Martin Lane, came to be in possession of the remnants of the Lane fortune in July of 1931. Several other close branches of the family disappeared entirely during this time as family members went missing or committed suicide due to extreme financial loss. Jessica's grandfather, Kyle Lane, served with distinction in the Navy against her great-grandfather's wishes during the Second World War until he returned after V-J Day to find his father deeply involved with organized crime and the Teamster's Union.
For a short period of time Kyle Lane took a cue from the masked heroes who served during the war and the Liberty League. Donning a white mask, fedora, and trench coat, he became the little known vigilante, Spirit, who spent a few years of honorable service fighting his Jessica's grandfather and his mafia allies with varying degrees of success before retiring in 1953 confronted with the eminent danger of the HUAC trials and his recent marriage. The newlywed Lanes left the country, becoming something of celebrities as they had adventures spanning the globe solving mysteries and fighting crime in their civilian guises.
Unfortunately for them, as successful and as glamorous as they were, they weren't particularly attentive parents. After her father was born he was dutifully shipped off the Freedom City to live with her great grandparents, as the apparent reformation of Martin Lane in his senior years had long ago led to a sort of reconciliation within the family. Except for occasional visits, her father rarely saw his mother and father, instead growing up in the powerful influence of Martin Lane, who wasn't nearly as reformed as he seemed.
The Lane family interests had shifted by the 1960s. When the Terminus invasion forces occupied Freedom City in 1965, the Lanes were well positioned to take full advantage of scavenged and outlawed technology leftover from the fighting. Lane Machine Technologies, established in the wake of World War 2 as a minor concern, suddenly became the predominant source of family funds by building essential parts for such varied interests as NASA and the transistor radios, as well as selling banned weapon technologies to Third World dictators through cutout companies. By the time a despondent and recently widowed Kyle Lane returned from a visit to a mysterious ruin in the Amazon, the family fortunes were looking up.
For months Kyle Lane languished in a deep depression over his wife's death, only to be dealt the double blow of the sudden demise of his father that October. Jessica's father was a virtual stranger as a teenager, and the two of them had little in common. Taking over the reins of the family fortune, her grandfather sacrificed his principles and continued on the family business with a vengeance. By 1978, her father had, like his father before him, walked out on the family business and entered into college at FCU.
At college, Jessica's father apparently flourished. Degrees in antiquities and archeology were predicated by the death of Jessica's grandmother, and after gaining a position teaching at the school her father quickly mounted an expedition to the ruins in the Amazon his father before him had discovered. Her father's documentation of that site caused little buzz within the scholarly community, but infuriated her grandfather. Large crates of artifacts were brought back packed in straw, but more surprising was her father's new wife, a young native woman named Leetaka.
At home, the rough years of the 1980s took their toll on the family finances. The familiar organized crime family structures of the past were reorganizing themselves, often in bloody confrontations. Still, except for her grandfather's brooding, those were joyful years in the Lane household. Soon a son, Reginald Martin Lane, was born to the young parents and followed soon after by Jessica. Again the proclamations of peace within the household were short-lived when in 1992 a series of explosions ripped through the Lane estate, killing all members of the Lane household besides Jessica and her father along with 33 members of the staff.
Her father responded by turning his eye to vengeance and alcoholism. A series of disinterested stepmothers and the ever-present existence of bodyguards were the testimonials of Jessica's childhood. Her father was too busy overseeing the research into his mysterious artifacts and waging a criminal war against his enemies.
The war finally came home for Jessica when her father was brutally murdered while leaving Lane Machine Technologies' headquarters during her senior year in high school. Her newest stepmother, a psychotic super assassin, had perfectly infiltrated the Lane household and after murdering her father proceeded to set her sights on the inexperienced young girl. Several weeks of fleeing for her life and always looking over her shoulder ensued, with Jessica following a trail of properties not on the family books - places that were supposed to be abandoned safe houses and storage units. Strangely enough, most of them had seen recent use, a project of her father's code named "Project Spirit."
Still, the assassins were close on her trail, and Jessica could do little but flee from one location to the other, trying to grasp the enormity of her family's legacy. Finally, Jessica was led to the decrepit back alley lair of her great-grandfather's old alias, The Spirit. Instead of the layers of high technology that had been installed in some of the other locations, the building was kept much as it must once have been except for a single titanium reinforced briefcase sitting on a roll-top desk.
The genetic locks on the case opened easily for Jessica, and she found a single vial of mysterious blue liquid inside with a note admonishing Jessica to not make the same mistakes that her family always seemed to. Remembering the briefings she had read before, Jessica finally decided to risk it all and quickly downed the techno-biological serum. Falling unconscious, she woke up three days later seemingly unchanged and even more depressed. It wasn't until later when she decided to read a book also on the roll-top desk, "The Alchemy of the Human Spirit" that she discovered the cypher which, when repeated, activates Jessica's tailored alien parasite.
Jessica, now taking the moniker of Spirit, struck back at her attackers. In a memorable battle that involved many Boardwalk casinos and a battle at dawn with her stepmother, she laid a terrible blow to the apparatus of crime that had infiltrated her own family. Even though her stepmother was caught and put behind bars though, she had already sucked the life out of the Lane fortune. Jessica now lives in the small back alley building where the journey of The Spirit began and does most of her solo patrolling in the Southside and Boardwalk areas of town. Jessica is currently employed as a cocktail waitress at the Golden Calf casino, mostly out of a sense of determination to connect better with the people around her.
Quote: "You don't want to do that. You won't like the consequences."
Personality: Raised in an restrictive, oppressive, and intensely violent atmosphere Spirit is both naive on occasion and keenly experienced in the sort of cutthroat politics she was raised in. She often has to be reminded to do things that most people take for granted, like paying for goods before she wanders off with them; but conversely she can often immediately assess complex interpersonal relationships simply by body language, much to the surprise of her companions. She's overwhelmed by the sudden lack of her support structure, and has responded by adopting a somewhat distant demeanor. Despite her powers, she's convinced that she could do even more good if she had managed to secure her family's finances; but she's simply not prepared for the financial (and possibly real) battles she might face if she were to make a serious play to regain her family's place in the financial scene of Freedom
City.
Powers & Tactics: As Spirit Jessica is now an incredibly complex half-human biological android of a sort whose differences from humanity grow each day. Superhumanly strong and resistant to damage, she can also project white-hot beams of electrons from almost any point on her body (though she prefers to simply project them out of her eyes since that seems to give her the most accuracy). Also within her retinue is an ability to control her body form itself. Effortlessly Jessica can displace her molecules and become insubstantial and wraith-like or change her appearance down to the level of her DNA. Jessica also has found that she needs no sleep, food, air or very little else to survive, and to top it off she's utterly immune to any amount of electrical energy that courses through her body as she subconsciously reroutes it through the same pathways as her electron beams go through. She can also consciously pull electricity through those same pathways and use it to supercharge her beam powers. To top it all off, she can fly by switching on something that she suspects may be an internal gravity drive. She's already used it once to fly all the way into orbit, where her always present bioform senses told her she could easily use the same drive to push a frightening hole into the fabric of space time.
Appearance: For Spirit, appearance is often a fairly fluid concept. Her appearance in her default form doesn't particularly resemble Jessica Lane much anymore. Her once olive skin, dark hair, and intense eyes have been erased by the bioform and she now stands taller with stark white hair. Her formerly mixed features now mirror those of her birth mother's more closely, with a distinctive South American Indian cast to them. This is the shape she normally wears while fighting powered foes, as it provides the most protection from injury for her. While wandering around Freedom City though, Spirit wears faces as the mood strikes her. The only exception for this is her guise as a cocktail waitress at a nearby casino. She has hundreds of photos of herself in that guise tacked to the walls of her apartment, so she can easily remember the proper face for work. When she's pressed or using large amounts of power in her normal form glowing cyan symbols become clearly etched upon her body. Spirit never sweats.
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