James Heard
Explorer
What editing needs to be done for Spirit?
James Heard said:What editing needs to be done for Spirit?
Okay.DM_Matt said:Unfortunately, it is presently closed to new character submissions. Sorry about that.
James Heard said:Hmm, I've been trimming from my saves for points. How low can your saves go before they're a liability in a M&M game - and I kind of thought for "strong enemies" we'd be going with your character as the go-to guy. You've got more combat options and are more tightly focused on combat anyways, right?
But that's what we're talking about anyways - tradeoffs. I mean, I could up my defense and lower my saves but at what point does that make for a good tradeoff? I've already made a lot of tradeoffs to up the Toughness save to what I thought originally would be a pretty extreme level. So, how high would her Toughness have to be to justify the expense she's already spent, because right now it sounds like you're saying that all that Toughness is a wasted expense right now. Rather than devote points to something that she hasn't spent any points in already, how high should Spirit's toughness score be before she isn't "quaking in her boots" when entering combat?Elric said:I don't think your saves are too low. For exotic saves, I'd say that anything less than a PL-4 average will probably feel noticeably weak (of course, if your Defense is 10 this is going to be greatly exascerbated). Given your exceedingly low defense, though, your exotic saves shouldn't go much lower. You could probably shave a point off of Fort and Will.
Maybe so, but it still begs the question of "if we've got two other more powerful combat characters, at what level does Spirit have to be for party balance?" If two other members of the party are going to be the go-to guys, then what's the point of statting Spirit out to be more of a combatant than she already is? Would it be better to shave off 6 or 8 points and just trade them off to give Spirit a 17 or 18 Impervious Toughness? If she's in real danger of getting her pockets rocked off, she can go Insubstantial already.Also, I don't think Johnny Nitro is going to be the strongest character in the group in combat- he wasn't in the last game I played him in. If anything, particularly high Str enemies present a particular challenge to Nitro as they will usually beat him at grapple checks. He'll be effective even there, though. Overall, I think Shooting Star (Victim) will be the most effective character in combat.
James Heard said:But that's what we're talking about anyways - tradeoffs. I mean, I could up my defense and lower my saves but at what point does that make for a good tradeoff? I've already made a lot of tradeoffs to up the Toughness save to what I thought originally would be a pretty extreme level. So, how high would her Toughness have to be to justify the expense she's already spent, because right now it sounds like you're saying that all that Toughness is a wasted expense right now. Rather than devote points to something that she hasn't spent any points in already, how high should Spirit's toughness score be before she isn't "quaking in her boots" when entering combat?
Is hitting your caps such a necessary thing though? I mean, if that's the case then why call them caps? It seems to me that they'd just be the first thing you'd buy and then trade off as needed, which seems a pretty silly way to do things?Elric said:Very perceptive! Indeed, it is generally more useful to be an "unbalanced defender" against a balanced attacker, although doing so will give you some Achilles heels (particularly for a character with high Defense/low Toughness- that's why high tradeoffs in favor of Defensere are rare).
I am pretty sure that Matt said he'd have to approve of tradeoffs past +5/-5. There's a reason for this- particularly on Defensive PL where too high of a tradeoff can be unbalancing. So don't plan on getting 18 Impervious Toughness- or 18 Toughness, for that matter. Given that you won't be able to have such high Impervious Toughness as to be invulnerable, getting Defense to fill your defensive caps is a good bet.