For ease of reference I've reposted Dr. Know below. I'm happy to make more changes as necessary, and would love input. But, as I mentioned earlier this version does attempt to address the concerns Matt raised.
Currently, he can only have a single robot out at a time, but a new one can be instanced when an extant unit gets trashed. I aimed to make the bot useful in combat but just shy of the other PC's combat abilities.
Dr. Know is still more effective when remaining at a distance from the action. But, the super-senses setting of his array also provides a solid attack and defense. That, paired with his relatively modest sized gadget power, should, in theory, let him approach both offensive and defensive caps, while in melee. Mind you, the doctor is much more likely to use less crude means in a fight, even when brute force is technicallly the most effective way to proceed.
[sblock=History]Dr. Emmanuel Knowles was a leading scientist on a black project for DARPA, the Department of Defence's agency for advanced technologies. But he discovered that his, admittely dangerous, nanotech research was being taken in some truly foolhardy directions by his project manager. But when he brought that information to his superiors, his project manager arranged for an 'accident'. But instead of being killed, the nano became integrated into Dr. Knowles body, while the rest of the building was reduced to grey goo. Thereafter dubbed Dr. Know in the press, he has prosecuted for sabotage, treason and terrorism. While awaiting trial, he developed devices to control the nanotech suffusing his body, and through his attorney, filed for hundreds of patents. But with his superhuman intellect he and his lawyer were easily able to get an acquittal. Since then, the doctor has worked assiduously for the betterment of mankind, largely in the background. But the press has been unrelenting in its condemnation.[/sblock]
[sblock=Personality]Doctor Know's personality is difficult to pin down. At times, he seems obsessive or moody. At others, he is outgoing and diplomatic. Beneath it all he is calculating yet uncompromisingly benign. He is commited to keeping his technology from causing harm. But in the end he knows that he may someday have to forego principle to save lives.[/sblock]
[sblock=Stats]Hero Name: Doctor Know
Real Name: Dr. Emmanuel Knowles
Abilities: 28pp
Str 06 -2 (-4pp)
Dex 12 +1 (2pp)
Con 22 +6 (12pp)
Int 18 +4 (8pp)
Wis 16 +3 (6pp)
Cha 14 +2 (4pp)
Skills: 24pp
Computers 20 (+4 Int 16 ranks)
Diplomacy 18 (+2 Cha 16 ranks)
Disable Device 5 (+4 Int 1 ranks)
Investigate 5 (+4 Int 1 ranks)
Knowledge: Behavioral Sciences 6 (+4 Int 2 ranks)
Knowledge: Life Sciences 8 (+4 Int 4 ranks)
Knowledge: Physical Sciences 8 (+4 Int 4 ranks)
Knowledge: Technology 20 (+4 Int 16 ranks)
Language: English, French, Spanish, Japanese, Chinese, Russian 5 ranks
Notice 19 (+3 Wis 16 ranks)
Sense Motive 19 (+3 Wis 15 ranks)
*Int skills gain an additional +12 when Enhanced Int is active
Feats: 4pp
Connected, Eidetic Memory, Inventor, Master Plan
Powers: 91pp,
Tensor field manipulator: Device 28pp (Disarmable, Restricted X2) 43 pool
- ESP 8 ranks (all senses, subtle) [33pp]
- Illusion 1 rank (All Senses, Continuous, Selective, Progression x3) [10pp]
Nanotechnology: Device Array 35pp (Disarmable, Indestructible, Restricted X2) 45 pool
- Boost 9 ranks (Immunity: age/disease/poison PLUS Protection 6, Area: burst, Effects Objects, Infectious, Selective, Slow Fade 8)
- Create Object 14 Ranks (Continuous, Innate, Precise, Subtle)
- Enhance Int 24 ranks PLUS Quickness 14 ranks
- Healing 8 ranks (Affects Objects, Perception Range, Resurrection, Restoration, Total, Limited to Others, Limited: Only heals damage that occurs after target gains nano-boost, Stabilize, Persistent, Regrowth)
- Regeneration +3 Recovery Total Regen (except after an EMP, 6 ranks True Resurrection, Regrowth) [DEFAULT]
- Summon 6 ranks (Fanatical, Independant, Perception Range, Total Fade, Mental Link, Progression 3, Can only have one out at a time)
- Super-Senses (Analytical Blindsight, Counters Concealment Illusion and Obscure, Extended X2, Penetrates Concealment, Radius, Ranged, Rapid X3, Tracking, Distance Sense, Microscopic 3, Limited: only areas in nano-boost field) PLUS Enhanced Defense 6 ranks PLUS Enhanced Attack 10 ranks
- Teleport 8 ranks (Affects Others, Standard Action for extended move, Sense Range, Limited: inanimate objects and robots only, Limited: only to destinations in nano-boost field, Change Direction, Change Velocity, Progression 3 [1,000lbs])
Miscellaneous Gadgets 28pp (Helpless Removal Only) 20 pool
Combat: 8pp
Attack +0 / +10
Defense +4 (+2 flatfooted) / +10
Init +1
Saves: 15pp
Toughness +12 (+6 without nano-boost)
Fortitude +9 Reflex +5 Will +11
Drawbacks: -5
Pacifist (V. com, Mod) 4
Individual configurations of Misc. Gadgets can be disarmed 1
Complication:
Infamous[/sblock]
[sblock=Summoned Robot]Cerebus Mk MMMIX (Nanotech Robot)
Abilities: -20pp
Str 10 +0 (0pp)
Dex 10 +0 (0pp)
Con 00 -- (- 10pp)
Int 10 +0 (0pp)
Wis 10 +0 (0pp)
Cha 00 -- (-10pp)
Feats: 22
Attack Focus: Melee 10, Dodge Focus: 6, Evasion, Grappling Finesse, Improved Init, Interpose, Power Attack, Prone Fighting
Powers: 64
Immunity: Fort Effects 30pp
Protection 6
Enhanced Strength 20 ranks (Limited: Only usable for grapple checks, Innate) 11pp
Speed 3
Stun 12 (Daze) 12pp
Super-Movement 1 rank (Air Walking) 2pp
Combat: 12
Attack +10
Defense 12 (+3 flatfooted)
Init +8
Saves: 10
Toughness 6
Ref +10[/sblock]