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Superheroes of The Trust OOC Thread (Accepting Alts)


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Do you guys make use of your Com-links? I haven't ever seen them used, but maybe once. Hopefully you remembered to bring them along, as Wren has NO idea where in this huge complex you guys really are...

Although, the huge hole in this place might be the best place to try...
 

Apparently we have them, since the transmission about the attack on the Foundry building in the city was routed through them. So unless the factory is more heavily jammed than the halls (certainly possible, especially since all the metal might cause extra interference), we should get Wren's transmission.

But yeah, the trail of ice and destruction should be a giveaway.
 

So, with DM_MATT's answer in game, I wonder if I am hearing any of you now... it would be interesting to know if I can hear all the commotion or not, as then I would know how badly you need my help, or if I should stay up top and take out all other possible threats before heading in.

Hopefully you will hear me, and he'll get updated on your statuses.
 

Fangor the Fierce said:
So, with DM_MATT's answer in game, I wonder if I am hearing any of you now... it would be interesting to know if I can hear all the commotion or not, as then I would know how badly you need my help, or if I should stay up top and take out all other possible threats before heading in.

Hopefully you will hear me, and he'll get updated on your statuses.

At this point, you are probably able to pick up their short-range communication, but you are actually a round or two ahead of them in time right now.
 

DM_Matt said:
At this point, you are probably able to pick up their short-range communication, but you are actually a round or two ahead of them in time right now.
Good to know. That will give me time (those extra rounds I am ahead, to spend trying to find them. If they are still alive by the time I get there, of course, :confused:
 

I ACCIDENTALLY POSTED THIS IN THE IN GAME THREAD>>> SORRY!!! Moving it here now...

Uh, not to get off topic, but I would like a little help with one thing. The Mighty Power Feat. How does it work?

Would I need MIGHTY power feat taken 5 times to allow a +5 STR bonus to the dmg?

Let's say I have Strike 5, and want my +5 Strength Bonus to apply to damage. Would I simply take the Mighty power feat once, and that would suffice? Or would I need to take Mighty 5 times?

What if I wanted it partially Penetrating? Let's say Strike 5, Penetrating 3, with Mighty. How many points of Mighty would I need to take? 3? or 5?

I think Mighty is one of the few power feats I don't quite understand fully enough to use it wisely, and with all the knowledge on this game, I figured I would ask here as well.
 

One Mighty is sufficient.

If you only want Pen 3, then there's no extra cost for Mighty. The cost only increases if the extra applies to the full damage bonus.
 

kirinke said:
Mmff. Ah well then. So tis the land of concussion and unconsciousness for Hope alas, all is not well with her. :)

Shooting Star has just taken her second major head injury in as many days, so she's probably right there with Hope in Concussion county. And now she's doing wide area sweeps with her autofire. How very safe. :)
 

Victim said:
Shooting Star has just taken her second major head injury in as many days, so she's probably right there with Hope in Concussion county. And now she's doing wide area sweeps with her autofire. How very safe. :)

Lol. It helps that Star has a far greater constitution than Hope. Although, she doesn't do too badly.... :heh:
 

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