Ovinomancer
No flips for you!
It isn't, but you go on.And that's fine. But it's still presented as "you shouldn't feel the way you feel".
It isn't, but you go on.And that's fine. But it's still presented as "you shouldn't feel the way you feel".
I always assumed they removed the requirement for training just because some people found it boring. Personally I like it, but admittedly it's a hard road to hoe with impatient players.
Heh. So much special pleading here. This is saying nothing mire than "except for those places I'm already familiar and comfortable with breaking this rule." There's an actual argument to be made here that gets to what you're trying to say, but this isn't it, and if you're trying to hold 5e up as an exemplar, that's using quicksand as a foundation.If I could codify this into an rpg design principle it would be something like:
'Fictional problems should not be solvable via player authorship (outside of declarations about what their characters attempt to do or have the fictional ability to do at the moment)'
I find you to often be logically inconsistent, but don't seem to just dismiss you as insulting. Maybe that's not actually what I find to be insulting? Maybe I find cling entire approaches to play "unpleasant" and telling people it's their fault the poster holds that opinion a bit insulting. Or saying a game, and therefor people playing it, not serious? The bad argumentation is another reason for pushback, yes, but these are separate things.IMO, being logically inconsistent - assuming that's what's happening shouldn't be construed as being insulting.
Though I don't think there's actually logical inconsistency here. We've talked about authorship before and how it's much more than whether it occurs but who's doing the authoring, what gives them the power to do so, what limitations do they have on their authorship, what principles they must follow regarding it, are there any ulterior motives behind the authorhsip, and even when it happens in relation to the fiction.
Take that last one - 'when it happens in relation to the fiction'. In downtime there isn't any immediate problems that the authorship is solving - that's why it's downtime. Authoring a rope exactly when it comes up that you need one is authorship that's solving an immediate problem.
TLDR: Not all authorships are equal.
I believe that in D&D play a character is established as not having an item if it's never brought up that they have acquired it. This would be another unspoken D&D principle. There can exist a few exceptions (an NPC planting something on your character and being unaware of it till later). So in D&D if you didn't establish having an item, then establishing that you had it the whole time would be a retcon in D&D.What is being retconned? When was it established that the PC did not have any rope in their gear load-out?
The simple fact is that declaring your characters actions is a necessary component of all RPG play. Thus, the exception based on declaring your characters actions isn't special pleading.Heh. So much special pleading here. This is saying nothing mire than "except for those places I'm already familiar and comfortable with breaking this rule." There's an actual argument to be made here that gets to what you're trying to say, but this isn't it, and if you're trying to hold 5e up as an exemplar, that's using quicksand as a foundation.
Let's unpack this.I believe that in D&D play a character is established as not having an item if it's never brought up that they have acquired it. This would be another unspoken D&D principle. There can exist a few exceptions (an NPC planting something on your character and being unaware of it till later). So in D&D if you didn't establish having an item, then establishing that you had it the whole time would be a retcon in D&D.
That said, BitD is a different game with different principles. I don't believe it's fair to talk about BitD using D&D principles. In BitD there is no principle that if you don't establish having an item that you don't have it - the rope makes a great example as it's something allowable by the rules.
IMO it's the mis match of principles (especially unspoken D&D principles) and game rules that often gets us into trouble when comparing different RPG's. For you I think it's important to understand this is what's happening as it may help you better communicate with D&D players that don't realize they are mismatching D&D principles with other games that don't share those principles when they are describing such rules and play with negative words like retcon.
Heh, strawman. That's not what I said. There's a host of unstated things that you've attached to declaring actions that aren't universal and are the special pleading you're engaged with. "I spend 1 load to pull out a knife and stab this turkey," is a perfectly cromulent action declaration. But it's also exactly what you're arguing against. So, yeah, no, the hidden caveats that you're using are the exact form of special pleading I'm talking about -- you mean "action declaration" to only mean "action declarations I'm familiar with and like."The simple fact is that declaring your characters actions is a necessary component of all RPG play. Thus, the exception based on declaring your characters actions isn't special pleading.
Nobody is saying that BinD has an objectively bad loadout system, they're saying they don't care for it. Why is this such a problem that is seems to cause hostility?Heh, strawman. That's not what I said. There's a host of unstated things that you've attached to declaring actions that aren't universal and are the special pleading you're engaged with. "I spend 1 load to pull out a knife and stab this turkey," is a perfectly cromulent action declaration. But it's also exactly what you're arguing against. So, yeah, no, the hidden caveats that you're using are the exact form of special pleading I'm talking about -- you mean "action declaration" to only mean "action declarations I'm familiar with and like."
Okay. You're telling me that saying a loadout system is only good for a "cartoon" "Looney Toons" game isn't making any objective claims. I should just not believe my eyes.Nobody is saying that BinD has an objectively bad loadout system, they're saying they don't care for it. Why is this such a problem that is seems to cause hostility?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.