I tend to design fights so everyone feels a bit of pain. The defender shouldn't be always taking the pain, plus the fun part of the game is the players overcoming challenges so that their characters can fulfill the role they are designed for.
I really think either healing or healing surges is the weak point of 4e. Having said that, I really do like 4e, it just as certain weaknesses that difficult to work around.
I'm sure it will be a while before our group finds the right house rule for healing surges and damage.
I really think either healing or healing surges is the weak point of 4e. Having said that, I really do like 4e, it just as certain weaknesses that difficult to work around.
I'm sure it will be a while before our group finds the right house rule for healing surges and damage.