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D&D 5E Survey: What should the next Magic the Gathering Campaign Setting be?

What is your choice for the next Magic the Gathering Campaign Setting?

  • Alara

    Votes: 0 0.0%
  • Amonkhet

    Votes: 4 3.9%
  • Dominaria

    Votes: 10 9.7%
  • Eldraine

    Votes: 7 6.8%
  • Fiora

    Votes: 0 0.0%
  • Ikoria

    Votes: 5 4.9%
  • Innistrad

    Votes: 6 5.8%
  • Ixalan

    Votes: 5 4.9%
  • Kaladesh

    Votes: 2 1.9%
  • Kamigawa

    Votes: 11 10.7%
  • Lorwyn/Shadowmoor

    Votes: 5 4.9%
  • Mirrodin/New Phyrexia

    Votes: 6 5.8%
  • Regatha

    Votes: 0 0.0%
  • Shandalar

    Votes: 0 0.0%
  • Tarkir

    Votes: 3 2.9%
  • Zendikar

    Votes: 9 8.7%
  • None, no more settings from Magic!

    Votes: 30 29.1%

Interesting to compare this with the last reported rankings on the "Rabiah Scale" of how likely Magic is to feature an older Plane prominently again:


Indeed it is! Using both, you can give them an overall "setting likelihood" score; 1 being extremely likely, 10 being not likely.

Alara: 6.5; three sets, and medium Rabiah.
Amonkhet: 7; two sets, medium Rabiah.
Dominaria: 1; many sets, great Rabiah.
Eldraine: 7; one set, good Rabiah
Fiora: 7.5; two sets, medium Rabiah
Innistrad: 3.5; five sets, perfect Rabiah
Ixalan: 7.5; two sets, medium Rabiah
Kaladesh: 7; two sets, medium Rabiah
Kamigawa: 7.5; three sets, weak Rabiah
Lorwyn/Sahdowmoor: 6; four sets, medium Rabiah
Mirrodin/New Phyrexia: 5; six sets, medium Rabiah
Ravnica: 1.5; nine sets, perfect Rabiah
Shandalar: 8.5; one set, weak Rabiah
Tarkir: 6.5; three sets, medium Rabiah
Theros: 5; four sets, good Rabiah
Zendikar: 3.5; six sets, great Rabiah

This scoring system puts a lot of settings close together, largely because only a handful of planes have more than four sets. The ones that do "clear the pack" are notable;

Dominaria, Magic's first setting, has a perfect Rabiah score of 1, and the most sets here. It's obviously the most notable and detailed setting, and when (it's not if) it gets another card set, it's a prime candidate for a setting book.

Ravnica is the only one to get close, as it can't match Dominaria in set count. But it gets really close, as it too has a perfect Rabiah score.

Innistrad is the third plane with a perfect Rabiah, and has five sets; a lot, but the world is actually not as detailed compared to the two above. Zendikar ties, having a slightly lower Rabiah at two, but more sets.

Theros and New Phyrexia come in with scores of 5. New Phyrexia has a load of sets at 6 (tied for third most) with a fine Rabiah score, and Theros has less sets but a better Rabiah.

It doesn't actually change the calculus here much, as they actually pine pretty close together, though it also points out the truly bad (Shandalar).
 

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Indeed it is! Using both, you can give them an overall "setting likelihood" score; 1 being extremely likely, 10 being not likely.

Alara: 6.5; three sets, and medium Rabiah.
Amonkhet: 7; two sets, medium Rabiah.
Dominaria: 1; many sets, great Rabiah.
Eldraine: 7; one set, good Rabiah
Fiora: 7.5; two sets, medium Rabiah
Innistrad: 3.5; five sets, perfect Rabiah
Ixalan: 7.5; two sets, medium Rabiah
Kaladesh: 7; two sets, medium Rabiah
Kamigawa: 7.5; three sets, weak Rabiah
Lorwyn/Sahdowmoor: 6; four sets, medium Rabiah
Mirrodin/New Phyrexia: 5; six sets, medium Rabiah
Ravnica: 1.5; nine sets, perfect Rabiah
Shandalar: 8.5; one set, weak Rabiah
Tarkir: 6.5; three sets, medium Rabiah
Theros: 5; four sets, good Rabiah
Zendikar: 3.5; six sets, great Rabiah

This scoring system puts a lot of settings close together, largely because only a handful of planes have more than four sets. The ones that do "clear the pack" are notable;

Dominaria, Magic's first setting, has a perfect Rabiah score of 1, and the most sets here. It's obviously the most notable and detailed setting, and when (it's not if) it gets another card set, it's a prime candidate for a setting book.

Ravnica is the only one to get close, as it can't match Dominaria in set count. But it gets really close, as it too has a perfect Rabiah score.

Innistrad is the third plane with a perfect Rabiah, and has five sets; a lot, but the world is actually not as detailed compared to the two above. Zendikar ties, having a slightly lower Rabiah at two, but more sets.

Theros and New Phyrexia come in with scores of 5. New Phyrexia has a load of sets at 6 (tied for third most) with a fine Rabiah score, and Theros has less sets but a better Rabiah.

It doesn't actually change the calculus here much, as they actually pine pretty close together, though it also points out the truly bad (Shandalar).

It's not too surprising that there is a decent correlation between appearing in many sets and being high on the Rabiah Scale, bit a fun exercise nonetheless!

It does seem that eventual Setting books for Zendikar and Doninaria are eventually probable, and Innistrad too. The similarity between Innistrad and Ravenloft is limited, and I would even go so far as to say Innistrad is better suited for normal D&D play.
 

Indeed it is! Using both, you can give them an overall "setting likelihood" score; 1 being extremely likely, 10 being not likely.

Alara: 6.5; three sets, and medium Rabiah.
Amonkhet: 7; two sets, medium Rabiah.
Dominaria: 1; many sets, great Rabiah.
Eldraine: 7; one set, good Rabiah
Fiora: 7.5; two sets, medium Rabiah
Innistrad: 3.5; five sets, perfect Rabiah
Ixalan: 7.5; two sets, medium Rabiah
Kaladesh: 7; two sets, medium Rabiah
Kamigawa: 7.5; three sets, weak Rabiah
Lorwyn/Sahdowmoor: 6; four sets, medium Rabiah
Mirrodin/New Phyrexia: 5; six sets, medium Rabiah
Ravnica: 1.5; nine sets, perfect Rabiah
Shandalar: 8.5; one set, weak Rabiah
Tarkir: 6.5; three sets, medium Rabiah
Theros: 5; four sets, good Rabiah
Zendikar: 3.5; six sets, great Rabiah

This scoring system puts a lot of settings close together, largely because only a handful of planes have more than four sets. The ones that do "clear the pack" are notable;

Dominaria, Magic's first setting, has a perfect Rabiah score of 1, and the most sets here. It's obviously the most notable and detailed setting, and when (it's not if) it gets another card set, it's a prime candidate for a setting book.

Ravnica is the only one to get close, as it can't match Dominaria in set count. But it gets really close, as it too has a perfect Rabiah score.

Innistrad is the third plane with a perfect Rabiah, and has five sets; a lot, but the world is actually not as detailed compared to the two above. Zendikar ties, having a slightly lower Rabiah at two, but more sets.

Theros and New Phyrexia come in with scores of 5. New Phyrexia has a load of sets at 6 (tied for third most) with a fine Rabiah score, and Theros has less sets but a better Rabiah.

It doesn't actually change the calculus here much, as they actually pine pretty close together, though it also points out the truly bad (Shandalar).

Dominaria is just a generic DnD setting. The only reason to use it is to open up Planeswalking, which takes you to Planescape

Innistrad appears to have the same issue due to Ravenloft

Ravinica was different and so worked as a new setting, is Zendikar different enough to work?
 

Yup, there is not a lot of point in adapting a MtG setting to D&D unless it is significantly different to what is already available in D&D. Thus, I would say the more distinct/different/whacky/gonzo a setting is, the more likely it is to be adapted.
 

Yup, there is not a lot of point in adapting a MtG setting to D&D unless it is significantly different to what is already available in D&D. Thus, I would say the more distinct/different/whacky/gonzo a setting is, the more likely it is to be adapted.
I was thinking the same thing the other day. I was thinking that maybe Dominaria could be the next setting but it's a little too generic. I'd probably be fine with running it using the PHB, and the artbook. I could also use the placeshift document for ideas.
 


Zendikar is possible, but not now but maybe in the next phase, because the lore and metaplot is too linked with the card game. My opinion is WotC would rather worlds enough sandbox where PCs live lots of adventures, but these can't alter the main story.
 

Yup, there is not a lot of point in adapting a MtG setting to D&D unless it is significantly different to what is already available in D&D. Thus, I would say the more distinct/different/whacky/gonzo a setting is, the more likely it is to be adapted.

The point is the $$$. If they can market it, they can make it. Wildemount, which is a great book, falls fairly close to standard High Fantasy tropes.
 


The premise of Zendikar is that the world is a living organism. As in, the planet itself.

EDIT
At least, that’s how a guy I used to play D&D with explained it to me.
I believe the in lore reason for the roil was due to the Eldrazi trapped in Zendikar. The plane may have settled down recently after their release and destruction. I'd probably place it in the classic setting with the roil though since that makes it more interesting.
 

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