Remathilis
Legend
Ok, I'll be the pink elephant in the room.
I cheated. A lot.
1.) I allowed alternate char-gen (4d6 as soon as 2e), and was pretty liberal about re-rolls. Most the PCs in my game had good stats (a few were weaker, and "unfairly ubers" took a lot of grief).
2.) I allowed max hp at 1st level. Most Pcs could re-roll 1s or 2s on HD rolls.
3.) I allowed Max Gold at 1st level. (Most warriors could afford chain armor)
4.) I didn't use large hordes of monsters (typically 4-6 in a decent encounter) or a lot of random encounters (a lot. I did use them.)
5.) I gave out XP for quest completion, "role-playing" a situation, and acting in role (clerics evangelizing, wizards learning new stuff, etc)
6.) I used a lot of additional rules (kits, etc)
7.) I wasn't shy about "good" treasure (bracers of armor, +1 gear, elf-cloaks, rings of protection, scrolls and wands, etc)
8.) When all else fails, I'd "roll" low on the dice. (typically on damage rolls)
Sure, I saw deaths. Even good stats (which raised things like thief %s and cleric bonus spells) and optional rules didn't stop deaths. But my group was very RP/story driven, and the idea of having "Bob VII the fighter" being the guy who survived to 3rd level didn't appeal to us.
To this day, I'm not a giant fan of the "disposable hero" syndrome. It feels more "gamist" than any "daily martial power" or "Your 5th level, you can now fight gnolls" encounter.
I cheated. A lot.
1.) I allowed alternate char-gen (4d6 as soon as 2e), and was pretty liberal about re-rolls. Most the PCs in my game had good stats (a few were weaker, and "unfairly ubers" took a lot of grief).
2.) I allowed max hp at 1st level. Most Pcs could re-roll 1s or 2s on HD rolls.
3.) I allowed Max Gold at 1st level. (Most warriors could afford chain armor)
4.) I didn't use large hordes of monsters (typically 4-6 in a decent encounter) or a lot of random encounters (a lot. I did use them.)
5.) I gave out XP for quest completion, "role-playing" a situation, and acting in role (clerics evangelizing, wizards learning new stuff, etc)
6.) I used a lot of additional rules (kits, etc)
7.) I wasn't shy about "good" treasure (bracers of armor, +1 gear, elf-cloaks, rings of protection, scrolls and wands, etc)
8.) When all else fails, I'd "roll" low on the dice. (typically on damage rolls)
Sure, I saw deaths. Even good stats (which raised things like thief %s and cleric bonus spells) and optional rules didn't stop deaths. But my group was very RP/story driven, and the idea of having "Bob VII the fighter" being the guy who survived to 3rd level didn't appeal to us.
To this day, I'm not a giant fan of the "disposable hero" syndrome. It feels more "gamist" than any "daily martial power" or "Your 5th level, you can now fight gnolls" encounter.