Melan
Explorer
I have found that engaging encounters on your own terms and trying to withdraw from those where you don't have that is a good general rule to live by. But I also fondly remember my first character ever, who was killed by orcs in a mine in his first combat, the wizard who was caught breaking into a palace in his home town and had his hand chopped off as a punishment (harsh), or the 3.0 game where we all went down to a combination of orcs/shambling mound, the survivors sent a rescue expedition to retrieve and loot the corpses, and suffered a second TPK (brutal but fun).
What also helps is that I have never taken character death too hard - it is a cool war story, and often makes a character memorable even if he never realised his life goals or whatever... the classic example being Ratomil the Rogue, a thief character in my current campaign who died in the first round of his first combat before gaining initiative, to 1 HD illusionary monsters. Ratomil is fondly remembered, while his player took out another sheet of paper and rolled up a new pc.
Of course, some people like a different type of fun, and more power to them. Myself, I like old school D&D because it is really my shrewdness making a difference between life and death. There are limits - I don't think I'd enjoy a hyper-paranoid don't-you-touch-anything campaign - but most of the time, I am all right with a bit of danger.
What also helps is that I have never taken character death too hard - it is a cool war story, and often makes a character memorable even if he never realised his life goals or whatever... the classic example being Ratomil the Rogue, a thief character in my current campaign who died in the first round of his first combat before gaining initiative, to 1 HD illusionary monsters. Ratomil is fondly remembered, while his player took out another sheet of paper and rolled up a new pc.
Of course, some people like a different type of fun, and more power to them. Myself, I like old school D&D because it is really my shrewdness making a difference between life and death. There are limits - I don't think I'd enjoy a hyper-paranoid don't-you-touch-anything campaign - but most of the time, I am all right with a bit of danger.