D&D 5E Survivor 5E - Rules Options and Variants - FEATS WINS!


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Zio_the_dark

The dark one :)
Action Options 28
Automatic Success 15
Building Strongholds 40
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 18
Feats 28
Healer's Kit Dependency 32
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 11
Mixing Potions 34
Morale 24
More Difficult Magic Item Identification 28
Multiclassing 27
Piety 0
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 23
Scroll Mishaps 25
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 15
 

CleverNickName

Limit Break Dancing
Action Options 28
Automatic Success 15
Building Strongholds 40
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 18
Feats 28-2=26
Healer's Kit Dependency 32
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 11
Mixing Potions 34+1=35
Morale 24
More Difficult Magic Item Identification 28
Multiclassing 27
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 23
Scroll Mishaps 25
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 15
 

clearstream

(He, Him)
Action Options 28
Automatic Success 15
Building Strongholds 40
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 18
Feats 26
Healer's Kit Dependency 32
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 11
Mixing Potions 35 - 2 = 33
Morale 24
More Difficult Magic Item Identification 28
Multiclassing 27
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 23 + 1 = 24
Scroll Mishaps 25
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 15
 

Yardiff

Adventurer
Action Options 28
Automatic Success 15
Building Strongholds 40
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 18
Feats 26
Healer's Kit Dependency 32
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 11-2=9
Mixing Potions 33
Morale 24
More Difficult Magic Item Identification 28+1=29
Multiclassing 27
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant 24
Scroll Mishaps 25
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 15
 

akr71

Hero
Action Options 28
Automatic Success 15
Building Strongholds 38
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 18
Feats 26
Healer's Kit Dependency 32
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 9
Mixing Potions 34
Morale 24
More Difficult Magic Item Identification 29
Multiclassing 27
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 24
Scroll Mishaps 25
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 15
 


Action Options 28
Automatic Success 15
Building Strongholds 39
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 18
Feats 27
Healer's Kit Dependency 32
Healing Surges 15
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 9
Mixing Potions 34
Morale 24
More Difficult Magic Item Identification 29
Multiclassing 27
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 24
Scroll Mishaps 25
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 13
 

chrisrtld

Adventurer
Action Options 28
Automatic Success 15
Building Strongholds 40
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 16
Feats 27
Healer's Kit Dependency 32
Healing Surges 15
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 9
Mixing Potions 34
Morale 24
More Difficult Magic Item Identification 29
Multiclassing 27
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 24
Scroll Mishaps 25
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 13
 

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