D&D 5E (2014) Survivor 5E - Rules Options and Variants - FEATS WINS!

Action Options 28
Automatic Success 13
Building Strongholds 36
Cleaving Through Creatures 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 24
Equipment Sizes 14
Facing 20
Feats 27
Healer's Kit Dependency 38
Healing Surges 15
Hero Points 10
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 18
Inspiration 24
Level Advancement without XP 19
Loyalty 11
Massive Damage 21
Mixing Potions 34
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 27
Playing on a Grid 19
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 24
Scroll Mishaps 26
Selling Magic Items 15
Skill Variants 20
Slow Natural Healing 18
Training to Gain Levels 22
 

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Action Options 28
Automatic Success 13
Building Strongholds 36
Cleaving Through Creatures 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 24
Equipment Sizes 14
Facing 20
Feats 27
Healer's Kit Dependency 39
Healing Surges 15
Hero Points 8
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 18
Inspiration 24
Level Advancement without XP 19
Loyalty 11
Massive Damage 21
Mixing Potions 34
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 27
Playing on a Grid 19
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 24
Scroll Mishaps 26
Selling Magic Items 15
Skill Variants 20
Slow Natural Healing 18
Training to Gain Levels 22
 

Action Options 28
Automatic Success 13
Building Strongholds 36
Cleaving Through Creatures 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 24
Equipment Sizes 14
Facing 20
Feats 27
Healer's Kit Dependency 39
Healing Surges 15
Hero Points 8
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 18
Inspiration 24
Level Advancement without XP 19
Loyalty 11
Massive Damage 21
Mixing Potions 34 - 2 = 32
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 27
Playing on a Grid 19
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 24 + 1 = 25
Scroll Mishaps 26
Selling Magic Items 15
Skill Variants 20
Slow Natural Healing 18
Training to Gain Levels 22
 

Action Options 28
Automatic Success 13
Building Strongholds 36
Cleaving Through Creatures 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 24-2=22
Equipment Sizes 14
Facing 20
Feats 27
Healer's Kit Dependency 39
Healing Surges 15
Hero Points 8
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 18
Inspiration 24
Level Advancement without XP 19
Loyalty 11
Massive Damage 21
Mixing Potions 32
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 27
Playing on a Grid 19+1=20
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 25
Scroll Mishaps 26
Selling Magic Items 15
Skill Variants 20
Slow Natural Healing 18
Training to Gain Levels 2

p.s. My fear is that this is not a very representative thread. A few people killed some popular options early on, such as flanking. In multiple campaigns with multiple DMs we always played with flanking, and some popular streaming games on the interwebs also use it... And here it is killed before some options that I have never even heard about.
[Edit: On 2nd thought, I guess it is also not meant as a popularity poll, but as a survivor thread... doh.]
 

Action Options 28
Automatic Success 13
Building Strongholds 36
Cleaving Through Creatures 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 22
Equipment Sizes 14
Facing 20
Feats 27
Healer's Kit Dependency 39
Healing Surges 15
Hero Points 8
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 18
Inspiration 24
Level Advancement without XP 19
Loyalty 11
Massive Damage 21
Mixing Potions 32
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 27
Playing on a Grid 21
Plot Points 21
Proficiency Dice 25
Renown 18
Rest Variant - Gritty Realism 25
Scroll Mishaps 26
Selling Magic Items 15
Skill Variants 20
Slow Natural Healing 18
Training to Gain Levels 2
 

Action Options 28
Automatic Success 13
Building Strongholds 36
Cleaving Through Creatures 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 22
Equipment Sizes 14
Facing 20
Feats 27
Healer's Kit Dependency 39
Healing Surges 15
Hero Points 8
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 18
Inspiration 24
Level Advancement without XP 19
Loyalty 11
Massive Damage 21
Mixing Potions 32+1=33
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 27-2=25
Playing on a Grid 21
Plot Points 21
Proficiency Dice 25
Renown 18
Rest Variant - Gritty Realism 25
Scroll Mishaps 26
Selling Magic Items 15
Skill Variants 20
Slow Natural Healing 18
Training to Gain Levels 2
 


Action Options 28
Automatic Success 13
Building Strongholds 37
Cleaving Through Creatures 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 22+1=23
Equipment Sizes 14
Facing 20
Feats 27
Healer's Kit Dependency 39
Healing Surges 15
Hero Points 8
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 18
Inspiration 24
Level Advancement without XP 17-2=15
Loyalty 11
Massive Damage 21
Mixing Potions 33
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 21
Plot Points 21
Proficiency Dice 25
Renown 18
Rest Variant - Gritty Realism 25
Scroll Mishaps 26
Selling Magic Items 15
Skill Variants 20
Slow Natural Healing 18
Training to Gain Levels 2
 

Action Options 28
Automatic Success 13
Building Strongholds 37
Cleaving Through Creatures 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 23
Equipment Sizes 14
Facing 20
Feats 27
Healer's Kit Dependency 39
Healing Surges 15
Hero Points 8
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 18
Inspiration 24
Level Advancement without XP 15+1=16
Loyalty 11-2=9
Massive Damage 21
Mixing Potions 33
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 21
Plot Points 21
Proficiency Dice 25
Renown 18
Rest Variant - Gritty Realism 25
Scroll Mishaps 26
Selling Magic Items 15
Skill Variants 20
Slow Natural Healing 18
Training to Gain Levels 2
 

Action Options 28
Automatic Success 13
Building Strongholds 37
Cleaving Through Creatures 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 23
Equipment Sizes 14
Facing 20
Feats 28
Healer's Kit Dependency 39
Healing Surges 15
Hero Points 8
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 18
Inspiration 24
Level Advancement without XP 16
Loyalty 7
Massive Damage 21
Mixing Potions 33
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 21
Plot Points 21
Proficiency Dice 25
Renown 18
Rest Variant - Gritty Realism 25
Scroll Mishaps 26
Selling Magic Items 15
Skill Variants 20
Slow Natural Healing 18
Training to Gain Levels 2
 

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