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D&D 5E Survivor 5E - Rules Options and Variants - FEATS WINS!

Action Options 27
Alternatives to Epic Boons 12
Automatic Success 14
Building Strongholds 37
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 18+1=19
Equipment Sizes 20
Facing 20
Fear and Horror 19
Feats 31
Healer's Kit Dependency 28
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 21
Loyalty 18
Madness 18
Massive Damage 21
Milestone XP 17-2=15
Mixing Potions 31
Morale 21
More Difficult Magic Item Identification 25
Multiclassing 26
Piety 20
Playing on a Grid 18
Plot Points 21
Proficiency Dice 24
Renown 20
Rest Variant - Gritty Realism 22
Sanity 8
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

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Action Options 27
Alternatives to Epic Boons 12
Automatic Success 14
Building Strongholds 37
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 19
Feats 31
Healer's Kit Dependency 28
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 22
Level Advancement without XP 21
Loyalty 18
Madness 18
Massive Damage 21
Milestone XP 15
Mixing Potions 31
Morale 21
More Difficult Magic Item Identification 25
Multiclassing 26
Piety 20
Playing on a Grid 18
Plot Points 21
Proficiency Dice 24
Renown 20
Rest Variant - Gritty Realism 22
Sanity 6
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

Action Options 27
Alternatives to Epic Boons 12
Automatic Success 14
Building Strongholds 38
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 19
Feats 31
Healer's Kit Dependency 28
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 22
Level Advancement without XP 21
Loyalty 18
Madness 18
Massive Damage 21
Milestone XP 15
Mixing Potions 31
Morale 21
More Difficult Magic Item Identification 25
Multiclassing 26
Piety 20
Playing on a Grid 18
Plot Points 21
Proficiency Dice 24
Renown 20
Rest Variant - Gritty Realism 22
Sanity 4
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

Action Options 27
Alternatives to Epic Boons 12
Automatic Success 14
Building Strongholds 38
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 19
Feats 32
Healer's Kit Dependency 28
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 22
Level Advancement without XP 21
Loyalty 18
Madness 18
Massive Damage 21
Milestone XP 15
Mixing Potions 31
Morale 21
More Difficult Magic Item Identification 25
Multiclassing 26
Piety 20
Playing on a Grid 18
Plot Points 21
Proficiency Dice 24
Renown 20
Rest Variant - Gritty Realism 22
Sanity 2
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

Action Options 27
Alternatives to Epic Boons 12
Automatic Success 14
Building Strongholds 38
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 19
Feats 33
Healer's Kit Dependency 28
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 22
Level Advancement without XP 21
Loyalty 18
Madness 18
Massive Damage 21
Milestone XP 15
Mixing Potions 31
Morale 21
More Difficult Magic Item Identification 25
Multiclassing 26
Piety 20
Playing on a Grid 18
Plot Points 21
Proficiency Dice 24
Renown 20
Rest Variant - Gritty Realism 22
Sanity 0 - Gone
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

Action Options 27
Alternatives to Epic Boons 12
Automatic Success 14
Building Strongholds 38
Cleaving Through Creatures 20 - 2 = 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 19
Feats 33
Healer's Kit Dependency 28
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 22
Level Advancement without XP 21
Loyalty 18
Madness 18
Massive Damage 21
Milestone XP 15
Mixing Potions 31
Morale 21
More Difficult Magic Item Identification 25 + 1 = 26
Multiclassing 26
Piety 20
Playing on a Grid 18
Plot Points 21
Proficiency Dice 24
Renown 20
Rest Variant - Gritty Realism 22
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

Action Options 27
Alternatives to Epic Boons 12
Automatic Success 14
Building Strongholds 38
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 19
Feats 33 + 1 = 34
Healer's Kit Dependency 28
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 22
Level Advancement without XP 21
Loyalty 18
Madness 18 - 2 = 16
Massive Damage 21
Milestone XP 15
Mixing Potions 31
Morale 21
More Difficult Magic Item Identification 26
Multiclassing 26
Piety 20
Playing on a Grid 18
Plot Points 21
Proficiency Dice 24
Renown 20
Rest Variant - Gritty Realism 22
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

Action Options 27
Alternatives to Epic Boons 12
Automatic Success 14
Building Strongholds 38
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 19 +1 = 20
Feats 34 -2 = 32
Healer's Kit Dependency 28
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 22
Level Advancement without XP 21
Loyalty 18
Madness 16
Massive Damage 21
Milestone XP 15
Mixing Potions 31
Morale 21
More Difficult Magic Item Identification 26
Multiclassing 26
Piety 20
Playing on a Grid 18
Plot Points 21
Proficiency Dice 24
Renown 20
Rest Variant - Gritty Realism 22
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

Action Options 27
Alternatives to Epic Boons 12
Automatic Success 14
Building Strongholds 38
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 32
Healer's Kit Dependency 28
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 22
Level Advancement without XP 21
Loyalty 18
Madness 14
Massive Damage 21
Milestone XP 15
Mixing Potions 31
Morale 22
More Difficult Magic Item Identification 26
Multiclassing 26
Piety 20
Playing on a Grid 18
Plot Points 21
Proficiency Dice 24
Renown 20
Rest Variant - Gritty Realism 22
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

Action Options 27
Alternatives to Epic Boons 12
Automatic Success 14
Building Strongholds 38
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 32
Healer's Kit Dependency 28
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 22
Level Advancement without XP 21
Loyalty 18
Madness 12
Massive Damage 21
Milestone XP 15
Mixing Potions 31
Morale 22
More Difficult Magic Item Identification 26
Multiclassing 26
Piety 20
Playing on a Grid 18
Plot Points 21
Proficiency Dice 25
Renown 20
Rest Variant - Gritty Realism 22
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

Into the Woods

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