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D&D 5E Survivor 5E - Rules Options and Variants - FEATS WINS!

Action Options 27
Alternatives to Epic Boons 10
Automatic Success 14
Building Strongholds 38
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 32
Healer's Kit Dependency 29
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 22
Level Advancement without XP 21
Loyalty 18
Madness 12
Massive Damage 21
Milestone XP 15
Mixing Potions 31
Morale 22
More Difficult Magic Item Identification 26
Multiclassing 26
Piety 20
Playing on a Grid 18
Plot Points 21
Proficiency Dice 25
Renown 20
Rest Variant - Gritty Realism 22
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

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Action Options 27
Alternatives to Epic Boons 10
Automatic Success 14
Building Strongholds 38
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 32
Healer's Kit Dependency 29
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 22
Level Advancement without XP 21
Loyalty 18
Madness 12
Massive Damage 21
Milestone XP 15
Mixing Potions 31
Morale 22
More Difficult Magic Item Identification 26
Multiclassing 27
Piety 18

Playing on a Grid 18
Plot Points 21
Proficiency Dice 25
Renown 20
Rest Variant - Gritty Realism 22
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 20
 


Action Options 27
Alternatives to Epic Boons 10
Automatic Success 14
Building Strongholds 39
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 33
Healer's Kit Dependency 29
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 22
Level Advancement without XP 21
Loyalty 18
Madness 10
Massive Damage 21
Milestone XP 15
Mixing Potions 31
Morale 22
More Difficult Magic Item Identification 26
Multiclassing 27
Piety 18
Playing on a Grid 18
Plot Points 21
Proficiency Dice 25
Renown 20
Rest Variant - Gritty Realism 22
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 18
 

Action Options 27
Alternatives to Epic Boons 10
Automatic Success 14
Building Strongholds 39
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 33
Healer's Kit Dependency 29
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 22
Level Advancement without XP 21
Loyalty 18
Madness 10
Massive Damage 21
Milestone XP 15+1=16
Mixing Potions 31
Morale 22
More Difficult Magic Item Identification 26
Multiclassing 27
Piety 18-2=16
Playing on a Grid 18
Plot Points 21
Proficiency Dice 25
Renown 20
Rest Variant - Gritty Realism 22
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 18
 

Action Options 27
Alternatives to Epic Boons 10
Automatic Success 14
Building Strongholds 39
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 33-2=31
Healer's Kit Dependency 29
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 22
Level Advancement without XP 21
Loyalty 18
Madness 10
Massive Damage 21
Milestone XP 16
Mixing Potions 31+1=32
Morale 22
More Difficult Magic Item Identification 26
Multiclassing 27
Piety 16
Playing on a Grid 18
Plot Points 21
Proficiency Dice 25
Renown 20
Rest Variant - Gritty Realism 22
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 18
 

Action Options 27
Alternatives to Epic Boons 10 - 2 = 8
Automatic Success 14
Building Strongholds 39
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 31
Healer's Kit Dependency 29
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 22
Level Advancement without XP 21
Loyalty 18
Madness 10
Massive Damage 21
Milestone XP 16
Mixing Potions 32
Morale 22
More Difficult Magic Item Identification 26
Multiclassing 27
Piety 16
Playing on a Grid 18
Plot Points 21
Proficiency Dice 25
Renown 20
Rest Variant - Gritty Realism 22
Scroll Mishaps 23 + 1 = 24
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 18
 

Action Options 27
Alternatives to Epic Boons 8
Automatic Success 14
Building Strongholds 39
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 31
Healer's Kit Dependency 29
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 22
Level Advancement without XP 21
Loyalty 18
Madness 10
Massive Damage 21
Milestone XP 16-2=14
Mixing Potions 32
Morale 22
More Difficult Magic Item Identification 26+1=27
Multiclassing 27
Piety 16
Playing on a Grid 18
Plot Points 21
Proficiency Dice 25
Renown 20
Rest Variant - Gritty Realism 22
Scroll Mishaps 24
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 18
 

Action Options 27
Alternatives to Epic Boons 8
Automatic Success 14
Building Strongholds 40
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 31
Healer's Kit Dependency 29
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 22
Level Advancement without XP 21
Loyalty 18
Madness 8
Massive Damage 21
Milestone XP 14
Mixing Potions 32
Morale 22
More Difficult Magic Item Identification 27
Multiclassing 27
Piety 16
Playing on a Grid 18
Plot Points 21
Proficiency Dice 25
Renown 20
Rest Variant - Gritty Realism 22
Scroll Mishaps 24
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 18
 

Action Options 27
Alternatives to Epic Boons 8
Automatic Success 14
Building Strongholds 40
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 19
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 31
Healer's Kit Dependency 29
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 23
Level Advancement without XP 21
Loyalty 18
Madness 6
Massive Damage 21
Milestone XP 14
Mixing Potions 32
Morale 22
More Difficult Magic Item Identification 27
Multiclassing 27
Piety 16
Playing on a Grid 18
Plot Points 21
Proficiency Dice 25
Renown 20
Rest Variant - Gritty Realism 22
Scroll Mishaps 24
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 18
 

Into the Woods

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