D&D 5E Survivor 5E - Rules Options and Variants - FEATS WINS!

CleverNickName

Limit Break Dancing
Hello everyone, it's your favorite Moogle! I'll be taking over the Survivor 5E Threads for a little while. If you have any suggestions for upcoming topics, feel free to DM me.

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This thread is inspired by prior threads that we've done. This time around, we are taking a look at the Optional Rules and Variants in the 5th Edition Core Rules. We're taking a look at all of those fiddly little toggle switches, dials, and options that are there if you need them, but are often ignored...and then we're going to see which one is the best!

Each option and/or variant will start with 20 points. You vote for one that you like, which gains 1 point. And then you vote for one you dislike, which loses 2 points. It is intentional that a negative vote is worth more than a positive vote - first, because it takes something extra to whittle these guys down to size. Second, because.

Upvotes are in green, downvotes are in red (unless you are on your phone, and are unable to). Copy and paste the previous poster’s vote and change the numbers. You may vote once per day in each category. This is an honor system, and we are all honorable gamers; please do not abuse it. If this means you vote once at night one day, and once the next morning - that's fine, but don't vote again until the following day.

This is purely a popularity contest and you do not have to explain an upvote or downvote, but feel free to - explanations are where the fun is! When downvotes reach 0 the option/variant is slain (FATALITY!). Finally, if an entry has one vote left, then you have to make the choice to use all of your downvotes to eliminate it; there is no vote splitting. In addition, you can't upvote and downvote the same entry (no "see" votes). And you have to use BOTH YOUR UPVOTE AND DOWNVOTE if you vote.

Three important points that you must read before voting--

1. This is a pure popularity contest, and is meant to be fun. You can cast your votes for whatever reason you want; spite, irrational love or hatred, huge creature envy, gameplay mechanics, barometric pressure, coin flips, strategic voting, and so on are all perfectly acceptable. You can comment for the reasons for your vote, or not - up to you! But this is for enjoyment only.

2. This is a list of rules variants and options in the Core Rules only (the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.) I'll cite the book and page numbers here, so that you can look them up if you need to.

3. As always, the list is the list. If you have a complaint about the list, please direct it to /dev/null.

THE LIST:
Action Options (DMG 271-272) FATALITY (Post #859... or #863?)
Alien Technology (DMG 267-268) FATALITY (Post #80)
Alternatives to Epic Boons (DMG 230) FATALITY (Post #157)
Automatic Success (DMG 239) FATALITY (Post #476)
Building Strongholds (DMG 128) (Post #691)
Cleaving Through Creatures (DMG 272) FATALITY (Post #359)
Crafting Magic Items (DMG 128) FATALITY (Post #797)
Customizing Ability Scores (PHB 13) FATALITY (Post #349)
Encumbrance (PHB 176) (Post #828)
Equipment Sizes (PHB 145) FATALITY (Post #309)
Facing (DMG 252) FATALITY (Post #452)
Fear and Horror (DMG 266) FATALITY (Post #237)
Feats (PHB 165) VICTORY (Post #1,037)
Firearms and Explosives (DMG 267-268) FATALITY (Post #107)
Flanking (DMG 251) FATALITY (Post #45)
Healer's Kit Dependency (DMG 266) (Post #639)
Healing Surges (DMG 266) FATALITY (Post #410)
Hero Points (DMG 264) FATALITY (Post #269)
Hitting Cover (DMG 272) FATALITY (Post #1,013)
Honor (DMG 264) FATALITY (Post #330)
Initiative Variants (DMG 270) FATALITY (Post #606)
Injuries (DMG 272) FATALITY (Post 594)
Inspiration (PHB 125, DMG 240) (Post #654)
Level Advancement without XP (DMG 261) FATALITY (Post #471)
Loyalty (DMG 93) FATALITY (Post #267)
Madness (DMG 258) FATALITY (Post #149)
Massive Damage (DMG 273) FATALITY (Post #958)
Milestone XP (DMG 261) FATALITY (Post #211)
Mixing Potions (DMG 140) FATALITY (Post #975)
Morale (DMG 273) FATALITY (Post #994)
More Difficult Magic Item Identification (DMG 136)
Multiclassing (PHB 163)
(Pot 898)
Piety (DMG 23) FATALITY (Post 173)
Player Characters as Lycanthropes (MM 207) FATALITY (Post #50)
Player Characters as Vampires (MM 295) FATALITY (Post #21)
Playing on a Grid (PHB 192, DMG 250-252) FATALITY (Post #517)
Plot Points (DMG 269) FATALITY (Post #539)
Proficiency Dice (DMG 263) FATALITY (Post #923)
Renown (DMG 22, 129) FATALITY (Post #397)
Rest Variant, Epic Heroism (DMG 267) FATALITY (Post #56)
Rest Variant, Gritty Realism (DMG 267) FATALITY (Post #715)
Sanity (DMG 264) FATALITY (Post #125)
Scroll Mishaps (DMG 140) FATALITY (Post #1023)
Selling Magic Items (DMG 129) FATALITY (Post #445)
Skill Variants (DMG 263) FATALITY (Post #680)
Slow Natural Healing (DMG 267) FATALITY (Post #550)
Spell Points (DMG 288) FATALITY (Post #103)
Training to Gain Levels (DMG 131) FATALITY (Post #252)
Wands Don't Recharge (DMG 141) FATALITY (Post #227)

Admit it: you didn't know that half of these even existed. And the other half, you didn't even know were optional. Go on, admit it!
 
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CleverNickName

Limit Break Dancing
Action Options 20
Alien Technology 20
Alternatives to Epic Boons 20
Automatic Success 20
Building Strongholds 20
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 20
Firearms and Explosives 20
Flanking 20
Healer's Kit Dependency 20
Healing Surges 20
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 20
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 20
Milestone XP 20
Mixing Potions 20+1=21
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 20
Piety 20
Player Characters as Lycanthropes 20
Player Characters as Vampires 20
Playing on a Grid 20
Plot Points 20
Proficiency Dice 20
Renown 20
Rest Variant - Epic Heroism 20-2=18
Rest Variant - Gritty Realism 20
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 20
Training to Gain Levels 20
Wands Don't Recharge 20
 
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Argyle King

Legend
Action Options 20
Alien Technology 20
Alternatives to Epic Boons 20
Automatic Success 20
Building Strongholds 20
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 20
Firearms and Explosives 20
Flanking 20
Healer's Kit Dependency 20
Healing Surges 20
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 20
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 20
Milestone XP 20
Mixing Potions 21
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 20
Piety 20
Player Characters as Lycanthropes 20
Player Characters as Vampires 20
Playing on a Grid 20
Plot Points 20
Proficiency Dice 21
Renown 20
Rest Variant - Epic Heroism 16
Rest Variant - Gritty Realism 20
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

akr71

Hero
Action Options 20
Alien Technology 20
Alternatives to Epic Boons 20
Automatic Success 20
Building Strongholds 20
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 20
Firearms and Explosives 20
Flanking 20
Healer's Kit Dependency 20
Healing Surges 20
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 20
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 20
Milestone XP 20
Mixing Potions 21
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 20
Player Characters as Vampires 18
Playing on a Grid 20
Plot Points 20
Proficiency Dice 21
Renown 20
Rest Variant - Epic Heroism 16
Rest Variant - Gritty Realism 20
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

Raith5

Adventurer
Action Options 20
Alien Technology 20
Alternatives to Epic Boons 20
Automatic Success 20
Building Strongholds 20
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 20
Firearms and Explosives 20
Flanking 20
Healer's Kit Dependency 20
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 20
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 20
Milestone XP 20
Mixing Potions 21
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 20
Player Characters as Vampires 16
Playing on a Grid 20
Plot Points 20
Proficiency Dice 21
Renown 20
Rest Variant - Epic Heroism 16
Rest Variant - Gritty Realism 20
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

Action Options 21
Alien Technology 20
Alternatives to Epic Boons 20
Automatic Success 20
Building Strongholds 20
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 20
Firearms and Explosives 20
Flanking 20
Healer's Kit Dependency 20
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 20
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 20
Milestone XP 20
Mixing Potions 21
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 20
Player Characters as Vampires 14
Playing on a Grid 20
Plot Points 20
Proficiency Dice 21
Renown 20
Rest Variant - Epic Heroism 16
Rest Variant - Gritty Realism 20
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 20
Training to Gain Levels 20
Wands Don't Recharge 20
 


jasper

Rotten DM
Action Options 21
Alien Technology 18
Alternatives to Epic Boons 20
Automatic Success 20
Building Strongholds 21
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 20
Firearms and Explosives 20
Flanking 20
Healer's Kit Dependency 20
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 20
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 20
Milestone XP 20 +1 = 21
Mixing Potions 21
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 20
Player Characters as Vampires 14 -2 = 12
Playing on a Grid 20
Plot Points 20
Proficiency Dice 21
Renown 20
Rest Variant - Epic Heroism 16
Rest Variant - Gritty Realism 20
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

Omand

Hero
Action Options 21
Alien Technology 18
Alternatives to Epic Boons 20
Automatic Success 20
Building Strongholds 21
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 20
Firearms and Explosives 20
Flanking 20
Healer's Kit Dependency 20
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 20
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 20
Milestone XP 21 + 1 = 22
Mixing Potions 21
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 20
Player Characters as Vampires 12 - 2 = 10
Playing on a Grid 20
Plot Points 20
Proficiency Dice 21
Renown 20
Rest Variant - Epic Heroism 16
Rest Variant - Gritty Realism 20
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

Action Options 21
Alien Technology 18
Alternatives to Epic Boons 20
Automatic Success 18
Building Strongholds 21
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 21
Firearms and Explosives 20
Flanking 20
Healer's Kit Dependency 20
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 20
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 20
Milestone XP 22
Mixing Potions 21
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 20
Player Characters as Vampires 10
Playing on a Grid 20
Plot Points 20
Proficiency Dice 21
Renown 20
Rest Variant - Epic Heroism 16
Rest Variant - Gritty Realism 20
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

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