RealAlHazred
Frumious Flumph (Your Grace/Your Eminence)
Action Options 23
Alien Technology 15
Alternatives to Epic Boons 18
Automatic Success 18
Building Strongholds 25
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 27
Firearms and Explosives 20
Flanking 3 -2 = 1
Healer's Kit Dependency 22
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 23
Mixing Potions 26 + 1 = 27
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 12
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 6
Rest Variant - Gritty Realism 19
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
Alien Technology 15
Alternatives to Epic Boons 18
Automatic Success 18
Building Strongholds 25
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 27
Firearms and Explosives 20
Flanking 3 -2 = 1
Healer's Kit Dependency 22
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 23
Mixing Potions 26 + 1 = 27
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 12
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 6
Rest Variant - Gritty Realism 19
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20