FormerlyHemlock
Hero
"broken" has a clear meaning. "not liking" or "not needed" is not one of those definitions no matter how you look at it.
FWIW, it's not clear to me what that clear meaning is. I don't design games, but when I design a system or a program, something is "broken" anytime it is more trouble than it is worth and I wish I had tossed it out or rewritten it early on. Broken = "not accomplishing design objective", but that design objective can be whatever the designer wants.