Survivor Caster Subclasses (Best of the Rest)- CIRCLE OF THE MOON WINS!

  • Thread starter Thread starter lowkey13
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Circle of Dreams 16
Circle of the Land 24
Circle of the Moon 20
Circle of the Shepherd 20
College of Glamour 13
College of Lore 20
College of Swords 13
College of Valor 17
College of Whispers 15
Divine Soul 15
Draconic Bloodline 21
Shadow Magic 20
Storm Sorcery 24
Wild Magic 7
The Archfey 23
The Celestial 24
The Fiend 21
The Great Old One 21
 

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Circle of Dreams 16
Circle of the Land 24
Circle of the Moon 20
Circle of the Shepherd 20
College of Glamour 13
College of Lore 20
College of Swords 13
College of Valor 17
College of Whispers 15
Divine Soul 15
Draconic Bloodline 21
Shadow Magic 20
Storm Sorcery 24
Wild Magic 5
The Archfey 24
The Celestial 24
The Fiend 21
The Great Old One 21
 

Circle of Dreams 16
Circle of the Land 24
Circle of the Moon 20
Circle of the Shepherd 20
College of Glamour 14 - This is just a lot of fun... not sure what people's problems with it are. Seriously, the Colleges of Swords and Whispers are right down there people.
College of Lore 20
College of Swords 13
College of Valor 17
College of Whispers 15
Divine Soul 15
Draconic Bloodline 19 - Anything dragon tends to win these things... but this is such a dreary subclass...
Shadow Magic 20
Storm Sorcery 24
Wild Magic 5 - Would love to upvote this instead, but it's both (a) obviously doomed and (b) actually does have some design issues, whereas College of Glamour is just a blast.
The Archfey 24
The Celestial 24
The Fiend 21
The Great Old One 21
 

Circle of Dreams 16
Circle of the Land 24
Circle of the Moon 21 - This circle really belongs in a Full caster Gish bracket. But I love it.
Circle of the Shepherd 20
College of Glamour 14
College of Lore 20
College of Swords 13
College of Valor 17
College of Whispers 15
Divine Soul 15
Draconic Bloodline 19
Shadow Magic 20
Storm Sorcery 24
Wild Magic 3 Bad. My least favorite part "The DM can recharge your ability to f everything up with random table rolls, by having you f everything up with a random table roll, any time they choose."
The Archfey 24
The Celestial 24
The Fiend 21
The Great Old One 21
 

Actually, yeah. Can we have a Full Caster Gish bracket? All the subclasses that get Full Casting but also get distinct "Wade into Melee Combat" builds?

College of Swords
Sword Mage
Circle of Always a Polar Bear The Moon

I feel like there are others, but that's just off the top of my head.

Anyone who gets full casting and also a Combat Style or Extra Attack (or BOTH)
 

Circle of Dreams 16
Circle of the Land 25
Circle of the Moon 21
Circle of the Shepherd 20
College of Glamour 14
College of Lore 20
College of Swords 13
College of Valor 17
College of Whispers 15
Divine Soul 15
Draconic Bloodline 19
Shadow Magic 20
Storm Sorcery 24
Wild Magic 1
The Archfey 24
The Celestial 24
The Fiend 21
The Great Old One 21
 

Circle of Dreams 16
Circle of the Land 25
Circle of the Moon 21
Circle of the Shepherd 20
College of Glamour 14
College of Lore 20
College of Swords 11
College of Valor 17
College of Whispers 15
Divine Soul 15
Draconic Bloodline 19
Shadow Magic 20
Storm Sorcery 24
Wild Magic 2 - I don't always take the opportunity to "force" a roll, but the Wild Magic Sorcerer and the other players at our table have enjoyed the wacky Wild Magic Surges of the class. If it starts to become un-fun, the DM just needs to minimize their call for the roll, as the RAW does not make it mandatory. Given the amount of critiques out there that claim that Wild Magic is under-powered, methinks most people who begrudge this sub-class just hate the idea of giving up a little control to the whims of the die (and DM) and have not really seen it in action.
The Archfey 24
The Celestial 24
The Fiend 21
The Great Old One 21
 

Circle of Dreams 16
Circle of the Land 25
Circle of the Moon 21
Circle of the Shepherd 20
College of Glamour 14
College of Lore 20
College of Swords 11
College of Valor 17
College of Whispers 15
Divine Soul 15
Draconic Bloodline 19+1=20
Shadow Magic 20
Storm Sorcery 24
Wild Magic 2
The Archfey 24
The Celestial 24-2=22
The Fiend 21
The Great Old One 21
 

Circle of Dreams 16
Circle of the Land 25
Circle of the Moon 21
Circle of the Shepherd 20
College of Glamour 14
College of Lore 20
College of Swords 11
College of Valor 17
College of Whispers 15
Divine Soul 15
Draconic Bloodline 20
Shadow Magic 20
Storm Sorcery 24
Wild Magic 2 - 2 = 0 I'll sneak in here and take care of the dirty work. I only know this class by reputation, but if you were planning to play a serious-toned game, you will trip all over your own shoelaces with this class. If you want high-energy fun and "I wonder what's gonna happen next?", this would be a good pick.
The Archfey 24 + 1 = 25 A patron that will never bother you or ask for anything? Cool.
The Celestial 22
The Fiend 21
The Great Old One 21
 

Circle of Dreams 16
Circle of the Land 25
Circle of the Moon 21
Circle of the Shepherd 20
College of Glamour 14
College of Lore 20
College of Swords 11-2=9
College of Valor 17
College of Whispers 15
Divine Soul 15
Draconic Bloodline 20
Shadow Magic 20
Storm Sorcery 24
The Archfey 25
The Celestial 22+1=23
The Fiend 21
The Great Old One 21
 

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