Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

rczarnec

Explorer
Elemental Command 25
Evasion 16
Feather Falling 26
Free Action 25
Invisibility 20
Mind Shielding 20
Protection 12
Ram 22
Regeneration 14
Resistance 20
Shooting Stars 31
Spell Storing 24
Spell Turning 25
Telekinesis 20
Three Wishes 15
Water Walking 19
 

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Maxperson

Morkus from Orkus
Elemental Command 25
Evasion 16
Feather Falling 26
Free Action 25
Invisibility 20
Mind Shielding 20
Protection 12
Ram 22
Regeneration 14
Resistance 20
Shooting Stars 31
Spell Storing 24
Spell Turning 25
Telekinesis 20
Three Wishes 16
Water Walking 17
 

Grognerd

Explorer
Evasion 16
Feather Falling 26
Free Action 25
Invisibility 20
Mind Shielding 20
Protection 12
Ram 22
Regeneration 14+1=15 Rather ironic that regeneration is being trolled. But that's fine... haters gonna hate.
Resistance 20
Shooting Stars 31
Spell Storing 24
Spell Turning 25
Telekinesis 20
Three Wishes 16-2=14 Just not a fan of the Wish spell in general...
Water Walking 17
 


Eltab

Lord of the Hidden Layer
Evasion 16
Feather Falling 26
Free Action 25 + 1 = 26 A chance to go twice on my turn? Sure!
Invisibility 20
Mind Shielding 20
Protection 12
Ram 22
Regeneration 15
Resistance 20 - 2 = 18 Resistance is futile.
Shooting Stars 31
Spell Storing 24
Spell Turning 25
Telekinesis 20
Three Wishes 14
Water Walking 17
 

Free Action 25 + 1 = 26 A chance to go twice on my turn? Sure!

Sure - if, while wearing the Ring of Free Action, someone casts Haste on you. :p

Evasion 16
Feather Falling 26
Free Action 24 - "You keep using that ring - I do not think it does what you think it does"
Invisibility 20
Mind Shielding 20
Protection 12
Ram 23
Regeneration 15
Resistance 18
Shooting Stars 31
Spell Storing 24
Spell Turning 25
Telekinesis 20
Three Wishes 14
Water Walking 17
 

squibbles

Adventurer
Regeneration 14+1=15 Rather ironic that regeneration is being trolled. But that's fine... haters gonna hate.
Three Wishes 16-2=14

Clever, consider your vote doubled :cool:

Evasion 16
Feather Falling 26
Free Action 24
Invisibility 20
Mind Shielding 20
Protection 12
Ram 23
Regeneration 15+1=16
Resistance 18
Shooting Stars 31
Spell Storing 24
Spell Turning 25
Telekinesis 20
Three Wishes 14-2=12
Water Walking 17
 

CleverNickName

Limit Break Dancing
Evasion 16
Feather Falling 26
Free Action 24
Invisibility 20
Mind Shielding 20
Protection 12-2=10
Ram 23
Regeneration 16
Resistance 18
Shooting Stars 31+1=32
Spell Storing 24
Spell Turning 25
Telekinesis 20
Three Wishes 12
Water Walking 17

Flipping a coin again. I agree with all the downvotes the Ring of Protection is getting, it's a bit dull compared to some of the other ones on the list. That said, my players turn into the freakin' seagulls from Finding Nemo every time one of these shows up. They literally fight over who gets to carry it.

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jasper

Rotten DM
Evasion 16
Feather Falling 26
Free Action 24
Invisibility 20
Mind Shielding 20
Protection 10 -2 = 8 I don't need protection
Ram 23
Regeneration 16 +1 = 17 I am regenerating.
Resistance 18
Shooting Stars 32
Spell Storing 24
Spell Turning 25
Telekinesis 20
Three Wishes 12
Water Walking 17
 

Gradine

The Elephant in the Room (she/her)
I leave for one weekend and you all get rid of the best ring. Triple your jump distance? At will? So many fun things to do with that...

Anyway, back to the ring snooze.

Evasion 16
Feather Falling 26
Free Action 24
Invisibility 20
Mind Shielding 20
Protection 6 - Sooooo boring
Ram 23
Regeneration 17
Resistance 18
Shooting Stars 32
Spell Storing 24
Spell Turning 25
Telekinesis 21 - I'll just take that, thank you.
Three Wishes 12
Water Walking 17
 

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