Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

  • Thread starter Thread starter lowkey13
  • Start date Start date
The downvotes, they are two.

Djinni Summoning 4 - 2 = 2. Lamps are too big to wear on your finger. So true!
Elemental Command 26
Evasion 20
Feather Falling 24
Free Action 25
Invisibility 19
Jumping 20
Mind Shielding 20
Protection 12
Ram 26
Regeneration 19
Resistance 20
Shooting Stars 29
Spell Storing 22 +1 = 23
Spell Turning 23
Telekinesis 20
Three Wishes 14
Water Walking 19
 

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Djinni Summoning 2
Elemental Command 26
Evasion 20
Feather Falling 24
Free Action 25
Invisibility 19
Jumping 18
Mind Shielding 20
Protection 12
Ram 26
Regeneration 19
Resistance 20
Shooting Stars 29
Spell Storing 24
Spell Turning 23
Telekinesis 20
Three Wishes 14
Water Walking 19
 

Djinni Summoning 2-2=0 Banished
Elemental Command 26
Evasion 20
Feather Falling 24
Free Action 25
Invisibility 19
Jumping 18
Mind Shielding 20
Protection 12
Ram 26
Regeneration 19+1=20 Back to where it never should have been lower than...
Resistance 20
Shooting Stars 29
Spell Storing 24
Spell Turning 23
Telekinesis 20
Three Wishes 14
Water Walking 19
 

Elemental Command 26
Evasion 20
Feather Falling 24
Free Action 25
Invisibility 19
Jumping 18 - 2 = 16 This may only prove that I don't understand the Jump rules.
Mind Shielding 20
Protection 12
Ram 26
Regeneration 20 This one seems to have healed its own wounds.
Resistance 20
Shooting Stars 29
Spell Storing 24 + 1 = 25 This made my Cleric/Rogue look like a full Cleric to the rest of the group.
Spell Turning 23
Telekinesis 20
Three Wishes 14
Water Walking 19

If I tossed a Ring of Swimming into quicksand and told people, "If you get it out, it will get you out." … would they?
 

Elemental Command 24
Evasion 20
Feather Falling 24
Free Action 26
Invisibility 19
Jumping 16
Mind Shielding 20
Protection 12
Ram 26
Regeneration 20
Resistance 20
Shooting Stars 29
Spell Storing 25
Spell Turning 23
Telekinesis 20
Three Wishes 14
Water Walking 19
 

Elemental Command 24
Evasion 20
Feather Falling 24
Free Action 26
Invisibility 19
Jumping 16
Mind Shielding 20
Protection 12
Ram 26
Regeneration 20
Resistance 20
Shooting Stars 30
Spell Storing 23
Spell Turning 23
Telekinesis 20
Three Wishes 14
Water Walking 19
 

Elemental Command 24
Evasion 20
Feather Falling 24
Free Action 26
Invisibility 19
Jumping 14
Mind Shielding 20
Protection 13
Ram 26
Regeneration 20
Resistance 20
Shooting Stars 30
Spell Storing 23
Spell Turning 23
Telekinesis 20
Three Wishes 14
Water Walking 19
 

Elemental Command 24
Evasion 20
Feather Falling 24
Free Action 26
Invisibility 19
Jumping 14
Mind Shielding 20
Protection 13
Ram 26
Regeneration 20
Resistance 20
Shooting Stars 30+1 = 31
Spell Storing 23
Spell Turning 23
Telekinesis 20
Three Wishes 14-2 = 12
Water Walking 19
 

Elemental Command 24
Evasion 20
Feather Falling 24
Free Action 27
Invisibility 19
Jumping 12
Mind Shielding 20
Protection 13
Ram 26
Regeneration 20
Resistance 20
Shooting Stars 31
Spell Storing 23
Spell Turning 23
Telekinesis 20
Three Wishes 12
Water Walking 19
 

Elemental Command 24
Evasion 20
Feather Falling 24
Free Action 27
Invisibility 19
Jumping 12
Mind Shielding 20
Protection 13
Ram 26
Regeneration 20-2=18
Resistance 20
Shooting Stars 31
Spell Storing 23+1=24
Spell Turning 23
Telekinesis 20
Three Wishes 12
Water Walking 19
 

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