Survivor Rods & Staves- STAFF OF THE MAGI WINS!

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Rod of Absorption 20
Rod of Alertness 10
Rod of Lordly Might 23
Rod of Resurrection 22
Rod of Rulership 21
Rod of Security 20
Staff of the Adder 6
Staff of Fire 21
Staff of Frost 21
Staff of Healing 18
Staff of Power 27
Staff of Striking 20
Staff of the Magi 26
Staff of the Woodlands 23
Staff of Thunder and Lightning 30
Staff of Withering 21
Tentacle Rod 12
 

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Rod of Absorption 20
Rod of Alertness 10-2=8
Rod of Lordly Might 23
Rod of Resurrection 22
Rod of Rulership 21
Rod of Security 20
Staff of the Adder 6
Staff of Fire 21
Staff of Frost 21
Staff of Healing 18
Staff of Power 27
Staff of Striking 20
Staff of the Magi 26
Staff of the Woodlands 23
Staff of Thunder and Lightning 30
Staff of Withering 21
Tentacle Rod 12+1=13
 


Rod of Absorption 20
Rod of Alertness 8
Rod of Lordly Might 23 - 2 = 21 If you need magic to become a mighty lord, you were not cut out for that job in the first place.
Rod of Resurrection 22
Rod of Rulership 21
Rod of Security 20
Staff of the Adder 6
Staff of Fire 21
Staff of Frost 21
Staff of Healing 18 + 1 = 19
In Rise of Tiamat, I was going to give the party bard a combination of these. Because of how she turned around the fight against Arauthator.
Staff of Power 27
Staff of Striking 20
Staff of the Magi 26
Staff of the Woodlands 23
Staff of Thunder and Lightning 30
Staff of Withering 21
Tentacle Rod 13[/QUOTE]
 

Rod of Absorption 20
Rod of Alertness 8
Rod of Lordly Might 19
Rod of Resurrection 22
Rod of Rulership 21
Rod of Security 20
Staff of the Adder 6
Staff of Fire 21
Staff of Frost 21
Staff of Healing 20
Staff of Power 27
Staff of Striking 20
Staff of the Magi 26
Staff of the Woodlands 23
Staff of Thunder and Lightning 30
Staff of Withering 21
Tentacle Rod 13
 

Rod of Absorption 20
Rod of Alertness 8
Rod of Lordly Might 20
Rod of Resurrection 22
Rod of Rulership 21
Rod of Security 20
Staff of the Adder 4
Staff of Fire 21
Staff of Frost 21
Staff of Healing 20
Staff of Power 27
Staff of Striking 20
Staff of the Magi 26
Staff of the Woodlands 23
Staff of Thunder and Lightning 30
Staff of Withering 21
Tentacle Rod 13
 

Rod of Absorption 20
Rod of Alertness 8
Rod of Lordly Might 20
Rod of Resurrection 22
Rod of Rulership 21
Rod of Security 20
Staff of the Adder 4
Staff of Fire 21
Staff of Frost 21
Staff of Healing 20
Staff of Power 28
Staff of Striking 20
Staff of the Magi 26
Staff of the Woodlands 23
Staff of Thunder and Lightning 30
Staff of Withering 19
Tentacle Rod 13

The SoP should be legendary. A sword and board sorcadin armed with this thing will wreck the game.

The SoW is a sow's ear. Attunement for a melee weapon that has no attack bonus and no damage bonus unless you use one of only 3 daily charges. Just awful.
 

Rod of Absorption 20
Rod of Alertness 8
Rod of Lordly Might 20
Rod of Resurrection 22
Rod of Rulership 21
Rod of Security 20
Staff of the Adder 4-2=2
Staff of Fire 21
Staff of Frost 21
Staff of Healing 20
Staff of Power 28
Staff of Striking 20
Staff of the Magi 26
Staff of the Woodlands 23
Staff of Thunder and Lightning 30+1=31
Staff of Withering 19
Tentacle Rod 13
 


Rod of Absorption 20
Rod of Alertness 8
Rod of Lordly Might 20
Rod of Resurrection 22
Rod of Rulership 21
Rod of Security 20
Staff of Fire 21
Staff of Frost 21
Staff of Healing 20
Staff of Power 29
Staff of Striking 20
Staff of the Magi 26
Staff of the Woodlands 23
Staff of Thunder and Lightning 31
Staff of Withering 19
Tentacle Rod 12
 

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