D&D 5E Survivor: Schools of Wizard'ing - UPDATE- ILLUSION WINS!!!

  • Thread starter Thread starter lowkey13
  • Start date Start date

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I believe that it is now "tomorrow" in my section of the world *and* I am upon firm land!

Always I hunger for knowledge!
But this time I go meh on conjuration!

Abjuration 23
Conjuration 20
Divination 20
Enchantment 20
Evocation 5
Illusion 23
Necromancy 12
Transmutation 14
 

Midnight has arrived.

Abjuration 23
Conjuration 20
Divination 20
Enchantment 20
Evocation 5
Illusion 23
Necromancy 10
Transmutation 15

Necromancy is foul and slightly under-powered.

Flexibility and utility are good.
 

Abjuration 24
Conjuration 20
Divination 20
Enchantment 20
Evocation 3
Illusion 23
Necromancy 10
Transmutation 15

If you can't control your explosions, always bring protection.
 

Abjuration 24
Conjuration 20
Divination 21
Enchantment 20
Evocation 1
Illusion 23
Necromancy 10
Transmutation 15

Hate blasters, no finesse at all.
Yai for Diviners, finally some cool things for them
 




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