D&D 5E Survivor: Schools of Wizard'ing - UPDATE- ILLUSION WINS!!!

  • Thread starter Thread starter lowkey13
  • Start date Start date

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That's assuming that the DM actually runs 6-8 discrete combat encounters, all at least an hour apart. (Or else the warlock doesn't mind spending a spell slot to dispel the effect between encounters.)
You don't need to dispel it - if you fall under the effect of a spell while already being under the effect of the spell, the more powerful effect overwrites the weaker one. On average it takes 24 seconds of in-game time to get yourself a full strength False Life active.

Anyway, to get back to the business at hand . . .

Sorry, I didn't mean to derail
 


Abjuration 24
Conjuration 12
Divination 24
Enchantment 13
Illusion 20
Transmutation 8

Nothing against what's basically alchemy, I'm just here to weed out the lowest.
 







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