SW Saga: Resilience vs. Equilibrium

Consider the two talents.

-- Resilience is on the Jedi Guardian tree tree. It lets you spend a Force point as a swift action to move two steps up the condition track.
-- Equilibrium is on the Control Force talent tree. It lets you spend a Force point as a swift action to "remove all debilitating conditions, returning you to a normal state." As far as I can tell, this means it moves you all the way up the condition track.

Did I read either talent wrong? AFAIK, Equilibrium is a straightforwardly better talent than Resilience. Since anyone with the Force Sensitivity tree--which includes pretty much all Jedi--can take a Force talent in place of their regular talents, do Jedi (other than multiclass Jedi who don't pick Force Sensitivity) ever have any reason to take Resilience?
 

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comrade raoul said:
Consider the two talents.

-- Resilience is on the Jedi Guardian tree tree. It lets you spend a Force point as a swift action to move two steps up the condition track.
-- Equilibrium is on the Control Force talent tree. It lets you spend a Force point as a swift action to "remove all debilitating conditions, returning you to a normal state." As far as I can tell, this means it moves you all the way up the condition track.

Did I read either talent wrong? AFAIK, Equilibrium is a straightforwardly better talent than Resilience. Since anyone with the Force Sensitivity tree--which includes pretty much all Jedi--can take a Force talent in place of their regular talents, do Jedi (other than multiclass Jedi who don't pick Force Sensitivity) ever have any reason to take Resilience?

This has been officially errataed:

Resilience Talent (Errata)
Resilience is supposed to take a Full-round action to activate and does not expend a Force point to use.


Also worthy of note:

Equilibrium Talent (Clarification)

Equilibrium removes anything affecting the character including, but not limited to: disease, poison, and radiation. It also puts you back at the top of the condition track and removes all persistent conditions affecting you.
 

While we're on the subject the Soldier talent, indomitable lets you remove all non-persistent conditions 1/day as a swift action.

Doesn't cost a force point but it can't be used as often in a given day unless taken multiple times.
 




I'll second the above post: where did you get the rules clarifications and errata for Star Wars Saga Edition? :)

Thanks in advance,
Flynn
 


Flynn said:
I'll second the above post: where did you get the rules clarifications and errata for Star Wars Saga Edition? :)

Thanks in advance,
Flynn

There's not an official errata document yet; there are some threads on WotC's boards where the game's editor and one of the designers -- Wizo_the_Hutt / Gary M. Sarli and Wizo_Rodney / Rodney Thomson / Moridin (here at ENWorld) -- have answered questions, posted rules clarifications, and noted what will likely be errata.

Errata Thread
FAQ Thread
 

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