Round 2
Gildrim and Richard lumber forward, trusting the bog to hamper the hydra long enough for them to close. Gildrim ducks deep under the water, but Richard elects to stay upright and wade a little farther through the muck for a better position.
Weel invokes a blessing of Phyrah, guiding the blades of his allies.
Karl moves forward and fires an arrow, but not even he is sure where it went.
The hydra targets Richard, and though the bog protects him from the worst of the flurry of bites, one set of teeth meets in his flesh.
[sblock=ooc]Gildrim ducks and moves.
Weel casts Bless: everyone gets +1 morale bonus to attacks for 20 rounds.
Richard uses two move actions to move to U31. Moving through the deep bog is effectively 1/4 movement, not 1/2. No AoOs, due to cover.
Karl moves forward and misses badly.
The hydra lumbers west one square. Again, no AoOs; it has cover too. Its heads go after Richard, since he's sticking up out of the water farther than Gildrim. I calculate Richard's AC as 22 at the moment. Richard takes
1 hit for 10 damage.
The party is up again; Gildrim first.
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[sblock=status and initiative]
Bless: +1 morale to attacks, lasts 20 rounds, cast in round 2.
- Richard 38/48, cover
- Karl 10/10
- Hydra unharmed, 5 heads
- Gildrim 34/34, improved cover <== You're up
- Weel 18/18
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[sblock=map]
It's at
http://betahelix.net/pics/maps/SwampTrek/hydra02.png, if you can't see the embedded image above.
The greenish-blue squares are shallow bog. It's about 1 foot deep, and costs 2 squares of movement to enter.
The blue squares, such as T31, are deep bog. It has 4 feet of standing water, It costs medium or larger creatures 4 squares to enter such a square, and provides them cover. By spending a move action to duck down, that becomes improved cover. However, creatures with improved cover take a -10 penalty to attack creatures that aren't underwater.
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