Swamp Trek III: The Search for Ter-raen

OOC: The Bless is in effect and there's no need to maintain LoE with Weel to keep it. Gildrim is diagonally adjacent to the hydra already. It can't take AoOs if Richard moves in, since he has cover. You're going to have to close at some point, or you can't attack it.
 

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My apologies for lack of attention to detail.
Richard moves to U31 if able, T31 if not.

(25' base move, 1/2 move in water?)
 
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Round 2

Gildrim and Richard lumber forward, trusting the bog to hamper the hydra long enough for them to close. Gildrim ducks deep under the water, but Richard elects to stay upright and wade a little farther through the muck for a better position.

Weel invokes a blessing of Phyrah, guiding the blades of his allies.

Karl moves forward and fires an arrow, but not even he is sure where it went.

The hydra targets Richard, and though the bog protects him from the worst of the flurry of bites, one set of teeth meets in his flesh.

[sblock=ooc]Gildrim ducks and moves.

Weel casts Bless: everyone gets +1 morale bonus to attacks for 20 rounds.

Richard uses two move actions to move to U31. Moving through the deep bog is effectively 1/4 movement, not 1/2. No AoOs, due to cover.

Karl moves forward and misses badly.

The hydra lumbers west one square. Again, no AoOs; it has cover too. Its heads go after Richard, since he's sticking up out of the water farther than Gildrim. I calculate Richard's AC as 22 at the moment. Richard takes 1 hit for 10 damage.

The party is up again; Gildrim first.
[/sblock]

[sblock=status and initiative]

Bless: +1 morale to attacks, lasts 20 rounds, cast in round 2.

  • Richard 38/48, cover
  • Karl 10/10
  • Hydra unharmed, 5 heads
  • Gildrim 34/34, improved cover <== You're up
  • Weel 18/18
[/sblock]

[sblock=map]
hydra03.png


It's at http://betahelix.net/pics/maps/SwampTrek/hydra02.png, if you can't see the embedded image above.

The greenish-blue squares are shallow bog. It's about 1 foot deep, and costs 2 squares of movement to enter.

The blue squares, such as T31, are deep bog. It has 4 feet of standing water, It costs medium or larger creatures 4 squares to enter such a square, and provides them cover. By spending a move action to duck down, that becomes improved cover. However, creatures with improved cover take a -10 penalty to attack creatures that aren't underwater.
[/sblock]
 

Gildrim straightens up and with a roar of "Nurazak!" brings his greatsword down overhead, cutting deep into the hydra. He yanks the blade free and with a splash flops off his feet underwater.
[sblock=OOC]Move action (probably?) to straighten up, standard attack against hydra's body with Reckless Offense (+2 hit, -4 AC) 1d20+11=24, 2d6+5=16 (forgot the Bless, but makes no difference). Free action to drop prone. Glub.

That's the fast healing covered for this round! :p Now everyone else had better make the most of it.[/sblock]
 



Weel Naxel, human cleric

Weel steps from behind Karl, sighting down his crossbow, and fires, though the bolt skitters uselessly across the reptilian flesh.

[sblock=OOC]Move to Q28, which I think gives him an unobstructed shot (neither companion providing soft cover), but unless that's a really soft hide, he didn't hit.

crossbow attack (1d20+2=14, 1d8=2)[/sblock]
 

Richard surges to his feet, slashes the large expanse of the beasts body before him with a two-handed swing, then plops down below the surface.[sblock=crunchy bits]Swing and a hit though not such great damage. Attack 24, Damage 9
Current AC, assuming I time things right vs the AoO, should be 18, counting Dodge. Hopefully his timing will allow him to get good Cover before this beast turns it's attention back upon him.[/sblock]
 
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