And Now For Something a Little Different
Arakel's player provided some reminiscences on her recent adventures.
Part 1
Nate (sung to the Shaft theme by Isaac Hayes)
Who's the Black privateer
That's a death machine to all the hicks?
NATE!
Ya damn right!
Who is the man that would risk his neck
If the price is right?
NATE!
Can you dig it?
Who's the cat that won't shut up
When there's singing to be done?
NATE!
Right On!
They say this cat Nate is a bard mother
SHUT YOUR MOUTH!
Jus' talkin' 'bout Nate.
THEN WE CAN DIG IT!
He's got a convoluted plot
So no one understands him but his Sully
NATE BLACK!
Part 2
Arakel's thoughts on death.
I died recently.
I found myself in the great library of Tinel. My father was there.
We spoke for a day and a night and another day. I remember much of what we discussed; life on the other planes of existence, the secrets of eighth circle spells and how to fuel divinations with other spells. He also told me the real purpose of the Celestial Library, but I only remember that when I'm on the verge of sleep.
I know enough to know that this amnesia is a blessing.
As we spoke I could hear a sound coming from the outer court. The sound of a hammer striking an anvil. I didn't ask Father who it was; I knew . I remembered the smell of hot sweat and steel. I remembered a fair face in a dark place. I remembered a first kiss. I remembered weeping on his grave.
Kushervrick.
But I knew my friends would be calling me back and if I saw him I couldn't return.
Part 3
A Recap as done by Vanthus Vanderboren (yes I know he's an NPC in Savage Tide , but Arakel isn't the journalist that Garnham is so ...... why not?)
I don't know how I got here. I was spending some time away from Sasserine. Those fools my sister has hired have stirred things up and I'm planning my revenge. I think I'll wait until they board a ship and burn it to the waterline. That would show those low-bred fools.
Anyway I found myself in some sort of tomb. There was a group of people fighting their way through to a central chamber. Once there they were met by a vampire in strange dress with an odd accent. None of the fools could see or hear me. The group that was raiding the tomb agreed to play a board game with the vampire.
THE FOOLS!
If it were me I would have killed him myself and taken all that I desired, but they elected to play his game by his rules. They had a slip of a girl actually play the game. Naturally she lost the first play and one of her companions was sent to deal with an ancient mummy.
The fool actually spoke to the creature instead of luring it into a hole in the ground and trapping it under a rock. He managed to talk the monstrosity into giving him some trinket that I'm sure has no value. Of course I'll have it appraised when I pry it from his corpse.
Then the girl made another blunder and her pirate-sister friend was sent to a place where a giant walking tree was killing some puny squirrel/ men sub-creatures. For no apparent reason she destroyed the walking tree and then made friends with the squirrel-men. Obviously she can't handle a real man such as myself and takes comfort in the friendships of beasts. The things gave her a talisman that let her speak their heathen tongue. She seemed happy. I think I will gain the confidence of this high spirited vixen and use her for my own goals.
Then the vampire must have felt sorry for the girl and let her win. He told them some bad poetry to get rid of them. When the fools didn't get the point he summoned guardian mummies and some sort of nightmare beast. Somehow the fools managed to survive. The vampire must have felt pity on them and not used his best guardian mummies and nightmare beasts.
The fools left and wandered around for a while. I think they were lost. Clearly they are deficient. Eventually they came across some more of those squirrel-things. The abominations were fighting a group of giant spiders. The girl drove them off with fire.
A plan comes to mind. I will seduce the wizard girl and the pirate woman. I will use them both to advance my plans and then, when they are of no further use to me I'll let them know the truth. Their jealousy of each other will drive them to fight over me and the wizard girl will burn down the pirate woman's ship with both on board.
It is to laugh.
Anyway the squirrel creatures were overjoyed to see a person who would actually pay attention to them and not just kick them in the mud. A feast was thrown. The next day the squirrel-thing's king felt pity on the pathetic party and sent one of his people to show them the way out. The squirrel-thing guide made a worse wayfarer than the fools. Soon they were in the heart of the giant spider's place of power. They tried to leave, but just ended up getting to the center and meeting the head spider.
They fought the spider and somehow won.
Arakel's player provided some reminiscences on her recent adventures.
Part 1
Nate (sung to the Shaft theme by Isaac Hayes)
Who's the Black privateer
That's a death machine to all the hicks?
NATE!
Ya damn right!
Who is the man that would risk his neck
If the price is right?
NATE!
Can you dig it?
Who's the cat that won't shut up
When there's singing to be done?
NATE!
Right On!
They say this cat Nate is a bard mother
SHUT YOUR MOUTH!
Jus' talkin' 'bout Nate.
THEN WE CAN DIG IT!
He's got a convoluted plot
So no one understands him but his Sully
NATE BLACK!
Part 2
Arakel's thoughts on death.
I died recently.
I found myself in the great library of Tinel. My father was there.
We spoke for a day and a night and another day. I remember much of what we discussed; life on the other planes of existence, the secrets of eighth circle spells and how to fuel divinations with other spells. He also told me the real purpose of the Celestial Library, but I only remember that when I'm on the verge of sleep.
I know enough to know that this amnesia is a blessing.
As we spoke I could hear a sound coming from the outer court. The sound of a hammer striking an anvil. I didn't ask Father who it was; I knew . I remembered the smell of hot sweat and steel. I remembered a fair face in a dark place. I remembered a first kiss. I remembered weeping on his grave.
Kushervrick.
But I knew my friends would be calling me back and if I saw him I couldn't return.
Part 3
A Recap as done by Vanthus Vanderboren (yes I know he's an NPC in Savage Tide , but Arakel isn't the journalist that Garnham is so ...... why not?)
I don't know how I got here. I was spending some time away from Sasserine. Those fools my sister has hired have stirred things up and I'm planning my revenge. I think I'll wait until they board a ship and burn it to the waterline. That would show those low-bred fools.
Anyway I found myself in some sort of tomb. There was a group of people fighting their way through to a central chamber. Once there they were met by a vampire in strange dress with an odd accent. None of the fools could see or hear me. The group that was raiding the tomb agreed to play a board game with the vampire.
THE FOOLS!
If it were me I would have killed him myself and taken all that I desired, but they elected to play his game by his rules. They had a slip of a girl actually play the game. Naturally she lost the first play and one of her companions was sent to deal with an ancient mummy.
The fool actually spoke to the creature instead of luring it into a hole in the ground and trapping it under a rock. He managed to talk the monstrosity into giving him some trinket that I'm sure has no value. Of course I'll have it appraised when I pry it from his corpse.
Then the girl made another blunder and her pirate-sister friend was sent to a place where a giant walking tree was killing some puny squirrel/ men sub-creatures. For no apparent reason she destroyed the walking tree and then made friends with the squirrel-men. Obviously she can't handle a real man such as myself and takes comfort in the friendships of beasts. The things gave her a talisman that let her speak their heathen tongue. She seemed happy. I think I will gain the confidence of this high spirited vixen and use her for my own goals.
Then the vampire must have felt sorry for the girl and let her win. He told them some bad poetry to get rid of them. When the fools didn't get the point he summoned guardian mummies and some sort of nightmare beast. Somehow the fools managed to survive. The vampire must have felt pity on them and not used his best guardian mummies and nightmare beasts.
The fools left and wandered around for a while. I think they were lost. Clearly they are deficient. Eventually they came across some more of those squirrel-things. The abominations were fighting a group of giant spiders. The girl drove them off with fire.
A plan comes to mind. I will seduce the wizard girl and the pirate woman. I will use them both to advance my plans and then, when they are of no further use to me I'll let them know the truth. Their jealousy of each other will drive them to fight over me and the wizard girl will burn down the pirate woman's ship with both on board.
It is to laugh.
Anyway the squirrel creatures were overjoyed to see a person who would actually pay attention to them and not just kick them in the mud. A feast was thrown. The next day the squirrel-thing's king felt pity on the pathetic party and sent one of his people to show them the way out. The squirrel-thing guide made a worse wayfarer than the fools. Soon they were in the heart of the giant spider's place of power. They tried to leave, but just ended up getting to the center and meeting the head spider.
They fought the spider and somehow won.