[SWd20]Off on the Rim OOC(Full)

If you have the Revised Core Rulebook, that has everything you need to make a Force Adept. As far as Gungans go, it's a well-known fact that they can't be Force-sensitive. They turn to the Dark Side and are consumed utterly by it within minutes of first sensing the Force, far too little time to acquire any skill in it whatsoever. That ruling is in the Phantom Menace Sourcebook, edition 1.03, of which I have the only copy, and no, you can't see where it says that. Just trust me.
 

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Paxus Asclepius said:
If you have the Revised Core Rulebook, that has everything you need to make a Force Adept.

"Messa Happy!" :)

Paxus Asclepius said:
As far as Gungans go, it's a well-known fact that they can't be Force-sensitive.
"Messa Sad..." :(

Paxus Asclepius said:
They turn to the Dark Side and are consumed utterly by it within minutes of first sensing the Force,

"If youusa only knew the power of the dark side..." ;)


BTW: I just picked up the Arms and Equipment Guide , and the Starships of the Galaxy off of the eBay. :)
 
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Okay ladz, I'm a proud-ish owner of the "not" revised rule book. Is there "that" much of a difference in the rules to make a difference in character creation? I wasn't thinking of playing a force sensitive (A Gungan slaying speciality Bounty Hunter maybe..... :D), probably a Twi Lek Fringer.
 


deadestdai said:
Okay ladz, I'm a proud-ish owner of the "not" revised rule book. Is there "that" much of a difference in the rules to make a difference in character creation?

Not that much in character creation, but many other rules, especially combat, have changed significantly. Since the new information isn't always listed clearly as a change, I'll try and provide everything that is necessary.

Twi'lek: +2 Cha, -2 Wis, low-light vision, +1 to Fort saves

Fringer: 1st level gets a bonus feat from Alertness, Armor Proficiency (light), Endurance, Gearhead, Run, Spacer, Weapon Group Proficiency (blaster pistols, blaster rifles, or slugthrowers); one skill to be always class; +2 Fort, +1 Ref, +0 Will, +0 BAB, +3 Defense.

The combat changes replace armor bonus to Defense with Damage Reduction applied only to WP damage; a critical hit goes straight to wounds, where a critical on someone without VP ignores the armor's DR. Attacks of opportunity have been added; if you're unfamiliar with that d20 mechanic, someone can explain it, but it will take a while. Feats and skills have been edited and tweaked; specifics can be posted when needed. There are two truly new things: The tech specialist basic class, which covers basic knowledgable types, and rules for playing droid characters.
 

Paxus Asclepius said:
Not that much in character creation, but many other rules, especially combat, have changed significantly. Since the new information isn't always listed clearly as a change, I'll try and provide everything that is necessary.

Twi'lek: +2 Cha, -2 Wis, low-light vision, +1 to Fort saves

Fringer: 1st level gets a bonus feat from Alertness, Armor Proficiency (light), Endurance, Gearhead, Run, Spacer, Weapon Group Proficiency (blaster pistols, blaster rifles, or slugthrowers); one skill to be always class; +2 Fort, +1 Ref, +0 Will, +0 BAB, +3 Defense.

The combat changes replace armor bonus to Defense with Damage Reduction applied only to WP damage; a critical hit goes straight to wounds, where a critical on someone without VP ignores the armor's DR. Attacks of opportunity have been added; if you're unfamiliar with that d20 mechanic, someone can explain it, but it will take a while. Feats and skills have been edited and tweaked; specifics can be posted when needed. There are two truly new things: The tech specialist basic class, which covers basic knowledgable types, and rules for playing droid characters.

Nah, the D20 I am familiar with, the new stuff I'll need to cross reference. But it will all work out. I'll have my char posted asap.
 

Hmmm I think I might go merc on this one with future aspirations of bounty hunter hood hehe

:p

My other choice would have been a rather darkly minded force sensitive - but perhaps I can combine both of that....
 

Most people (correct me if I'm wrong) seem to be gravitating towards the more seedy side of things. So I'll go with my original plan- a lying scoundrel and all around sneaky bastid. Face type character.

I also agree with Brother Shatterstone's suggestion of 2nd level. Lets you flesh the character out a tad more.
 

Okay...okay..you guys can be 2nd level. :)

Give me a bit for Starting Credits since you guys aren't going to be 1st level. YES, I will allow Force Adepts.

But ALL Force Adepts beware! Use of the Force in public and noticable spaces will attract a good amount of...Imperial attention to you. :)

As for not having the Revised book. Well, just make your character with the old Core Book, and we can work on converting it from there.
 

Ankh-Morpork Guard said:
Okay...okay..you guys can be 2nd level. :)[/quoute]

Huzzah! Thanks.

But ALL Force Adepts beware! Use of the Force in public and noticable spaces will attract a good amount of...Imperial attention to you. :)

Most of it brought down my character, who'll turn you in for a tidy sum. :D Character soon, tomorrow at the latest.

edit: If you want to get a head start on the whole credit thing, he'll be either a scoundrel 1/soldier 1 (most likely) or a scoundrel 2.
 
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