Festy_Dog
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Kluurz 2nd-level Scout
Medium Humanoid (Trandoshan)
Vitality: 2d8+2 (16 vp)
Wounds: 12wp
Initiative: +1
Speed: 10m
Armor Class: 14 (+1 Dex, +1 nat. armour, +2 class), touch 13, flat-footed 13
Base Attack/Grapple: +1/+4
Attacks: +4 melee (mw +1 combat gloves) d4+6 (crit 20); +2 ranged (blaster) 3d6 (crit 20)
Space/Reach: 5 ft./5 ft.
Special Attacks: None
Special Qualities: 20m infravision, trailblazing
Saves: Fort +3, Ref +3, Will +2
Abilities: str 17, dex 12, con 12, int 14, wis 10, cha 10
Skills:
astrogate +4 (+2 ranks, +2 int)
climb +5 (+2 ranks, +3 str)
computer use +4 (+2 ranks, +2 int)
demolitions +4 (+2 ranks, +2 int)
hide +4 (+3 ranks, +1 dex)
jump+5 (+2 ranks, +3 str)
knowledge(wilderness lore) +5 (+3 ranks, +2 int)
listen +3 (+3 ranks)
move silently +4 (+3 ranks, +1 dex)
pilot +4 (+3 ranks, +1 dex)
repair +6 (+2 ranks, +2 int, +2 equip)
search +4 (+2 ranks, +2 int)
spot +3 (+3 ranks)
survival +5 (+5 ranks)
swim +1 (+3 ranks, +3 str, -5 gear)
Feats: weapon prof. (simple), weapon prof. (blaster pistols), weapon prof. (blaster rifles), track, martial arts
XP: 1000/3000
Weight: 104.5kg(total) = 94kg (char) + 10.5kg (gear)
Height: 1.8m
Languages: Basic, Dosh, Shyriiwook (literate in all)
Equipment: 200 credits
mw(+1) combat gloves
blaster
3 power packs
all temp cloak
comm-link (headset)
credit chip
backpack
2 sets of fatigues
1 set of normal clothes
Kluurz grew up as part of the Wookie-slave trade, taught by his father in the ways of the wilderness and hunting. Though he didn't mind spending time out in wilderness areas, herding up wookies like cattle didn't really appeal to him that much. So he talked with his father about leaving the industry and taking up professional boxing. His father was less than impressed and many arguments between the two led to a sour parting of ways, higlighted by Kluurz's releasing an entire trip's worth of slaves then helping them get as far away as possible, by hijacking the ship they were to be transported in. This put him in the bad books with a lot of people, so he (and a number of the wookie escapies) pooled what resources they had and fled to the outer rim. After a few brief farewells they split up on arrival for safety reasons, and went about making new lives. Kluurz hired himself out as a mercenary and scout, working as a particularly successful boxer on the side.
Medium Humanoid (Trandoshan)
Vitality: 2d8+2 (16 vp)
Wounds: 12wp
Initiative: +1
Speed: 10m
Armor Class: 14 (+1 Dex, +1 nat. armour, +2 class), touch 13, flat-footed 13
Base Attack/Grapple: +1/+4
Attacks: +4 melee (mw +1 combat gloves) d4+6 (crit 20); +2 ranged (blaster) 3d6 (crit 20)
Space/Reach: 5 ft./5 ft.
Special Attacks: None
Special Qualities: 20m infravision, trailblazing
Saves: Fort +3, Ref +3, Will +2
Abilities: str 17, dex 12, con 12, int 14, wis 10, cha 10
Skills:
astrogate +4 (+2 ranks, +2 int)
climb +5 (+2 ranks, +3 str)
computer use +4 (+2 ranks, +2 int)
demolitions +4 (+2 ranks, +2 int)
hide +4 (+3 ranks, +1 dex)
jump+5 (+2 ranks, +3 str)
knowledge(wilderness lore) +5 (+3 ranks, +2 int)
listen +3 (+3 ranks)
move silently +4 (+3 ranks, +1 dex)
pilot +4 (+3 ranks, +1 dex)
repair +6 (+2 ranks, +2 int, +2 equip)
search +4 (+2 ranks, +2 int)
spot +3 (+3 ranks)
survival +5 (+5 ranks)
swim +1 (+3 ranks, +3 str, -5 gear)
Feats: weapon prof. (simple), weapon prof. (blaster pistols), weapon prof. (blaster rifles), track, martial arts
XP: 1000/3000
Weight: 104.5kg(total) = 94kg (char) + 10.5kg (gear)
Height: 1.8m
Languages: Basic, Dosh, Shyriiwook (literate in all)
Equipment: 200 credits
mw(+1) combat gloves
blaster
3 power packs
all temp cloak
comm-link (headset)
credit chip
backpack
2 sets of fatigues
1 set of normal clothes
Kluurz grew up as part of the Wookie-slave trade, taught by his father in the ways of the wilderness and hunting. Though he didn't mind spending time out in wilderness areas, herding up wookies like cattle didn't really appeal to him that much. So he talked with his father about leaving the industry and taking up professional boxing. His father was less than impressed and many arguments between the two led to a sour parting of ways, higlighted by Kluurz's releasing an entire trip's worth of slaves then helping them get as far away as possible, by hijacking the ship they were to be transported in. This put him in the bad books with a lot of people, so he (and a number of the wookie escapies) pooled what resources they had and fled to the outer rim. After a few brief farewells they split up on arrival for safety reasons, and went about making new lives. Kluurz hired himself out as a mercenary and scout, working as a particularly successful boxer on the side.
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