Well the good news is my Starships of the Galaxy finaly showed up, along with my Arms and Equipment Guide.
This one might work cause it's an older design, so daddy could get it on the cheap and would also be less of a worry cause they seem to be pretty reliable.
Citadel Cruiser
The Koensayr 1LH-KK Citadel-class civilian cruiser was a popular armed transport during the final years of the Old Republic. It was specifically designed to allow all but important groups, such as diplomatic parties or wealthy business owners, to travel in relative safety. Many owners modified their Citadels to provide higher levels of luxury, but the basic model was simply a serviceable armed and armored transport. Citadels also turned out to be fairly popular with less reputable groups, including mercenaries, pirates, and smugglers.
Each Citadel has two external fighter mountings attached to its underside, allowing it to carry two starships of Tiny or lesser size. The weapons of the Citadel are largely defensive in nature, featuring two sets of heavy ion cannons in turrets, a tractor beam, and a single concussion missile tube.
Much of the same design philosophy turned up later in Y-wing fighters, which were also manufactured by Koensayr. By the Rebellion and New Jedi Order eras, Citadels are no longer common luxury vessels, but they are still used by groups unable to afford more modern ships.
Craft: Koensayr 1Lfl-KK Citadel Civilian Cruiser
Class: Space transport
Cost: 205,000 credits (New)
Size: Small (36 m long)
Initiative: +3 (+1 size, +2 crew)
Crew: 1 or 2 (Normal +2)
Passengers: 14
Cargo Capacity: 50 metric tons
Consumables: 6 months
Hyperdrive: x2
Maximum Speed: Attack
Maneuver: +3 (+1 size, +2 crew)
Defense: 21 (+1 size, +10 armor)
Shield Points: 60
Hull Points: 120
DR: 10
Weapon: Heavy ion cannons (2 sets of 2 fire-linked)
Fire Arc: Turret; Attack Bonus: +5 (+1 size, +2 crew, +2 fire control)
Damage: Special
Range Modifiers: PB +0, S +0, 1Vl -2, L -4.
Weapon: Laser cannons (2 fire-linked)
Fire Arc: Front; Attack Bonus: +5 (+1 size, + 2 crew, +2 fire control)
Damage: 5d 10x2
Range Modifiers: PB +0, S +0, M/L n/a.
Weapon: Concussion missile tube (12 missiles)
Fire Arc: Front; Attack Bonus: +5 (+1 size, +2 crew, +2 fire control)
Damage: 8d10x2
Range Modifiers: PB +0, S/M/L n/a.