I agree. It's a swift action, not a standard action or full round action. You need not take a standard action, but you cannot extend the spell casting time just to get around an arbritrary restriction (i.e. the restrictions on casting in a D&D combat round). Note that this means if you had a quickened teleport prepared, you could not cast it either.Mouseferatu said:I don't believe so. While it's possible I missed it, I do not recall anything anywhere about being able to take a swift action as a standard action instead.
Dracorat said:Yep, but this is a case where reason needs to take over.
swift action
A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. However, you can perform only a single swift action per turn, regardless of what other actions you take. You can take a swift action any time you would normally be allowed to take a free action. Swift actions usually involve spellcasting or the activation of magic items; many characters (especially those who don't cast spells) never have an opportunity to take a swift action.
Casting a quickened spell is a swift action (instead of a free action, as stated in the Quicken Spell feat description in the Player's Handbook). In addition, casting any spell with a casting time of 1 swift action (such as choose destiny) is a swift action.
Casting a spell with a casting time of 1 swift action does not provoke attacks of opportunity.
Hypersmurf said:Why?
You say "Taking an action that costs more time in order to perform one that takes less is well within reason."
Well, after casting my first Quickened Magic Missile, I've got a move action and a standard action left. Once reason takes over, can I use the move action (an action that costs more time than a free action) to cast the other Quickened Magic Missile, then the standard action to cast my Maximised Scorching Ray?
-Hyp.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.