silentspace
First Post
I dunno, I'm not sure I'd allow you to take 10 swimming.
According to the rules, you can take 10 on a swim check unless you're in stormy water (or otherwise prevented from taking 10, as usual). There's nothing about swimming that makes it any harder to do than any other skill. I personally have no problem swimming in calm water when not otherwise distracted, and my D&D character shouldn't either.silentspace said:I dunno, I'm not sure I'd allow you to take 10 swimming.
Len said:According to the rules, you can take 10 on a swim check unless you're in stormy water (or otherwise prevented from taking 10, as usual). There's nothing about swimming that makes it any harder to do than any other skill. I personally have no problem swimming in calm water when not otherwise distracted, and my D&D character shouldn't either.![]()
Yes, it is:silentspace said:That's not what the rules say.
There's nothing prohibiting taking 10 in calm water in normal circumstances, so it's allowed just like every other skill.SRD said:You can’t take 10 on a Swim check in stormy water,
even if you aren’t otherwise being threatened or distracted.
Neither have I. You didn't say anything about taking off armor, just "take 10 swimming".I can't comment on your personal experience though. I myself, I never tried swimming while taking off armor.
You can take 10 on untrained skills. The paladin is penalized plenty by the double armor check penalty. With a chain shirt he can tread water, with heavy armor he'll sink. He can only swim if he has a high swim skill or a good roll. Seems fair to me.Sounds like you have some ranks in Swim though, while the Paladin apparently doesn't
silentspace said:That's not what the rules say.
The Souljourner said:Yes, actually, it is.
In the table for DCs in the SRD under "Swim Skill" :
Stormy water 20 (superscript)1
1 You can’t take 10 on a Swim check in stormy water, even if you aren’t otherwise being threatened or distracted.
There is a blanket rule that says you can always take 10 unless distracted or threatened, and the only exception stated in the swim skill is in stormy water.
-The Souljourner
SRD said:Taking 10: When your character is not being threatened or distracted, you may choose to take 10.
Len said:You can take 10 on untrained skills. The paladin is penalized plenty by the double armor check penalty. With a chain shirt he can tread water, with heavy armor he'll sink. He can only swim if he has a high swim skill or a good roll. Seems fair to me.