Quickleaf
Legend
[MENTION=6693898]mistig[/MENTION]
With multiple DMs (a.k.a. Round Robin DMing) you just need to find some way that's logical to your group's campaign setting to determine who DMs what.
For example, if airships factor heavily into the game then the group probably travels between distant lands. You could put each DM in charge of one place on the map, and they run any adventures that take place there.
Alternately, if factions play a major role in your game such that there is no one BBEG (Big Bad Evil Guy) but rather several villains, you could put each DM in charge of a villainous airship captain.
Or if the campaign follows some sort of event timeline - like an imminent apocalypse - you could assign (or draw lots) for which DM runs which interval of time.
With multiple DMs (a.k.a. Round Robin DMing) you just need to find some way that's logical to your group's campaign setting to determine who DMs what.
For example, if airships factor heavily into the game then the group probably travels between distant lands. You could put each DM in charge of one place on the map, and they run any adventures that take place there.
Alternately, if factions play a major role in your game such that there is no one BBEG (Big Bad Evil Guy) but rather several villains, you could put each DM in charge of a villainous airship captain.
Or if the campaign follows some sort of event timeline - like an imminent apocalypse - you could assign (or draw lots) for which DM runs which interval of time.