I think it's good to "think outside the box" of traditional D&D or as you say "sword and sorcery". I'm not a writer, but as a Dungeon Master I try to accomodate both my wants and my players needs.
As a writer, I don't believe you'd be bound necessarily by players wants, as long as the settings if fun and offers variety (ie Psionics heavy, but leaves options open if a player doesn't want be a psion).
Let us know when you're book is finished, so some of us can pick-it up. Psionics are not usually my cup-of-tea, but I have surprised myself before (I loved Dark Sun, just not the wonky 2nd edition rules).
BTW, isn't Steam and Steel trying to differentiate itself from traditional D&D as well? Or even the Mechamancy, incorporating magic driven clockwork creatures (which I really want to pickup!).
As a writer, I don't believe you'd be bound necessarily by players wants, as long as the settings if fun and offers variety (ie Psionics heavy, but leaves options open if a player doesn't want be a psion).
Let us know when you're book is finished, so some of us can pick-it up. Psionics are not usually my cup-of-tea, but I have surprised myself before (I loved Dark Sun, just not the wonky 2nd edition rules).
BTW, isn't Steam and Steel trying to differentiate itself from traditional D&D as well? Or even the Mechamancy, incorporating magic driven clockwork creatures (which I really want to pickup!).