The_Gneech
Explorer
Lorthanoth said:I feel the urge to cry "You snivelling Zamoran cur!" whenever I read these rules. I'm on an REH buzz at the moment.
Then my efforts have not been in vain!

-The Gneech, who fully supports REH buzzes

Lorthanoth said:I feel the urge to cry "You snivelling Zamoran cur!" whenever I read these rules. I'm on an REH buzz at the moment.
To be honest, I'd be against incorporating those without a good reason. While it's amusing to read fumble rules of one sort or another, I loathe them in actual play. They rank right up there with Save or Die in terms of GMs simply screwing over players.Aus_Snow said:Would you be interested in incorporating the Critical Fumble Deck as well, and/or AP values for weapons (like those in the Conan RPG) ? Just thought they might also suit the feel, and the system you've put together.
Anything planned for S&S Saga, in the near future? I hope so, because I really like it so far.![]()
Fair enough. I'd like to get the creator's opinion, however.Scurvy_Platypus said:To be honest, I'd be against incorporating those without a good reason. While it's amusing to read fumble rules of one sort or another, I loathe them in actual play. They rank right up there with Save or Die in terms of GMs simply screwing over players.
Adding in AP stuff... that seems like it'd be unnecessarily complicating things. Unless I'm missing something.
The stats are not exactly 1 mental and 1 physical, it is just +2 to two. Ex. tiefling is +2 int, +2 chaOne idea from 4E that I did like and I'm thinking of stealing, is redoing the racial mods so that instead of "+2/-2" races get +2 to one "physical" stat (Str, Dex, Con) and +2 to one "mental" stat (Int, Wis, Cha).