pukunui
Legend
Thanks, John. I've told my group that I'm going to run a straight up SWSE campaign as well, as that will involve the least amount of work to get a new game up and running. I've got a great idea for a zombie-filled "ghost ship" since this Friday is Halloween.Unexpected trip to Richmond over the weekend; the monster book will prolly be a few days, but still this week.
As for the pushing/sliding, etc., take a look at the "Optional Critical Hit Effects" in Uncanny Midnight Tales.
I don't think Saga Edition is any more range-friendly or melee-friendly ... there are plenty of SWSE combats that have turned into people ducked behind boxes trading shots at each other.
From a GM perspective, the best way to make combat move, no matter what game system you use, is to have goals other than "Kill the monster!" for the encounter. If you build an encounter using the usual guidelines, a toe-to-toe fight is going to favor the PCs almost every time, so it makes no sense for them to do anything but full attack. Instead, you've got to give the creatures something to achieve that the PCs want to prevent -- have them chase an NPC all around the board, for instance.
-The Gneech![]()
However, I think I may have lost my GMing mojo ... and I should probably spend more time with my family, too (it's very easy to let this RPG stuff turn into an obsession. Sigh ...).
But that being said, I am still interested to see how you continue to develop your conversion. It may reinvigorate my desire to GM. But take your time please!
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