mleibrock
First Post
Initiative:
Faxon 26 (acted)
Thorn 26 (acted)
'Keva 26 (acted)
Randlay 23 (acted)
Faxon's familiar - Scorpion 21 (acted)
Meliara 20
Sir Shelden 16
Banaq 13
Denir 8
Isolde 3
Faxon's wasps carry him to J-9
Thorn quickly moves to J-10, expending a mythic surge to use fleet charge. (As I read it, this attack is in addition to any all your other normal attacks. (As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.)) Your fleet charge misses but your other two strikes hit solidly - doing 29pts of damage. However, when attacking the wasp swarm...'Any creature that makes a successful melee attack against you takes 2d6 points of swarm damage and poison from the wasp swarm'. so take 1d6=3, 1d6=5 points of damage and roll a Fort save DC 13 against their poison (http://www.d20pfsrd.com/gamemastering/afflictions/poison/wasp-swarm-poison).
[sblock=Mike P]Mike, I want to address this... Your statement: "'Keva auto succeeds on the Perception check, and isn't affected by anything less than Total Cover or Total Concealment" needs to be clarified. The way I read it is he not affected by either of these when firing ranged attacks. I realize this is what he will be doing mostly but that doesn't mean he isn't affected by anything less than total cover - but not in this instance. [/sblock]
Keva spots the witch hidden within the swarm, and quickly fires 4 arrows into the swarm, the first exits the swarm on the other side. The second stops with a thud and even before the swarm can dissipate, the third sinks into the falling witch and the final arrow strays right.
The wasps disappear and the scorpion who was flung to K-6 quickly runs to the back up the room and disappears though a small hole at the base of the stairs.
Faxon lays on the floor (apparently dead). There is a treasure chest to check out and maybe other stuff in the room since you have not had a chance to really look into it.
At this point we need saves for Thorn(wasp poison) and Denir (scorpion poison rd2)
Faxon 26 (acted)
Thorn 26 (acted)
'Keva 26 (acted)
Randlay 23 (acted)
Faxon's familiar - Scorpion 21 (acted)
Meliara 20
Sir Shelden 16
Banaq 13
Denir 8
Isolde 3
Faxon's wasps carry him to J-9
Thorn quickly moves to J-10, expending a mythic surge to use fleet charge. (As I read it, this attack is in addition to any all your other normal attacks. (As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.)) Your fleet charge misses but your other two strikes hit solidly - doing 29pts of damage. However, when attacking the wasp swarm...'Any creature that makes a successful melee attack against you takes 2d6 points of swarm damage and poison from the wasp swarm'. so take 1d6=3, 1d6=5 points of damage and roll a Fort save DC 13 against their poison (http://www.d20pfsrd.com/gamemastering/afflictions/poison/wasp-swarm-poison).
[sblock=Mike P]Mike, I want to address this... Your statement: "'Keva auto succeeds on the Perception check, and isn't affected by anything less than Total Cover or Total Concealment" needs to be clarified. The way I read it is he not affected by either of these when firing ranged attacks. I realize this is what he will be doing mostly but that doesn't mean he isn't affected by anything less than total cover - but not in this instance. [/sblock]
Keva spots the witch hidden within the swarm, and quickly fires 4 arrows into the swarm, the first exits the swarm on the other side. The second stops with a thud and even before the swarm can dissipate, the third sinks into the falling witch and the final arrow strays right.
The wasps disappear and the scorpion who was flung to K-6 quickly runs to the back up the room and disappears though a small hole at the base of the stairs.
Faxon lays on the floor (apparently dead). There is a treasure chest to check out and maybe other stuff in the room since you have not had a chance to really look into it.
At this point we need saves for Thorn(wasp poison) and Denir (scorpion poison rd2)
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