The flames lash out at Thorn and Isolde as the heavy wooden door is opened. Thorn deftly avoids the flames, though the wave of heat seems to affect her slightly. Isolde is not so lucky and her clothes quickly catch fire. The group is surprised to see a party member on fire and this draws the attention away from what may be in the room.
Actions for all this round?
[sblock=OOC]Isolde - please make a DC 15 reflex save for your flammable gear (trail rations, waterskin, backpack, scrolls). You are supposed to make a save for each. So either do this or make one save for all - your choice.
Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out—that is, once he succeeds on his saving throw, he's no longer on fire.
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.
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