Scotley
Hero
After talking with the scouts you get a rough idea of the terrain. They did not approach too closely as the Tieflings do have sentries though their camp appears to haphazardly organized. A goat faced demon of some sort seems to be in charge. The camp is on the south side of the ford while the defensive works of the crusaders are on the north side and largely destroyed. Your army is approaching from the south. There is sufficient cover to perhaps allow an ambush.
KNIGHTS OF KENABRES ACR 3
LG Medium army of humans (paladin 4)
hp 16
DV 18; OM +8 ranged
Tactics: expert flankers, standard, withdraw
Resources: improved armor, improved weapons (mwk cold
iron), mounts, ranged weapons (longbows)
Special aura of courage, channel positive energy, divine health,
lay on hands, mercy, smite evil, spellcasting
Speed 3; Morale +1; Consumption 5
Note: A mythic commander (Sir Sheldon) can expect two uses of mythic power to increase his army's DV by the value of a surge die.
KNIGHTS OF KENABRES ACR 3
LG Medium army of humans (paladin 4)
hp 16
DV 18; OM +8 ranged
Tactics: expert flankers, standard, withdraw
Resources: improved armor, improved weapons (mwk cold
iron), mounts, ranged weapons (longbows)
Special aura of courage, channel positive energy, divine health,
lay on hands, mercy, smite evil, spellcasting
Speed 3; Morale +1; Consumption 5
Note: A mythic commander (Sir Sheldon) can expect two uses of mythic power to increase his army's DV by the value of a surge die.