Sword & Sorcery RPGs 2024


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The only S&S I'm running these days is DCC+Dying Earth and Savage Worlds+Lankhmar. Both are fun to GM and play for different reasons. l own and have run in the past SW+Beasts & Barbarians, Mythras+Monster Island and a variety of S&S settings for BRP. When my players and I get an itch for something S&S, we're content with what I already own. So not looking to back or buy anything else soon.
I have been tempted to get DCC Dying Worlds, Savage Worlds Lankhmar, and Savage Worlds Beasts & Barbarians how do they all compare to one another? I have been tempted by Mythras as well, but learning an additional system is putting me off.
 


I am tempted to try Thtough Sunken Lands. What did you like about it?
I am a very big fan of Beyond the Wall and Grizzled Adventurers, from the same company, which handle different genres. (YA stories like the Chronicles of Prydain and comedic adventures about elderly heroes like Cohen the Barbarian from Discworld.)

The game is basically a cleaned-up 1E, but with Powered by the Apocalypse-style playbooks instead of conventional character classes. You randomly generate characters along certain archetypes and, in the process of doing so, your characters have connected backstories and relationships before play even starts, along with some light worldbuilding.

The three games also have sensational adventure-building tools, letting you come to the table with no characters or adventure prepared and have a satisfying adventure in a single evening.

Through Sunken Lands gives you both a corrupt city setting and a lightly sketched barbaric world beyond its gates, with monsters redesigned to fit into a sword and sorcery mold.
 



I am a very big fan of Beyond the Wall and Grizzled Adventurers, from the same company, which handle different genres. (YA stories like the Chronicles of Prydain and comedic adventures about elderly heroes like Cohen the Barbarian from Discworld.)

The game is basically a cleaned-up 1E, but with Powered by the Apocalypse-style playbooks instead of conventional character classes. You randomly generate characters along certain archetypes and, in the process of doing so, your characters have connected backstories and relationships before play even starts, along with some light worldbuilding.

The three games also have sensational adventure-building tools, letting you come to the table with no characters or adventure prepared and have a satisfying adventure in a single evening.

Through Sunken Lands gives you both a corrupt city setting and a lightly sketched barbaric world beyond its gates, with monsters redesigned to fit into a sword and sorcery mold.
Just so I'm sure I understand...
Through Sunken Lands is a standalone game? You don't need Beyond the Wall to play it?
 




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