Aldarc
Legend
Black Sword Hack comes to mind.
I have been tempted to get DCC Dying Worlds, Savage Worlds Lankhmar, and Savage Worlds Beasts & Barbarians how do they all compare to one another? I have been tempted by Mythras as well, but learning an additional system is putting me off.The only S&S I'm running these days is DCC+Dying Earth and Savage Worlds+Lankhmar. Both are fun to GM and play for different reasons. l own and have run in the past SW+Beasts & Barbarians, Mythras+Monster Island and a variety of S&S settings for BRP. When my players and I get an itch for something S&S, we're content with what I already own. So not looking to back or buy anything else soon.
I am tempted to try Thtough Sunken Lands. What did you like about it?I own Through Sunken Lands, although I don't recall if I ever ran it. It seems very good, although depending on the exact sword & sorcery flavor I was looking for, I might go for the Black Sword Hack or the Lankhmar DCC game instead.
I am a very big fan of Beyond the Wall and Grizzled Adventurers, from the same company, which handle different genres. (YA stories like the Chronicles of Prydain and comedic adventures about elderly heroes like Cohen the Barbarian from Discworld.)I am tempted to try Thtough Sunken Lands. What did you like about it?
I like what I have read about The Black Sword Hack, I might have to get it soon. I don't have experience with any Black Hack system games though.Black Sword Hack comes to mind.
Just so I'm sure I understand...I am a very big fan of Beyond the Wall and Grizzled Adventurers, from the same company, which handle different genres. (YA stories like the Chronicles of Prydain and comedic adventures about elderly heroes like Cohen the Barbarian from Discworld.)
The game is basically a cleaned-up 1E, but with Powered by the Apocalypse-style playbooks instead of conventional character classes. You randomly generate characters along certain archetypes and, in the process of doing so, your characters have connected backstories and relationships before play even starts, along with some light worldbuilding.
The three games also have sensational adventure-building tools, letting you come to the table with no characters or adventure prepared and have a satisfying adventure in a single evening.
Through Sunken Lands gives you both a corrupt city setting and a lightly sketched barbaric world beyond its gates, with monsters redesigned to fit into a sword and sorcery mold.
Yes. Beyond the Wall, Through Sunken Lands, and Grizzled Adventurers are all stand-alone games.Just so I'm sure I understand...
Through Sunken Lands is a standalone game? You don't need Beyond the Wall to play it?
What could possibly go wrong with Elric of Melniboné adventuring alongside Taran, Gurgi, and Eilonwy?Yeah, all three systems are independent of one another. It's technically possible to combine them, but it'd be tonally a little weird.