Olgar Shiverstone
Legend
Howndawg said:"Dweomercraft Myrmidon"
Howndawg
OOOH! Dweomerblade!
Howndawg said:"Dweomercraft Myrmidon"
Howndawg
Dweomerblade +5!Olgar Shiverstone said:OOOH! Dweomerblade!
Nice ring to it.Howndawg said:"Dweomercraft Myrmidon"
Merlion said:I dont think the setting calls for a priest class. In the Realms, which is about as polytheistic and god/church focused as it gets, the "clergies" already include non-priest classes.
In fact, most gods in most D&D worlds would it seems to me have their clergies best represented by members of other classes anyway.
Li Shenron said:4e multiclassing is going to make a fighter/wizard perfectly viable at all level. There is no reason for a core class like a swordmage or bladesinger :\
Ideally, there should be one class for each role/power source combination. I hope they do this and put 12 classes in the PHB1.Jer said:I disagree - because multiclassing may be the wrong approach entirely for a concept.
If characters have roles, and a Fighter has the Tank role while a Wizard has the Controller role, then a multiclass Fighter/Wizard is likely going to be best able to build a Tank/Controller character - a character that can wade into battle swinging a sword OR throw out hefty area of effect spells. The character fills two roles, and his two classes define those roles.
But what if my concept is more along the lines of a "mystic warrior" that uses his magic differently than a wizard does? What if I want to have access to "battle magic" that enhances my ability to be the Tank? That's a completely different type of character, and I'm not sure that the new game is actually going to be giving us multiclassing rules that work that way. In fact, with an emphasis on "roles", I don't see how they could. I'd like to be surprised and see a multiclassing system that is all things to all people, but I just don't think it's going to be possible.
Jer said:I disagree - because multiclassing may be the wrong approach entirely for a concept.
If characters have roles, and a Fighter has the Tank role while a Wizard has the Controller role, then a multiclass Fighter/Wizard is likely going to be best able to build a Tank/Controller character - a character that can wade into battle swinging a sword OR throw out hefty area of effect spells. The character fills two roles, and his two classes define those roles.
Jer said:But what if my concept is more along the lines of a "mystic warrior" that uses his magic differently than a wizard does? What if I want to have access to "battle magic" that enhances my ability to be the Tank? That's a completely different type of character, and I'm not sure that the new game is actually going to be giving us multiclassing rules that work that way. In fact, with an emphasis on "roles", I don't see how they could. I'd like to be surprised and see a multiclassing system that is all things to all people, but I just don't think it's going to be possible.